Remove code that was resetting the game timer each time a player made a move
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1 changed files with 3 additions and 2 deletions
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@ -106,7 +106,6 @@ namespace graphene { namespace chain {
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fc_ilog(fc::logger::get("tournament"),
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"game ${id} received a commit move, still expecting another commit move",
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("id", game.id));
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set_next_timeout(event.db, game);
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}
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};
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struct expecting_reveal_moves : public msm::front::state<>
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@ -131,14 +130,16 @@ namespace graphene { namespace chain {
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game_object& game = *fsm.game_obj;
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if (event.move.move.which() == game_specific_moves::tag<rock_paper_scissors_throw_commit>::value)
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{
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fc_ilog(fc::logger::get("tournament"),
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"game ${id} received a commit move, now expecting reveal moves",
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("id", game.id));
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set_next_timeout(event.db, game);
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}
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else
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fc_ilog(fc::logger::get("tournament"),
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"game ${id} received a reveal move, still expecting reveal moves",
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("id", game.id));
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set_next_timeout(event.db, game);
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}
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};
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