peerplays-fc/vendor/udt4/src/queue.cpp

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2014-06-25 01:57:25 +00:00
/*****************************************************************************
Copyright (c) 2001 - 2011, The Board of Trustees of the University of Illinois.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the
above copyright notice, this list of conditions
and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name of the University of Illinois
nor the names of its contributors may be used to
endorse or promote products derived from this
software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
/*****************************************************************************
written by
Yunhong Gu, last updated 05/05/2011
*****************************************************************************/
#ifdef WIN32
#include <winsock2.h>
#include <ws2tcpip.h>
#ifdef LEGACY_WIN32
#include <wspiapi.h>
#endif
#endif
#include <cstring>
#include "common.h"
#include "core.h"
#include "queue.h"
using namespace std;
CUnitQueue::CUnitQueue():
m_pQEntry(NULL),
m_pCurrQueue(NULL),
m_pLastQueue(NULL),
m_iSize(0),
m_iCount(0),
m_iMSS(),
m_iIPversion()
{
}
CUnitQueue::~CUnitQueue()
{
CQEntry* p = m_pQEntry;
while (p != NULL)
{
delete [] p->m_pUnit;
delete [] p->m_pBuffer;
CQEntry* q = p;
if (p == m_pLastQueue)
p = NULL;
else
p = p->m_pNext;
delete q;
}
}
int CUnitQueue::init(int size, int mss, int version)
{
CQEntry* tempq = NULL;
CUnit* tempu = NULL;
char* tempb = NULL;
try
{
tempq = new CQEntry;
tempu = new CUnit [size];
tempb = new char [size * mss];
}
catch (...)
{
delete tempq;
delete [] tempu;
delete [] tempb;
return -1;
}
for (int i = 0; i < size; ++ i)
{
tempu[i].m_iFlag = 0;
tempu[i].m_Packet.m_pcData = tempb + i * mss;
}
tempq->m_pUnit = tempu;
tempq->m_pBuffer = tempb;
tempq->m_iSize = size;
m_pQEntry = m_pCurrQueue = m_pLastQueue = tempq;
m_pQEntry->m_pNext = m_pQEntry;
m_pAvailUnit = m_pCurrQueue->m_pUnit;
m_iSize = size;
m_iMSS = mss;
m_iIPversion = version;
return 0;
}
int CUnitQueue::increase()
{
// adjust/correct m_iCount
int real_count = 0;
CQEntry* p = m_pQEntry;
while (p != NULL)
{
CUnit* u = p->m_pUnit;
for (CUnit* end = u + p->m_iSize; u != end; ++ u)
if (u->m_iFlag != 0)
++ real_count;
if (p == m_pLastQueue)
p = NULL;
else
p = p->m_pNext;
}
m_iCount = real_count;
if (double(m_iCount) / m_iSize < 0.9)
return -1;
CQEntry* tempq = NULL;
CUnit* tempu = NULL;
char* tempb = NULL;
// all queues have the same size
int size = m_pQEntry->m_iSize;
try
{
tempq = new CQEntry;
tempu = new CUnit [size];
tempb = new char [size * m_iMSS];
}
catch (...)
{
delete tempq;
delete [] tempu;
delete [] tempb;
return -1;
}
for (int i = 0; i < size; ++ i)
{
tempu[i].m_iFlag = 0;
tempu[i].m_Packet.m_pcData = tempb + i * m_iMSS;
}
tempq->m_pUnit = tempu;
tempq->m_pBuffer = tempb;
tempq->m_iSize = size;
m_pLastQueue->m_pNext = tempq;
m_pLastQueue = tempq;
m_pLastQueue->m_pNext = m_pQEntry;
m_iSize += size;
return 0;
}
int CUnitQueue::shrink()
{
// currently queue cannot be shrunk.
return -1;
}
CUnit* CUnitQueue::getNextAvailUnit()
{
if (m_iCount * 10 > m_iSize * 9)
increase();
if (m_iCount >= m_iSize)
return NULL;
CQEntry* entrance = m_pCurrQueue;
do
{
for (CUnit* sentinel = m_pCurrQueue->m_pUnit + m_pCurrQueue->m_iSize - 1; m_pAvailUnit != sentinel; ++ m_pAvailUnit)
if (m_pAvailUnit->m_iFlag == 0)
return m_pAvailUnit;
if (m_pCurrQueue->m_pUnit->m_iFlag == 0)
{
m_pAvailUnit = m_pCurrQueue->m_pUnit;
return m_pAvailUnit;
}
m_pCurrQueue = m_pCurrQueue->m_pNext;
m_pAvailUnit = m_pCurrQueue->m_pUnit;
} while (m_pCurrQueue != entrance);
increase();
return NULL;
}
CSndUList::CSndUList():
m_pHeap(NULL),
m_iArrayLength(4096),
m_iLastEntry(-1),
m_ListLock(),
m_pWindowLock(NULL),
m_pWindowCond(NULL),
m_pTimer(NULL)
{
m_pHeap = new CSNode*[m_iArrayLength];
#ifndef WIN32
pthread_mutex_init(&m_ListLock, NULL);
#else
m_ListLock = CreateMutex(NULL, false, NULL);
#endif
}
CSndUList::~CSndUList()
{
delete [] m_pHeap;
#ifndef WIN32
pthread_mutex_destroy(&m_ListLock);
#else
CloseHandle(m_ListLock);
#endif
}
void CSndUList::insert(int64_t ts, const CUDT* u)
{
CGuard listguard(m_ListLock);
// increase the heap array size if necessary
if (m_iLastEntry == m_iArrayLength - 1)
{
CSNode** temp = NULL;
try
{
temp = new CSNode*[m_iArrayLength * 2];
}
catch(...)
{
return;
}
memcpy(temp, m_pHeap, sizeof(CSNode*) * m_iArrayLength);
m_iArrayLength *= 2;
delete [] m_pHeap;
m_pHeap = temp;
}
insert_(ts, u);
}
void CSndUList::update(const CUDT* u, bool reschedule)
{
CGuard listguard(m_ListLock);
CSNode* n = u->m_pSNode;
if (n->m_iHeapLoc >= 0)
{
if (!reschedule)
return;
if (n->m_iHeapLoc == 0)
{
n->m_llTimeStamp = 1;
m_pTimer->interrupt();
return;
}
remove_(u);
}
insert_(1, u);
}
int CSndUList::pop(sockaddr*& addr, CPacket& pkt)
{
CGuard listguard(m_ListLock);
if (-1 == m_iLastEntry)
return -1;
// no pop until the next schedulled time
uint64_t ts;
CTimer::rdtsc(ts);
if (ts < m_pHeap[0]->m_llTimeStamp)
return -1;
CUDT* u = m_pHeap[0]->m_pUDT;
remove_(u);
if (!u->m_bConnected || u->m_bBroken)
return -1;
// pack a packet from the socket
if (u->packData(pkt, ts) <= 0)
return -1;
addr = u->m_pPeerAddr;
// insert a new entry, ts is the next processing time
if (ts > 0)
insert_(ts, u);
return 1;
}
void CSndUList::remove(const CUDT* u)
{
CGuard listguard(m_ListLock);
remove_(u);
}
uint64_t CSndUList::getNextProcTime()
{
CGuard listguard(m_ListLock);
if (-1 == m_iLastEntry)
return 0;
return m_pHeap[0]->m_llTimeStamp;
}
void CSndUList::insert_(int64_t ts, const CUDT* u)
{
CSNode* n = u->m_pSNode;
// do not insert repeated node
if (n->m_iHeapLoc >= 0)
return;
m_iLastEntry ++;
m_pHeap[m_iLastEntry] = n;
n->m_llTimeStamp = ts;
int q = m_iLastEntry;
int p = q;
while (p != 0)
{
p = (q - 1) >> 1;
if (m_pHeap[p]->m_llTimeStamp > m_pHeap[q]->m_llTimeStamp)
{
CSNode* t = m_pHeap[p];
m_pHeap[p] = m_pHeap[q];
m_pHeap[q] = t;
t->m_iHeapLoc = q;
q = p;
}
else
break;
}
n->m_iHeapLoc = q;
// an earlier event has been inserted, wake up sending worker
if (n->m_iHeapLoc == 0)
m_pTimer->interrupt();
// first entry, activate the sending queue
if (0 == m_iLastEntry)
{
#ifndef WIN32
pthread_mutex_lock(m_pWindowLock);
pthread_cond_signal(m_pWindowCond);
pthread_mutex_unlock(m_pWindowLock);
#else
SetEvent(*m_pWindowCond);
#endif
}
}
void CSndUList::remove_(const CUDT* u)
{
CSNode* n = u->m_pSNode;
if (n->m_iHeapLoc >= 0)
{
// remove the node from heap
m_pHeap[n->m_iHeapLoc] = m_pHeap[m_iLastEntry];
m_iLastEntry --;
m_pHeap[n->m_iHeapLoc]->m_iHeapLoc = n->m_iHeapLoc;
int q = n->m_iHeapLoc;
int p = q * 2 + 1;
while (p <= m_iLastEntry)
{
if ((p + 1 <= m_iLastEntry) && (m_pHeap[p]->m_llTimeStamp > m_pHeap[p + 1]->m_llTimeStamp))
p ++;
if (m_pHeap[q]->m_llTimeStamp > m_pHeap[p]->m_llTimeStamp)
{
CSNode* t = m_pHeap[p];
m_pHeap[p] = m_pHeap[q];
m_pHeap[p]->m_iHeapLoc = p;
m_pHeap[q] = t;
m_pHeap[q]->m_iHeapLoc = q;
q = p;
p = q * 2 + 1;
}
else
break;
}
n->m_iHeapLoc = -1;
}
// the only event has been deleted, wake up immediately
if (0 == m_iLastEntry)
m_pTimer->interrupt();
}
//
CSndQueue::CSndQueue():
m_WorkerThread(),
m_pSndUList(NULL),
m_pChannel(NULL),
m_pTimer(NULL),
m_WindowLock(),
m_WindowCond(),
m_bClosing(false),
m_ExitCond()
{
#ifndef WIN32
pthread_cond_init(&m_WindowCond, NULL);
pthread_mutex_init(&m_WindowLock, NULL);
#else
m_WindowLock = CreateMutex(NULL, false, NULL);
m_WindowCond = CreateEvent(NULL, false, false, NULL);
m_ExitCond = CreateEvent(NULL, false, false, NULL);
#endif
}
CSndQueue::~CSndQueue()
{
m_bClosing = true;
#ifndef WIN32
pthread_mutex_lock(&m_WindowLock);
pthread_cond_signal(&m_WindowCond);
pthread_mutex_unlock(&m_WindowLock);
if (0 != m_WorkerThread)
pthread_join(m_WorkerThread, NULL);
pthread_cond_destroy(&m_WindowCond);
pthread_mutex_destroy(&m_WindowLock);
#else
SetEvent(m_WindowCond);
if (NULL != m_WorkerThread)
WaitForSingleObject(m_ExitCond, INFINITE);
CloseHandle(m_WorkerThread);
CloseHandle(m_WindowLock);
CloseHandle(m_WindowCond);
CloseHandle(m_ExitCond);
#endif
delete m_pSndUList;
}
void CSndQueue::init(CChannel* c, CTimer* t)
{
m_pChannel = c;
m_pTimer = t;
m_pSndUList = new CSndUList;
m_pSndUList->m_pWindowLock = &m_WindowLock;
m_pSndUList->m_pWindowCond = &m_WindowCond;
m_pSndUList->m_pTimer = m_pTimer;
#ifndef WIN32
if (0 != pthread_create(&m_WorkerThread, NULL, CSndQueue::worker, this))
{
m_WorkerThread = 0;
throw CUDTException(3, 1);
}
#else
DWORD threadID;
m_WorkerThread = CreateThread(NULL, 0, CSndQueue::worker, this, 0, &threadID);
if (NULL == m_WorkerThread)
throw CUDTException(3, 1);
#endif
}
#ifndef WIN32
void* CSndQueue::worker(void* param)
#else
DWORD WINAPI CSndQueue::worker(LPVOID param)
#endif
{
CSndQueue* self = (CSndQueue*)param;
while (!self->m_bClosing)
{
uint64_t ts = self->m_pSndUList->getNextProcTime();
if (ts > 0)
{
// wait until next processing time of the first socket on the list
uint64_t currtime;
CTimer::rdtsc(currtime);
if (currtime < ts)
self->m_pTimer->sleepto(ts);
// it is time to send the next pkt
sockaddr* addr;
CPacket pkt;
if (self->m_pSndUList->pop(addr, pkt) < 0)
continue;
self->m_pChannel->sendto(addr, pkt);
}
else
{
// wait here if there is no sockets with data to be sent
#ifndef WIN32
pthread_mutex_lock(&self->m_WindowLock);
if (!self->m_bClosing && (self->m_pSndUList->m_iLastEntry < 0))
pthread_cond_wait(&self->m_WindowCond, &self->m_WindowLock);
pthread_mutex_unlock(&self->m_WindowLock);
#else
WaitForSingleObject(self->m_WindowCond, INFINITE);
#endif
}
}
#ifndef WIN32
return NULL;
#else
SetEvent(self->m_ExitCond);
return 0;
#endif
}
int CSndQueue::sendto(const sockaddr* addr, CPacket& packet)
{
// send out the packet immediately (high priority), this is a control packet
m_pChannel->sendto(addr, packet);
return packet.getLength();
}
//
CRcvUList::CRcvUList():
m_pUList(NULL),
m_pLast(NULL)
{
}
CRcvUList::~CRcvUList()
{
}
void CRcvUList::insert(const CUDT* u)
{
CRNode* n = u->m_pRNode;
CTimer::rdtsc(n->m_llTimeStamp);
if (NULL == m_pUList)
{
// empty list, insert as the single node
n->m_pPrev = n->m_pNext = NULL;
m_pLast = m_pUList = n;
return;
}
// always insert at the end for RcvUList
n->m_pPrev = m_pLast;
n->m_pNext = NULL;
m_pLast->m_pNext = n;
m_pLast = n;
}
void CRcvUList::remove(const CUDT* u)
{
CRNode* n = u->m_pRNode;
if (!n->m_bOnList)
return;
if (NULL == n->m_pPrev)
{
// n is the first node
m_pUList = n->m_pNext;
if (NULL == m_pUList)
m_pLast = NULL;
else
m_pUList->m_pPrev = NULL;
}
else
{
n->m_pPrev->m_pNext = n->m_pNext;
if (NULL == n->m_pNext)
{
// n is the last node
m_pLast = n->m_pPrev;
}
else
n->m_pNext->m_pPrev = n->m_pPrev;
}
n->m_pNext = n->m_pPrev = NULL;
}
void CRcvUList::update(const CUDT* u)
{
CRNode* n = u->m_pRNode;
if (!n->m_bOnList)
return;
CTimer::rdtsc(n->m_llTimeStamp);
// if n is the last node, do not need to change
if (NULL == n->m_pNext)
return;
if (NULL == n->m_pPrev)
{
m_pUList = n->m_pNext;
m_pUList->m_pPrev = NULL;
}
else
{
n->m_pPrev->m_pNext = n->m_pNext;
n->m_pNext->m_pPrev = n->m_pPrev;
}
n->m_pPrev = m_pLast;
n->m_pNext = NULL;
m_pLast->m_pNext = n;
m_pLast = n;
}
//
CHash::CHash():
m_pBucket(NULL),
m_iHashSize(0)
{
}
CHash::~CHash()
{
for (int i = 0; i < m_iHashSize; ++ i)
{
CBucket* b = m_pBucket[i];
while (NULL != b)
{
CBucket* n = b->m_pNext;
delete b;
b = n;
}
}
delete [] m_pBucket;
}
void CHash::init(int size)
{
m_pBucket = new CBucket* [size];
for (int i = 0; i < size; ++ i)
m_pBucket[i] = NULL;
m_iHashSize = size;
}
CUDT* CHash::lookup(int32_t id)
{
// simple hash function (% hash table size); suitable for socket descriptors
CBucket* b = m_pBucket[id % m_iHashSize];
while (NULL != b)
{
if (id == b->m_iID)
return b->m_pUDT;
b = b->m_pNext;
}
return NULL;
}
void CHash::insert(int32_t id, CUDT* u)
{
CBucket* b = m_pBucket[id % m_iHashSize];
CBucket* n = new CBucket;
n->m_iID = id;
n->m_pUDT = u;
n->m_pNext = b;
m_pBucket[id % m_iHashSize] = n;
}
void CHash::remove(int32_t id)
{
CBucket* b = m_pBucket[id % m_iHashSize];
CBucket* p = NULL;
while (NULL != b)
{
if (id == b->m_iID)
{
if (NULL == p)
m_pBucket[id % m_iHashSize] = b->m_pNext;
else
p->m_pNext = b->m_pNext;
delete b;
return;
}
p = b;
b = b->m_pNext;
}
}
//
CRendezvousQueue::CRendezvousQueue():
m_lRendezvousID(),
m_RIDVectorLock()
{
#ifndef WIN32
pthread_mutex_init(&m_RIDVectorLock, NULL);
#else
m_RIDVectorLock = CreateMutex(NULL, false, NULL);
#endif
}
CRendezvousQueue::~CRendezvousQueue()
{
#ifndef WIN32
pthread_mutex_destroy(&m_RIDVectorLock);
#else
CloseHandle(m_RIDVectorLock);
#endif
for (list<CRL>::iterator i = m_lRendezvousID.begin(); i != m_lRendezvousID.end(); ++ i)
{
if (AF_INET == i->m_iIPversion)
delete (sockaddr_in*)i->m_pPeerAddr;
else
delete (sockaddr_in6*)i->m_pPeerAddr;
}
m_lRendezvousID.clear();
}
void CRendezvousQueue::insert(const UDTSOCKET& id, CUDT* u, int ipv, const sockaddr* addr, uint64_t ttl)
{
CGuard vg(m_RIDVectorLock);
CRL r;
r.m_iID = id;
r.m_pUDT = u;
r.m_iIPversion = ipv;
r.m_pPeerAddr = (AF_INET == ipv) ? (sockaddr*)new sockaddr_in : (sockaddr*)new sockaddr_in6;
memcpy(r.m_pPeerAddr, addr, (AF_INET == ipv) ? sizeof(sockaddr_in) : sizeof(sockaddr_in6));
r.m_ullTTL = ttl;
m_lRendezvousID.push_back(r);
}
void CRendezvousQueue::remove(const UDTSOCKET& id)
{
CGuard vg(m_RIDVectorLock);
for (list<CRL>::iterator i = m_lRendezvousID.begin(); i != m_lRendezvousID.end(); ++ i)
{
if (i->m_iID == id)
{
if (AF_INET == i->m_iIPversion)
delete (sockaddr_in*)i->m_pPeerAddr;
else
delete (sockaddr_in6*)i->m_pPeerAddr;
m_lRendezvousID.erase(i);
return;
}
}
}
CUDT* CRendezvousQueue::retrieve(const sockaddr* addr, UDTSOCKET& id)
{
CGuard vg(m_RIDVectorLock);
// TODO: optimize search
for (list<CRL>::iterator i = m_lRendezvousID.begin(); i != m_lRendezvousID.end(); ++ i)
{
if (CIPAddress::ipcmp(addr, i->m_pPeerAddr, i->m_iIPversion) && ((0 == id) || (id == i->m_iID)))
{
id = i->m_iID;
return i->m_pUDT;
}
}
return NULL;
}
void CRendezvousQueue::updateConnStatus()
{
if (m_lRendezvousID.empty())
return;
CGuard vg(m_RIDVectorLock);
for (list<CRL>::iterator i = m_lRendezvousID.begin(); i != m_lRendezvousID.end(); ++ i)
{
// avoid sending too many requests, at most 1 request per 250ms
if (CTimer::getTime() - i->m_pUDT->m_llLastReqTime > 250000)
{
if (CTimer::getTime() >= i->m_ullTTL)
{
// connection timer expired, acknowledge app via epoll
i->m_pUDT->m_bConnecting = false;
CUDT::s_UDTUnited.m_EPoll.update_events(i->m_iID, i->m_pUDT->m_sPollID, UDT_EPOLL_ERR, true);
continue;
}
CPacket request;
char* reqdata = new char [i->m_pUDT->m_iPayloadSize];
request.pack(0, NULL, reqdata, i->m_pUDT->m_iPayloadSize);
// ID = 0, connection request
request.m_iID = !i->m_pUDT->m_bRendezvous ? 0 : i->m_pUDT->m_ConnRes.m_iID;
int hs_size = i->m_pUDT->m_iPayloadSize;
i->m_pUDT->m_ConnReq.serialize(reqdata, hs_size);
request.setLength(hs_size);
i->m_pUDT->m_pSndQueue->sendto(i->m_pPeerAddr, request);
i->m_pUDT->m_llLastReqTime = CTimer::getTime();
delete [] reqdata;
}
}
}
//
CRcvQueue::CRcvQueue():
m_WorkerThread(),
m_UnitQueue(),
m_pRcvUList(NULL),
m_pHash(NULL),
m_pChannel(NULL),
m_pTimer(NULL),
m_iPayloadSize(),
m_bClosing(false),
m_ExitCond(),
m_LSLock(),
m_pListener(NULL),
m_pRendezvousQueue(NULL),
m_vNewEntry(),
m_IDLock(),
m_mBuffer(),
m_PassLock(),
m_PassCond()
{
#ifndef WIN32
pthread_mutex_init(&m_PassLock, NULL);
pthread_cond_init(&m_PassCond, NULL);
pthread_mutex_init(&m_LSLock, NULL);
pthread_mutex_init(&m_IDLock, NULL);
#else
m_PassLock = CreateMutex(NULL, false, NULL);
m_PassCond = CreateEvent(NULL, false, false, NULL);
m_LSLock = CreateMutex(NULL, false, NULL);
m_IDLock = CreateMutex(NULL, false, NULL);
m_ExitCond = CreateEvent(NULL, false, false, NULL);
#endif
}
CRcvQueue::~CRcvQueue()
{
m_bClosing = true;
#ifndef WIN32
if (0 != m_WorkerThread)
pthread_join(m_WorkerThread, NULL);
pthread_mutex_destroy(&m_PassLock);
pthread_cond_destroy(&m_PassCond);
pthread_mutex_destroy(&m_LSLock);
pthread_mutex_destroy(&m_IDLock);
#else
if (NULL != m_WorkerThread)
WaitForSingleObject(m_ExitCond, INFINITE);
CloseHandle(m_WorkerThread);
CloseHandle(m_PassLock);
CloseHandle(m_PassCond);
CloseHandle(m_LSLock);
CloseHandle(m_IDLock);
CloseHandle(m_ExitCond);
#endif
delete m_pRcvUList;
delete m_pHash;
delete m_pRendezvousQueue;
// remove all queued messages
for (map<int32_t, std::queue<CPacket*> >::iterator i = m_mBuffer.begin(); i != m_mBuffer.end(); ++ i)
{
while (!i->second.empty())
{
CPacket* pkt = i->second.front();
delete [] pkt->m_pcData;
delete pkt;
i->second.pop();
}
}
}
void CRcvQueue::init(int qsize, int payload, int version, int hsize, CChannel* cc, CTimer* t)
{
m_iPayloadSize = payload;
m_UnitQueue.init(qsize, payload, version);
m_pHash = new CHash;
m_pHash->init(hsize);
m_pChannel = cc;
m_pTimer = t;
m_pRcvUList = new CRcvUList;
m_pRendezvousQueue = new CRendezvousQueue;
#ifndef WIN32
if (0 != pthread_create(&m_WorkerThread, NULL, CRcvQueue::worker, this))
{
m_WorkerThread = 0;
throw CUDTException(3, 1);
}
#else
DWORD threadID;
m_WorkerThread = CreateThread(NULL, 0, CRcvQueue::worker, this, 0, &threadID);
if (NULL == m_WorkerThread)
throw CUDTException(3, 1);
#endif
}
#ifndef WIN32
void* CRcvQueue::worker(void* param)
#else
DWORD WINAPI CRcvQueue::worker(LPVOID param)
#endif
{
CRcvQueue* self = (CRcvQueue*)param;
sockaddr* addr = (AF_INET == self->m_UnitQueue.m_iIPversion) ? (sockaddr*) new sockaddr_in : (sockaddr*) new sockaddr_in6;
CUDT* u = NULL;
int32_t id;
while (!self->m_bClosing)
{
#ifdef NO_BUSY_WAITING
self->m_pTimer->tick();
#endif
// check waiting list, if new socket, insert it to the list
while (self->ifNewEntry())
{
CUDT* ne = self->getNewEntry();
if (NULL != ne)
{
self->m_pRcvUList->insert(ne);
self->m_pHash->insert(ne->m_SocketID, ne);
}
}
// find next available slot for incoming packet
CUnit* unit = self->m_UnitQueue.getNextAvailUnit();
if (NULL == unit)
{
// no space, skip this packet
CPacket temp;
temp.m_pcData = new char[self->m_iPayloadSize];
temp.setLength(self->m_iPayloadSize);
self->m_pChannel->recvfrom(addr, temp);
delete [] temp.m_pcData;
goto TIMER_CHECK;
}
unit->m_Packet.setLength(self->m_iPayloadSize);
// reading next incoming packet, recvfrom returns -1 is nothing has been received
if (self->m_pChannel->recvfrom(addr, unit->m_Packet) < 0)
goto TIMER_CHECK;
id = unit->m_Packet.m_iID;
// ID 0 is for connection request, which should be passed to the listening socket or rendezvous sockets
if (0 == id)
{
if (NULL != self->m_pListener)
self->m_pListener->listen(addr, unit->m_Packet);
else if (NULL != (u = self->m_pRendezvousQueue->retrieve(addr, id)))
{
// asynchronous connect: call connect here
// otherwise wait for the UDT socket to retrieve this packet
if (!u->m_bSynRecving)
u->connect(unit->m_Packet);
else
self->storePkt(id, unit->m_Packet.clone());
}
}
else if (id > 0)
{
if (NULL != (u = self->m_pHash->lookup(id)))
{
if (CIPAddress::ipcmp(addr, u->m_pPeerAddr, u->m_iIPversion))
{
if (u->m_bConnected && !u->m_bBroken && !u->m_bClosing)
{
if (0 == unit->m_Packet.getFlag())
u->processData(unit);
else
u->processCtrl(unit->m_Packet);
u->checkTimers();
self->m_pRcvUList->update(u);
}
}
}
else if (NULL != (u = self->m_pRendezvousQueue->retrieve(addr, id)))
{
if (!u->m_bSynRecving)
u->connect(unit->m_Packet);
else
self->storePkt(id, unit->m_Packet.clone());
}
}
TIMER_CHECK:
// take care of the timing event for all UDT sockets
uint64_t currtime;
CTimer::rdtsc(currtime);
CRNode* ul = self->m_pRcvUList->m_pUList;
uint64_t ctime = currtime - 100000 * CTimer::getCPUFrequency();
while ((NULL != ul) && (ul->m_llTimeStamp < ctime))
{
CUDT* u = ul->m_pUDT;
if (u->m_bConnected && !u->m_bBroken && !u->m_bClosing)
{
u->checkTimers();
self->m_pRcvUList->update(u);
}
else
{
// the socket must be removed from Hash table first, then RcvUList
self->m_pHash->remove(u->m_SocketID);
self->m_pRcvUList->remove(u);
u->m_pRNode->m_bOnList = false;
}
ul = self->m_pRcvUList->m_pUList;
}
// Check connection requests status for all sockets in the RendezvousQueue.
self->m_pRendezvousQueue->updateConnStatus();
}
if (AF_INET == self->m_UnitQueue.m_iIPversion)
delete (sockaddr_in*)addr;
else
delete (sockaddr_in6*)addr;
#ifndef WIN32
return NULL;
#else
SetEvent(self->m_ExitCond);
return 0;
#endif
}
int CRcvQueue::recvfrom(int32_t id, CPacket& packet)
{
CGuard bufferlock(m_PassLock);
map<int32_t, std::queue<CPacket*> >::iterator i = m_mBuffer.find(id);
if (i == m_mBuffer.end())
{
#ifndef WIN32
uint64_t now = CTimer::getTime();
timespec timeout;
timeout.tv_sec = now / 1000000 + 1;
timeout.tv_nsec = (now % 1000000) * 1000;
pthread_cond_timedwait(&m_PassCond, &m_PassLock, &timeout);
#else
ReleaseMutex(m_PassLock);
WaitForSingleObject(m_PassCond, 1000);
WaitForSingleObject(m_PassLock, INFINITE);
#endif
i = m_mBuffer.find(id);
if (i == m_mBuffer.end())
{
packet.setLength(-1);
return -1;
}
}
// retrieve the earliest packet
CPacket* newpkt = i->second.front();
if (packet.getLength() < newpkt->getLength())
{
packet.setLength(-1);
return -1;
}
// copy packet content
memcpy(packet.m_nHeader, newpkt->m_nHeader, CPacket::m_iPktHdrSize);
memcpy(packet.m_pcData, newpkt->m_pcData, newpkt->getLength());
packet.setLength(newpkt->getLength());
delete [] newpkt->m_pcData;
delete newpkt;
// remove this message from queue,
// if no more messages left for this socket, release its data structure
i->second.pop();
if (i->second.empty())
m_mBuffer.erase(i);
return packet.getLength();
}
int CRcvQueue::setListener(CUDT* u)
{
CGuard lslock(m_LSLock);
if (NULL != m_pListener)
return -1;
m_pListener = u;
return 0;
}
void CRcvQueue::removeListener(const CUDT* u)
{
CGuard lslock(m_LSLock);
if (u == m_pListener)
m_pListener = NULL;
}
void CRcvQueue::registerConnector(const UDTSOCKET& id, CUDT* u, int ipv, const sockaddr* addr, uint64_t ttl)
{
m_pRendezvousQueue->insert(id, u, ipv, addr, ttl);
}
void CRcvQueue::removeConnector(const UDTSOCKET& id)
{
m_pRendezvousQueue->remove(id);
CGuard bufferlock(m_PassLock);
map<int32_t, std::queue<CPacket*> >::iterator i = m_mBuffer.find(id);
if (i != m_mBuffer.end())
{
while (!i->second.empty())
{
delete [] i->second.front()->m_pcData;
delete i->second.front();
i->second.pop();
}
m_mBuffer.erase(i);
}
}
void CRcvQueue::setNewEntry(CUDT* u)
{
CGuard listguard(m_IDLock);
m_vNewEntry.push_back(u);
}
bool CRcvQueue::ifNewEntry()
{
return !(m_vNewEntry.empty());
}
CUDT* CRcvQueue::getNewEntry()
{
CGuard listguard(m_IDLock);
if (m_vNewEntry.empty())
return NULL;
CUDT* u = (CUDT*)*(m_vNewEntry.begin());
m_vNewEntry.erase(m_vNewEntry.begin());
return u;
}
void CRcvQueue::storePkt(int32_t id, CPacket* pkt)
{
CGuard bufferlock(m_PassLock);
map<int32_t, std::queue<CPacket*> >::iterator i = m_mBuffer.find(id);
if (i == m_mBuffer.end())
{
m_mBuffer[id].push(pkt);
#ifndef WIN32
pthread_cond_signal(&m_PassCond);
#else
SetEvent(m_PassCond);
#endif
}
else
{
//avoid storing too many packets, in case of malfunction or attack
if (i->second.size() > 16)
return;
i->second.push(pkt);
}
}