271 lines
6.4 KiB
C++
271 lines
6.4 KiB
C++
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#include <fc/uint128.hpp>
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#include <fc/variant.hpp>
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namespace fc
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{
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template <typename T>
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static void divide(const T &numerator, const T &denominator, T "ient, T &remainder)
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{
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static const int bits = sizeof(T) * 8;//CHAR_BIT;
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if(denominator == 0) {
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throw std::domain_error("divide by zero");
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} else {
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T n = numerator;
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T d = denominator;
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T x = 1;
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T answer = 0;
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while((n >= d) && (((d >> (bits - 1)) & 1) == 0)) {
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x <<= 1;
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d <<= 1;
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}
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while(x != 0) {
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if(n >= d) {
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n -= d;
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answer |= x;
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}
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x >>= 1;
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d >>= 1;
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}
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quotient = answer;
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remainder = n;
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}
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}
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uint128::uint128(const std::string &sz)
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:hi(0), lo(0)
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{
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// do we have at least one character?
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if(!sz.empty()) {
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// make some reasonable assumptions
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int radix = 10;
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bool minus = false;
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std::string::const_iterator i = sz.begin();
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// check for minus sign, i suppose technically this should only apply
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// to base 10, but who says that -0x1 should be invalid?
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if(*i == '-') {
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++i;
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minus = true;
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}
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// check if there is radix changing prefix (0 or 0x)
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if(i != sz.end()) {
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if(*i == '0') {
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radix = 8;
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++i;
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if(i != sz.end()) {
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if(*i == 'x') {
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radix = 16;
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++i;
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}
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}
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}
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while(i != sz.end()) {
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unsigned int n;
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const char ch = *i;
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if(ch >= 'A' && ch <= 'Z') {
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if(((ch - 'A') + 10) < radix) {
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n = (ch - 'A') + 10;
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} else {
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break;
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}
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} else if(ch >= 'a' && ch <= 'z') {
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if(((ch - 'a') + 10) < radix) {
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n = (ch - 'a') + 10;
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} else {
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break;
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}
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} else if(ch >= '0' && ch <= '9') {
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if((ch - '0') < radix) {
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n = (ch - '0');
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} else {
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break;
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}
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} else {
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/* completely invalid character */
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break;
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}
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(*this) *= radix;
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(*this) += n;
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++i;
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}
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}
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// if this was a negative number, do that two's compliment madness :-P
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if(minus) {
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*this = -*this;
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}
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}
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}
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uint128::operator std::string ()const
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{
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if(*this == 0) { return "0"; }
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// at worst it will be size digits (base 2) so make our buffer
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// that plus room for null terminator
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static char sz [128 + 1];
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sz[sizeof(sz) - 1] = '\0';
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uint128 ii(*this);
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int i = 128 - 1;
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while (ii != 0 && i) {
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uint128 remainder;
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divide(ii, uint128(10), ii, remainder);
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sz [--i] = "0123456789abcdefghijklmnopqrstuvwxyz"[remainder.to_integer()];
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}
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return &sz[i];
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}
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uint128& uint128::operator<<=(const uint128& rhs)
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{
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unsigned int n = rhs.to_integer();
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if(n >= 128)
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{
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hi = 0;
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lo = 0;
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}
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else
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{
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const unsigned int halfsize = 128 / 2;
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if(n >= halfsize){
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n -= halfsize;
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hi = lo;
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lo = 0;
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}
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if(n != 0) {
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// shift high half
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hi <<= n;
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const uint64_t mask(~(uint64_t(-1) >> n));
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// and add them to high half
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hi |= (lo & mask) >> (halfsize - n);
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// and finally shift also low half
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lo <<= n;
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}
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}
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return *this;
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}
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uint128 & uint128::operator>>=(const uint128& rhs)
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{
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unsigned int n = rhs.to_integer();
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if(n >= 128) {
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hi = 0;
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lo = 0;
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} else {
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const unsigned int halfsize = 128 / 2;
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if(n >= halfsize) {
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n -= halfsize;
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lo = hi;
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hi = 0;
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}
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if(n != 0) {
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// shift low half
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lo >>= n;
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// get lower N bits of high half
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const uint64_t mask(~(uint64_t(-1) << n));
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// and add them to low qword
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lo |= (hi & mask) << (halfsize - n);
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// and finally shift also high half
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hi >>= n;
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}
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}
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return *this;
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}
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uint128& uint128::operator/=(const uint128 &b)
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{
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uint128 remainder;
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divide(*this, b, *this, remainder);
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return *this;
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}
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uint128& uint128::operator%=(const uint128 &b)
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{
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uint128 quotient;
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divide(*this, b, quotient, *this);
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return *this;
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}
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uint128& uint128::operator*=(const uint128 &b)
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{
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// check for multiply by 0
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// result is always 0 :-P
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if(b == 0) {
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hi = 0;
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lo = 0;
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} else if(b != 1) {
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// check we aren't multiplying by 1
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uint128 a(*this);
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uint128 t = b;
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lo = 0;
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hi = 0;
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for (unsigned int i = 0; i < 128; ++i) {
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if((t & 1) != 0) {
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*this += (a << i);
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}
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t >>= 1;
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}
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}
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return *this;
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}
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void to_variant( const uint128& var, variant& vo ) { vo = std::string(var); }
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void from_variant( const variant& var, uint128& vo ){ vo = uint128(var.as_string()); }
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} // namespace fc
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/*
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* Portions of the above code were adapted from the work of Evan Teran.
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*
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* Copyright (c) 2008
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* Evan Teran
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*
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* Permission to use, copy, modify, and distribute this software and its
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* documentation for any purpose and without fee is hereby granted, provided
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* that the above copyright notice appears in all copies and that both the
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* copyright notice and this permission notice appear in supporting
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* documentation, and that the same name not be used in advertising or
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* publicity pertaining to distribution of the software without specific,
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* written prior permission. We make no representations about the
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* suitability this software for any purpose. It is provided "as is"
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* without express or implied warranty.
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*/
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