#pragma once #include #include #include namespace fc { /** * @brief a dynamic container that can hold * integers, reals, strings, booleans, arrays, and * or null. * * This type serves as an intermediate representation between * C++ type and serialized type (JSON,XML,etc). * * As much as possible value attempts to preserve 'type' information, but * type information is not always provided equally by all serialization formats. * * value is move aware, so move it when you can to avoid expensive copies */ class value { public: struct key_val; struct object { typedef fc::vector::const_iterator const_iterator; //fc::string type; fc::vector fields; }; struct array { //fc::string type; fc::vector fields; }; struct const_visitor { virtual void operator()( const int8_t& v ){}; virtual void operator()( const int16_t& v ){}; virtual void operator()( const int32_t& v ){}; virtual void operator()( const int64_t& v ){}; virtual void operator()( const uint8_t& v ){}; virtual void operator()( const uint16_t& v ){}; virtual void operator()( const uint32_t& v ){}; virtual void operator()( const uint64_t& v ){}; virtual void operator()( const float& v ){}; virtual void operator()( const double& v ){}; virtual void operator()( const bool& v ){}; virtual void operator()( const fc::string& v ){}; virtual void operator()( const object& ){}; virtual void operator()( const array& ){}; virtual void operator()( ){}; }; value(); value( value&& m ); value( const value& m ); value( char* c ); value( int8_t ); value( int16_t ); value( int32_t ); value( int64_t ); value( uint8_t ); value( uint16_t ); value( uint32_t ); value( uint64_t ); value( double ); value( float ); value( bool ); value( fc::string&& ); value( fc::string& ); value( const fc::string& ); value( object&& o ); value( const object& o ); value( object& o ); value( array&& a ); value( array& a ); value( const array& a ); ~value(); value& operator=( value&& v ); value& operator=( const value& v ); /** * Include fc/value_cast.hpp for implementation */ template explicit value( T&& v ); template value& operator=( T&& v ) { value tmp(fc::forward(v) ); fc::swap(*this,tmp); return *this; } /** used to iterate over object fields, use array index + size to iterate over array */ object::const_iterator find( const char* key )const; object::const_iterator begin()const; object::const_iterator end()const; /** avoid creating temporary string just for comparisons! **/ value& operator[]( const char* key ); const value& operator[]( const char* key )const; value& operator[]( const fc::string& key ); const value& operator[]( const fc::string& key )const; /** array & object interface **/ void clear(); size_t size()const; /** array interface **/ void resize( size_t s ); void reserve( size_t s ); void push_back( value&& v ); value& operator[]( int32_t idx ); const value& operator[]( int32_t idx )const; /** gets the stored type **/ const char* type()const; bool is_null()const; void visit( const_visitor&& v )const; private: /** throws exceptions on errors * * Defined in fc/value_cast.hpp because it depends upon * reflection */ template friend T value_cast( const value& v ); aligned<24> holder; }; struct value::key_val { key_val(){}; key_val( fc::string k, value v = value()) :key(fc::move(k)),val(fc::move(v)){} key_val( key_val&& m ) :key(fc::move(m.key)),val(fc::move(m.val)){} key_val( const key_val& m ) :key(m.key),val(m.val){} key_val& operator=( key_val&& k ) { key = fc::move(k.key); val = fc::move(k.val); return *this; } key_val& operator=( const key_val& k ) { key = k.key; val = k.val; return *this; } fc::string key; value val; }; } // namespace fc