peerplays-fc/include/fc/network/tcp_socket.hpp
2013-11-13 14:35:12 -05:00

64 lines
1.3 KiB
C++

#pragma once
#include <fc/utility.hpp>
#include <fc/fwd.hpp>
#include <fc/io/iostream.hpp>
namespace fc {
namespace ip { class endpoint; }
class tcp_socket : public virtual iostream
{
public:
tcp_socket();
~tcp_socket();
void connect_to( const fc::ip::endpoint& e );
fc::ip::endpoint remote_endpoint()const;
/// istream interface
/// @{
virtual size_t readsome( char* buffer, size_t max );
virtual bool eof()const;
/// @}
/// ostream interface
/// @{
virtual size_t writesome( const char* buffer, size_t len );
virtual void flush();
virtual void close();
/// @}
bool is_open()const;
private:
friend class tcp_server;
class impl;
#ifdef _WIN64
fc::fwd<impl,0x68> my;
#else
fc::fwd<impl,0x44> my;
#endif
};
typedef std::shared_ptr<tcp_socket> tcp_socket_ptr;
class tcp_server
{
public:
tcp_server();
~tcp_server();
void close();
void accept( tcp_socket& s );
void listen( uint16_t port );
private:
// non copyable
tcp_server( const tcp_server& );
tcp_server& operator=(const tcp_server& s );
class impl;
impl* my;
};
} // namesapce fc