More work on tournament registration, tournaments are now canceled and
buy-in is refunded
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4e856996be
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122dbfc698
4 changed files with 95 additions and 5 deletions
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@ -32,6 +32,7 @@
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#include <graphene/chain/transaction_object.hpp>
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#include <graphene/chain/transaction_object.hpp>
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#include <graphene/chain/withdraw_permission_object.hpp>
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#include <graphene/chain/withdraw_permission_object.hpp>
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#include <graphene/chain/witness_object.hpp>
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#include <graphene/chain/witness_object.hpp>
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#include <graphene/chain/tournament_object.hpp>
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#include <graphene/chain/protocol/fee_schedule.hpp>
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#include <graphene/chain/protocol/fee_schedule.hpp>
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@ -468,4 +469,55 @@ void database::update_withdraw_permissions()
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remove(*permit_index.begin());
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remove(*permit_index.begin());
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}
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}
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void database::update_tournaments()
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{
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// First, cancel any tournaments that didn't get enough players
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auto& registration_deadline_index = get_index_type<tournament_index>().indices().get<by_registration_deadline>();
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// this index is sorted on state and deadline, so the tournaments awaiting registrations with the earliest
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// deadlines will be at the beginning
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while (registration_deadline_index.empty() &&
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registration_deadline_index.begin()->state == tournament_state::accepting_registrations &&
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registration_deadline_index.begin()->options.registration_deadline <= head_block_time())
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{
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const tournament_object& tournament_obj = *registration_deadline_index.begin();
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fc_ilog(fc::logger::get("tournament"),
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"Canceling tournament ${id} because its deadline expired",
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("id", tournament_obj.id));
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// cancel this tournament
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// repay everyone who paid into the prize pool
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const tournament_details_object& details = tournament_obj.tournament_details_id(*this);
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for (const auto& payer_pair : details.payers)
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{
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// TODO: create a virtual operation to record the refund
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// we'll think of this as just releasing an asset that the user had locked up
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// for a period of time, not as a transfer back to the user; it doesn't matter
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// if they are currently authorized to transfer this asset, they never really
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// transferred it in the first place
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adjust_balance(payer_pair.first, asset(payer_pair.second, tournament_obj.options.buy_in.asset_id));
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}
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modify(tournament_obj, [&](tournament_object& t) {
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t.state = tournament_state::registration_period_expired;
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});
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}
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// Next, start any tournaments that have enough players and whose start time just arrived
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auto& start_time_index = get_index_type<tournament_index>().indices().get<by_start_time>();
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while (1)
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{
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// find the first tournament waiting to start; if its start time has arrived, start it
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auto start_iter = start_time_index.lower_bound(boost::make_tuple(tournament_state::awaiting_start));
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if (start_iter->state == tournament_state::awaiting_start &&
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*start_iter->start_time <= head_block_time())
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{
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modify(*start_iter, [&](tournament_object& t) {
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t.state = tournament_state::in_progress;
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});
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}
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else
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break;
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}
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}
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} }
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} }
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@ -432,6 +432,7 @@ namespace graphene { namespace chain {
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void update_expired_feeds();
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void update_expired_feeds();
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void update_maintenance_flag( bool new_maintenance_flag );
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void update_maintenance_flag( bool new_maintenance_flag );
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void update_withdraw_permissions();
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void update_withdraw_permissions();
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void update_tournaments();
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bool check_for_blackswan( const asset_object& mia, bool enable_black_swan = true );
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bool check_for_blackswan( const asset_object& mia, bool enable_black_swan = true );
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///Steps performed only at maintenance intervals
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///Steps performed only at maintenance intervals
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@ -23,6 +23,14 @@ namespace graphene { namespace chain {
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flat_map<account_id_type, share_type> payers;
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flat_map<account_id_type, share_type> payers;
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};
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};
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enum class tournament_state
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{
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accepting_registrations,
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awaiting_start,
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in_progress,
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registration_period_expired
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};
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class tournament_object : public graphene::db::abstract_object<tournament_object>
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class tournament_object : public graphene::db::abstract_object<tournament_object>
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{
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{
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public:
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public:
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@ -50,15 +58,30 @@ namespace graphene { namespace chain {
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/// the GUI having to get the details object)
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/// the GUI having to get the details object)
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uint32_t registered_players = 0;
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uint32_t registered_players = 0;
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/// The current high-level status of the tournament (whether it is currently running or has been canceled, etc)
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tournament_state state;
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/// Detailed information on this tournament
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/// Detailed information on this tournament
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tournament_details_id_type tournament_details_id;
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tournament_details_id_type tournament_details_id;
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time_point_sec get_registration_deadline() const { return options.registration_deadline; }
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};
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};
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struct by_registration_deadline {};
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struct by_registration_deadline {};
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struct by_start_time {};
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typedef multi_index_container<
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typedef multi_index_container<
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tournament_object,
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tournament_object,
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indexed_by<
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indexed_by<
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ordered_unique< tag<by_id>, member< object, object_id_type, &object::id > >
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ordered_unique< tag<by_id>, member< object, object_id_type, &object::id > >,
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ordered_non_unique< tag<by_registration_deadline>,
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composite_key<tournament_object,
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member<tournament_object, tournament_state, &tournament_object::state>,
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const_mem_fun<tournament_object, time_point_sec, &tournament_object::get_registration_deadline> > >,
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ordered_non_unique< tag<by_start_time>,
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composite_key<tournament_object,
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member<tournament_object, tournament_state, &tournament_object::state>,
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member<tournament_object, optional<time_point_sec>, &tournament_object::start_time> > >
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>
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>
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> tournament_object_multi_index_type;
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> tournament_object_multi_index_type;
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typedef generic_index<tournament_object, tournament_object_multi_index_type> tournament_index;
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typedef generic_index<tournament_object, tournament_object_multi_index_type> tournament_index;
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@ -74,4 +97,10 @@ FC_REFLECT_DERIVED(graphene::chain::tournament_object, (graphene::db::object),
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(start_time)
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(start_time)
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(end_time)
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(end_time)
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(prize_pool)
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(prize_pool)
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(state)
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(tournament_details_id))
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(tournament_details_id))
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FC_REFLECT_ENUM(graphene::chain::tournament_state,
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(accepting_registrations)
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(awaiting_start)
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(in_progress)
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(registration_period_expired))
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@ -29,7 +29,7 @@ namespace graphene { namespace chain {
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// TODO: make this committee-set
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// TODO: make this committee-set
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const uint32_t maximum_tournament_whitelist_length = 1000;
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const uint32_t maximum_tournament_whitelist_length = 1000;
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FC_ASSERT(op.options.whitelist.size() != 1, "Can't create a tournament for one player");
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FC_ASSERT(op.options.whitelist.size() >= op.options.number_of_players, "Whitelist must allow enough players to fill the tournament");
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FC_ASSERT(op.options.whitelist.size() < maximum_tournament_whitelist_length,
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FC_ASSERT(op.options.whitelist.size() < maximum_tournament_whitelist_length,
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"Whitelist must not be longer than ${maximum_tournament_whitelist_length}",
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"Whitelist must not be longer than ${maximum_tournament_whitelist_length}",
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("maximum_tournament_whitelist_length", maximum_tournament_whitelist_length));
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("maximum_tournament_whitelist_length", maximum_tournament_whitelist_length));
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@ -76,6 +76,7 @@ namespace graphene { namespace chain {
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db().create<tournament_object>( [&]( tournament_object& t ) {
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db().create<tournament_object>( [&]( tournament_object& t ) {
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t.options = op.options;
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t.options = op.options;
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t.creator = op.creator;
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t.creator = op.creator;
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t.state = tournament_state::accepting_registrations;
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// t.dynamic_tournament_data_id = dyn_tournament.id;
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// t.dynamic_tournament_data_id = dyn_tournament.id;
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});
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});
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return new_tournament.id;
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return new_tournament.id;
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@ -90,6 +91,7 @@ namespace graphene { namespace chain {
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//const account_object& player_account = op.player_account_id(d);
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//const account_object& player_account = op.player_account_id(d);
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_buy_in_asset_type = &op.buy_in.asset_id(d);
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_buy_in_asset_type = &op.buy_in.asset_id(d);
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FC_ASSERT(_tournament_obj->state == tournament_state::accepting_registrations);
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FC_ASSERT(_tournament_details_obj->registered_players.size() < _tournament_obj->options.number_of_players,
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FC_ASSERT(_tournament_details_obj->registered_players.size() < _tournament_obj->options.number_of_players,
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"Tournament is already full");
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"Tournament is already full");
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FC_ASSERT(d.head_block_time() <= _tournament_obj->options.registration_deadline,
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FC_ASSERT(d.head_block_time() <= _tournament_obj->options.registration_deadline,
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@ -125,7 +127,11 @@ namespace graphene { namespace chain {
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void_result tournament_join_evaluator::do_apply( const tournament_join_operation& op )
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void_result tournament_join_evaluator::do_apply( const tournament_join_operation& op )
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{ try {
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{ try {
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bool start_tournament = _tournament_details_obj->registered_players.size() + 1 == _tournament_obj->options.number_of_players;
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bool registration_complete = _tournament_details_obj->registered_players.size() + 1 == _tournament_obj->options.number_of_players;
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if (registration_complete)
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fc_ilog(fc::logger::get("tournament"),
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"Tournament ${id} now has enough players registered to begin",
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("id", _tournament_obj->id));
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db().adjust_balance(op.payer_account_id, -op.buy_in);
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db().adjust_balance(op.payer_account_id, -op.buy_in);
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db().modify(*_tournament_details_obj, [&](tournament_details_object& tournament_details_obj){
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db().modify(*_tournament_details_obj, [&](tournament_details_object& tournament_details_obj){
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@ -135,13 +141,15 @@ namespace graphene { namespace chain {
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db().modify(*_tournament_obj, [&](tournament_object& tournament_obj){
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db().modify(*_tournament_obj, [&](tournament_object& tournament_obj){
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++tournament_obj.registered_players;
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++tournament_obj.registered_players;
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tournament_obj.prize_pool += op.buy_in.amount;
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tournament_obj.prize_pool += op.buy_in.amount;
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if (start_tournament)
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if (registration_complete)
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{
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{
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if (tournament_obj.options.start_time)
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if (tournament_obj.options.start_time)
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tournament_obj.start_time = tournament_obj.options.start_time;
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tournament_obj.start_time = tournament_obj.options.start_time;
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else
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else
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tournament_obj.start_time = db().head_block_time() + fc::seconds(*tournament_obj.options.start_delay);
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tournament_obj.start_time = db().head_block_time() + fc::seconds(*tournament_obj.options.start_delay);
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// even if the start time is now, mark it as awaiting; we will promote it to in_progress
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// in update_tournaments() called at the end of the block
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tournament_obj.state = tournament_state::awaiting_start;
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}
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}
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});
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});
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return void_result();
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return void_result();
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