261 lines
10 KiB
C++
261 lines
10 KiB
C++
|
|
/*
|
||
|
|
* Copyright (c) 2015 Cryptonomex, Inc., and contributors.
|
||
|
|
*
|
||
|
|
* The MIT License
|
||
|
|
*
|
||
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
|
* of this software and associated documentation files (the "Software"), to deal
|
||
|
|
* in the Software without restriction, including without limitation the rights
|
||
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
|
* copies of the Software, and to permit persons to whom the Software is
|
||
|
|
* furnished to do so, subject to the following conditions:
|
||
|
|
*
|
||
|
|
* The above copyright notice and this permission notice shall be included in
|
||
|
|
* all copies or substantial portions of the Software.
|
||
|
|
*
|
||
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
|
|
* THE SOFTWARE.
|
||
|
|
*/
|
||
|
|
#include <graphene/chain/database.hpp>
|
||
|
|
#include <graphene/chain/game_object.hpp>
|
||
|
|
|
||
|
|
#include <boost/msm/back/state_machine.hpp>
|
||
|
|
#include <boost/msm/front/state_machine_def.hpp>
|
||
|
|
#include <boost/archive/binary_oarchive.hpp>
|
||
|
|
#include <boost/archive/binary_iarchive.hpp>
|
||
|
|
#include <boost/msm/back/tools.hpp>
|
||
|
|
#include <boost/range/algorithm/copy.hpp>
|
||
|
|
|
||
|
|
namespace graphene { namespace chain {
|
||
|
|
|
||
|
|
namespace msm = boost::msm;
|
||
|
|
namespace mpl = boost::mpl;
|
||
|
|
|
||
|
|
namespace
|
||
|
|
{
|
||
|
|
// Events
|
||
|
|
struct initiate_game
|
||
|
|
{
|
||
|
|
database& db;
|
||
|
|
vector<account_id_type> players;
|
||
|
|
initiate_game(database& db, const vector<account_id_type>& players) :
|
||
|
|
db(db), players(players)
|
||
|
|
{}
|
||
|
|
};
|
||
|
|
|
||
|
|
struct game_complete
|
||
|
|
{
|
||
|
|
database& db;
|
||
|
|
game_id_type game_id;
|
||
|
|
game_complete(database& db, game_id_type game_id) : db(db), game_id(game_id) {};
|
||
|
|
};
|
||
|
|
|
||
|
|
struct game_state_machine_ : public msm::front::state_machine_def<game_state_machine_>
|
||
|
|
{
|
||
|
|
// disable a few state machine features we don't use for performance
|
||
|
|
typedef int no_exception_thrown;
|
||
|
|
typedef int no_message_queue;
|
||
|
|
|
||
|
|
// States
|
||
|
|
struct waiting_on_previous_gamees : public msm::front::state<>{};
|
||
|
|
struct game_in_progress : public msm::front::state<>
|
||
|
|
{
|
||
|
|
void on_entry(const initiate_game& event, game_state_machine_& fsm)
|
||
|
|
{
|
||
|
|
game_object& game = *fsm.game_obj;
|
||
|
|
|
||
|
|
fc_ilog(fc::logger::get("tournament"),
|
||
|
|
"game ${id} is now in progress",
|
||
|
|
("id", game.id));
|
||
|
|
}
|
||
|
|
};
|
||
|
|
struct game_complete : public msm::front::state<>
|
||
|
|
{
|
||
|
|
void on_entry(const game_complete& event, game_state_machine_& fsm)
|
||
|
|
{
|
||
|
|
fc_ilog(fc::logger::get("tournament"),
|
||
|
|
"game ${id} is complete",
|
||
|
|
("id", fsm.game_obj->id));
|
||
|
|
}
|
||
|
|
void on_entry(const initiate_game& event, game_state_machine_& fsm)
|
||
|
|
{
|
||
|
|
game_object& game = *fsm.game_obj;
|
||
|
|
fc_ilog(fc::logger::get("tournament"),
|
||
|
|
"game ${id} is complete, it was a buy",
|
||
|
|
("id", game));
|
||
|
|
}
|
||
|
|
};
|
||
|
|
typedef waiting_on_previous_gamees initial_state;
|
||
|
|
|
||
|
|
typedef game_state_machine_ x; // makes transition table cleaner
|
||
|
|
|
||
|
|
// Guards
|
||
|
|
bool was_final_game(const game_complete& event)
|
||
|
|
{
|
||
|
|
fc_ilog(fc::logger::get("tournament"),
|
||
|
|
"In was_final_game guard, returning ${value}",
|
||
|
|
("value", false));// game_obj->registered_players == game_obj->options.number_of_players - 1));
|
||
|
|
return false;
|
||
|
|
//return game_obj->registered_players == game_obj->options.number_of_players - 1;
|
||
|
|
}
|
||
|
|
|
||
|
|
bool game_is_a_buy(const initiate_game& event)
|
||
|
|
{
|
||
|
|
return event.players.size() < 2;
|
||
|
|
}
|
||
|
|
|
||
|
|
void start_next_game(const game_complete& event)
|
||
|
|
{
|
||
|
|
fc_ilog(fc::logger::get("tournament"),
|
||
|
|
"In start_next_game action");
|
||
|
|
}
|
||
|
|
|
||
|
|
// Transition table for tournament
|
||
|
|
struct transition_table : mpl::vector<
|
||
|
|
// Start Event Next Action Guard
|
||
|
|
// +-------------------------------+-------------------------+----------------------------+---------------------+----------------------+
|
||
|
|
_row < waiting_on_previous_gamees, initiate_game, game_in_progress >,
|
||
|
|
g_row < waiting_on_previous_gamees, initiate_game, game_complete, &x::game_is_a_buy >,
|
||
|
|
// +-------------------------------+-------------------------+----------------------------+---------------------+----------------------+
|
||
|
|
a_row < game_in_progress, game_complete, game_in_progress, &x::start_next_game >,
|
||
|
|
g_row < game_in_progress, game_complete, game_complete, &x::was_final_game >
|
||
|
|
// +---------------------------+-----------------------------+----------------------------+---------------------+----------------------+
|
||
|
|
> {};
|
||
|
|
|
||
|
|
|
||
|
|
game_object* game_obj;
|
||
|
|
game_state_machine_(game_object* game_obj) : game_obj(game_obj) {}
|
||
|
|
};
|
||
|
|
typedef msm::back::state_machine<game_state_machine_> game_state_machine;
|
||
|
|
}
|
||
|
|
|
||
|
|
class game_object::impl {
|
||
|
|
public:
|
||
|
|
game_state_machine state_machine;
|
||
|
|
|
||
|
|
impl(game_object* self) : state_machine(self) {}
|
||
|
|
};
|
||
|
|
|
||
|
|
game_object::game_object() :
|
||
|
|
my(new impl(this))
|
||
|
|
{
|
||
|
|
}
|
||
|
|
|
||
|
|
game_object::game_object(const game_object& rhs) :
|
||
|
|
graphene::db::abstract_object<game_object>(rhs),
|
||
|
|
players(rhs.players),
|
||
|
|
winners(rhs.winners),
|
||
|
|
game_details(rhs.game_details),
|
||
|
|
my(new impl(this))
|
||
|
|
{
|
||
|
|
my->state_machine = rhs.my->state_machine;
|
||
|
|
my->state_machine.game_obj = this;
|
||
|
|
}
|
||
|
|
|
||
|
|
game_object& game_object::operator=(const game_object& rhs)
|
||
|
|
{
|
||
|
|
//graphene::db::abstract_object<game_object>::operator=(rhs);
|
||
|
|
id = rhs.id;
|
||
|
|
players = rhs.players;
|
||
|
|
winners = rhs.winners;
|
||
|
|
game_details = rhs.game_details;
|
||
|
|
my->state_machine = rhs.my->state_machine;
|
||
|
|
my->state_machine.game_obj = this;
|
||
|
|
|
||
|
|
return *this;
|
||
|
|
}
|
||
|
|
|
||
|
|
game_object::~game_object()
|
||
|
|
{
|
||
|
|
}
|
||
|
|
|
||
|
|
bool verify_game_state_constants()
|
||
|
|
{
|
||
|
|
unsigned error_count = 0;
|
||
|
|
typedef msm::back::generate_state_set<game_state_machine::stt>::type all_states;
|
||
|
|
static char const* filled_state_names[mpl::size<all_states>::value];
|
||
|
|
mpl::for_each<all_states,boost::msm::wrap<mpl::placeholders::_1> >
|
||
|
|
(msm::back::fill_state_names<game_state_machine::stt>(filled_state_names));
|
||
|
|
for (unsigned i = 0; i < mpl::size<all_states>::value; ++i)
|
||
|
|
{
|
||
|
|
try
|
||
|
|
{
|
||
|
|
// this is an approximate test, the state name provided by typeinfo will be mangled, but should
|
||
|
|
// at least contain the string we're looking for
|
||
|
|
const char* fc_reflected_value_name = fc::reflector<game_state>::to_string((game_state)i);
|
||
|
|
if (!strcmp(fc_reflected_value_name, filled_state_names[i]))
|
||
|
|
fc_elog(fc::logger::get("game"),
|
||
|
|
"Error, state string misgame between fc and boost::msm for int value ${int_value}: boost::msm -> ${boost_string}, fc::reflect -> ${fc_string}",
|
||
|
|
("int_value", i)("boost_string", filled_state_names[i])("fc_string", fc_reflected_value_name));
|
||
|
|
}
|
||
|
|
catch (const fc::bad_cast_exception&)
|
||
|
|
{
|
||
|
|
fc_elog(fc::logger::get("game"),
|
||
|
|
"Error, no reflection for value ${int_value} in enum game_state",
|
||
|
|
("int_value", i));
|
||
|
|
++error_count;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
return error_count == 0;
|
||
|
|
}
|
||
|
|
|
||
|
|
game_state game_object::get_state() const
|
||
|
|
{
|
||
|
|
static bool state_constants_are_correct = verify_game_state_constants();
|
||
|
|
(void)&state_constants_are_correct;
|
||
|
|
game_state state = (game_state)my->state_machine.current_state()[0];
|
||
|
|
|
||
|
|
return state;
|
||
|
|
}
|
||
|
|
|
||
|
|
void game_object::pack_impl(std::ostream& stream) const
|
||
|
|
{
|
||
|
|
boost::archive::binary_oarchive oa(stream, boost::archive::no_header|boost::archive::no_codecvt|boost::archive::no_xml_tag_checking);
|
||
|
|
oa << my->state_machine;
|
||
|
|
}
|
||
|
|
|
||
|
|
void game_object::unpack_impl(std::istream& stream)
|
||
|
|
{
|
||
|
|
boost::archive::binary_iarchive ia(stream, boost::archive::no_header|boost::archive::no_codecvt|boost::archive::no_xml_tag_checking);
|
||
|
|
ia >> my->state_machine;
|
||
|
|
}
|
||
|
|
|
||
|
|
} } // graphene::chain
|
||
|
|
|
||
|
|
namespace fc {
|
||
|
|
// Manually reflect game_object to variant to properly reflect "state"
|
||
|
|
void to_variant(const graphene::chain::game_object& game_obj, fc::variant& v)
|
||
|
|
{
|
||
|
|
fc_elog(fc::logger::get("tournament"), "In game_obj to_variant");
|
||
|
|
elog("In game_obj to_variant");
|
||
|
|
fc::mutable_variant_object o;
|
||
|
|
o("id", game_obj.id)
|
||
|
|
("players", game_obj.players)
|
||
|
|
("winners", game_obj.winners)
|
||
|
|
("game_details", game_obj.game_details)
|
||
|
|
("state", game_obj.get_state());
|
||
|
|
|
||
|
|
v = o;
|
||
|
|
}
|
||
|
|
|
||
|
|
// Manually reflect game_object to variant to properly reflect "state"
|
||
|
|
void from_variant(const fc::variant& v, graphene::chain::game_object& game_obj)
|
||
|
|
{
|
||
|
|
fc_elog(fc::logger::get("tournament"), "In game_obj from_variant");
|
||
|
|
game_obj.id = v["id"].as<graphene::chain::game_id_type>();
|
||
|
|
game_obj.players = v["players"].as<std::vector<graphene::chain::account_id_type> >();
|
||
|
|
game_obj.winners = v["winners"].as<flat_set<graphene::chain::account_id_type> >();
|
||
|
|
game_obj.game_details = v["game_details"].as<graphene::chain::game_specific_details>();
|
||
|
|
graphene::chain::game_state state = v["state"].as<graphene::chain::game_state>();
|
||
|
|
const_cast<int*>(game_obj.my->state_machine.current_state())[0] = (int)state;
|
||
|
|
}
|
||
|
|
} //end namespace fc
|
||
|
|
|
||
|
|
|