peerplays-fc/include/fc/network/http/websocket.hpp
2015-03-30 16:56:28 -04:00

61 lines
1.8 KiB
C++

#pragma once
#include <functional>
#include <memory>
#include <string>
#include <fc/any.hpp>
#include <fc/network/ip.hpp>
namespace fc { namespace http {
namespace detail {
class websocket_server_impl;
class websocket_client_impl;
} // namespace detail;
class websocket_connection
{
public:
virtual ~websocket_connection(){};
virtual void send_message( const std::string& message ) = 0;
virtual void close( int64_t code, const std::string& reason ){};
void on_message( const std::string& message ) { _on_message(message); }
void on_message_handler( const std::function<void(const std::string&)>& h ) { _on_message = h; }
void set_session_data( fc::any d ){ _session_data = std::move(d); }
fc::any& get_session_data() { return _session_data; }
private:
fc::any _session_data;
std::function<void(const std::string&)> _on_message;
};
typedef std::shared_ptr<websocket_connection> websocket_connection_ptr;
typedef std::function<void(const websocket_connection_ptr&)> on_connection_handler;
class websocket_server
{
public:
websocket_server();
~websocket_server();
void on_connection( const on_connection_handler& handler);
void listen( uint16_t port );
void listen( const fc::ip::endpoint& ep );
void start_accept();
private:
friend class detail::websocket_server_impl;
std::unique_ptr<detail::websocket_server_impl> my;
};
class websocket_client
{
public:
websocket_client();
~websocket_client();
websocket_connection_ptr connect( const std::string& uri );
private:
std::unique_ptr<detail::websocket_client_impl> my;
};
} }