More validation and processing of the tournament_create and tournament_join operations

This commit is contained in:
Eric Frias 2016-09-02 15:04:17 -04:00
parent bf59b503bc
commit 234a76fdd1
3 changed files with 52 additions and 2 deletions

View file

@ -20,7 +20,7 @@ namespace graphene { namespace chain {
typedef tournament_join_operation operation_type;
void_result do_evaluate( const tournament_join_operation& o );
object_id_type do_apply( const tournament_join_operation& o );
void_result do_apply( const tournament_join_operation& o );
};
} }

View file

@ -13,6 +13,9 @@ namespace graphene { namespace chain {
static const uint8_t space_id = protocol_ids;
static const uint8_t type_id = tournament_object_type;
/// the account that created this tournament
account_id_type creator;
/// the options set when creating the tournament
tournament_options options;
@ -24,6 +27,9 @@ namespace graphene { namespace chain {
/// List of players registered for this tournament
flat_set<account_id_type> registered_players;
/// List of payers who have contributed to the prize pool
flat_map<account_id_type, share_type> payers;
/// Total prize pool accumulated ((sum of buy_ins, usually registered_players.size() * buy_in_amount)
asset prize_pool;
};

View file

@ -1,8 +1,10 @@
#include <graphene/chain/protocol/tournament.hpp>
#include <graphene/chain/tournament_object.hpp>
#include <graphene/chain/tournament_evaluator.hpp>
#include <graphene/chain/database.hpp>
#include <graphene/chain/exceptions.hpp>
#include <graphene/chain/hardfork.hpp>
#include <graphene/chain/is_authorized_asset.hpp>
namespace graphene { namespace chain {
void_result tournament_create_evaluator::do_evaluate( const tournament_create_operation& op )
@ -70,15 +72,57 @@ namespace graphene { namespace chain {
object_id_type tournament_create_evaluator::do_apply( const tournament_create_operation& op )
{ try {
const tournament_object& new_tournament =
db().create<tournament_object>( [&]( tournament_object& t ) {
t.options = op.options;
t.creator = op.creator;
// t.dynamic_tournament_data_id = dyn_tournament.id;
});
return new_tournament.id;
} FC_CAPTURE_AND_RETHROW( (op) ) }
void_result tournament_join_evaluator::do_evaluate( const tournament_join_operation& op )
{ try {
const database& d = db();
const tournament_object& t = op.tournament_id(d);
const account_object& payer_account = op.payer_account_id(d);
const account_object& player_account = op.player_account_id(d);
const asset_object& buy_in_asset_type = op.buy_in.asset_id(d);
FC_ASSERT(t.registered_players.find(op.player_account_id) == t.registered_players.end(),
"Player is already registered for this tournament");
FC_ASSERT(op.buy_in == t.options.buy_in, "Buy-in is incorrect");
GRAPHENE_ASSERT(!buy_in_asset_type.is_transfer_restricted(),
transfer_restricted_transfer_asset,
"Asset {asset} has transfer_restricted flag enabled",
("asset", op.buy_in.asset_id));
GRAPHENE_ASSERT(is_authorized_asset(d, payer_account, buy_in_asset_type),
transfer_from_account_not_whitelisted,
"payer account ${payer} is not whitelisted for asset ${asset}",
("payer", op.payer_account_id)
("asset", op.buy_in.asset_id));
bool sufficient_balance = d.get_balance(payer_account, buy_in_asset_type).amount >= op.buy_in.amount;
FC_ASSERT(sufficient_balance,
"Insufficient Balance: paying account '${payer}' has insufficient balance to pay buy-in of ${buy_in} (balance is ${balance})",
("payer", payer_account.name)
("buy_in", d.to_pretty_string(op.buy_in))
("balance",d.to_pretty_string(d.get_balance(payer_account, buy_in_asset_type))));
return void_result();
} FC_CAPTURE_AND_RETHROW( (op) ) }
object_id_type tournament_join_evaluator::do_apply( const tournament_join_operation& op )
void_result tournament_join_evaluator::do_apply( const tournament_join_operation& op )
{ try {
const database& d = db();
const tournament_object& t = op.tournament_id(d);
db().adjust_balance(op.payer_account_id, -op.buy_in);
db().modify(t, [&](tournament_object& tournament_obj){
tournament_obj.payers[op.payer_account_id] += op.buy_in.amount;
tournament_obj.registered_players.insert(op.player_account_id);
});
return void_result();
} FC_CAPTURE_AND_RETHROW( (op) ) }
} }