Disalbe excessive logging, fix a bug that was preventing a game from ending
even after all reveal moves moves were made
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2320be1f55
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2 changed files with 2 additions and 2 deletions
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@ -898,7 +898,7 @@ void schedule_pending_dividend_balances(database& db,
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fc::uint128_t amount_to_credit(delta_balance.value);
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fc::uint128_t amount_to_credit(delta_balance.value);
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amount_to_credit *= holder_balance_object.balance.value;
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amount_to_credit *= holder_balance_object.balance.value;
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amount_to_credit /= total_balance_of_dividend_asset.value;
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amount_to_credit /= total_balance_of_dividend_asset.value;
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wdump((delta_balance.value)(holder_balance_object.balance)(total_balance_of_dividend_asset));
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//wdump((delta_balance.value)(holder_balance_object.balance)(total_balance_of_dividend_asset));
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share_type shares_to_credit((int64_t)amount_to_credit.to_uint64());
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share_type shares_to_credit((int64_t)amount_to_credit.to_uint64());
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remaining_amount_to_distribute -= shares_to_credit;
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remaining_amount_to_distribute -= shares_to_credit;
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@ -200,7 +200,7 @@ namespace graphene { namespace chain {
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const rock_paper_scissors_game_details& game_details = game_obj->game_details.get<rock_paper_scissors_game_details>();
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const rock_paper_scissors_game_details& game_details = game_obj->game_details.get<rock_paper_scissors_game_details>();
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for (unsigned i = 0; i < game_details.commit_moves.size(); ++i)
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for (unsigned i = 0; i < game_details.commit_moves.size(); ++i)
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if (!game_details.reveal_moves[i] && i != this_reveal_index)
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if (game_details.commit_moves[i] && !game_details.reveal_moves[i] && i != this_reveal_index)
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return false;
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return false;
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return true;
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return true;
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}
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}
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