Fix build error in member_enumerator when an operation includes an enum.

Implement the commit/reveal timeouts in RPS games, and generate automatic
("insurance") moves.  Make the CLI wallet watch for new games in
tournaments you're registered for.
This commit is contained in:
Eric Frias 2016-10-18 15:56:10 -04:00
parent 7c30da6b6d
commit c4ad900026
11 changed files with 323 additions and 77 deletions

View file

@ -35,7 +35,8 @@
namespace graphene { namespace chain {
database::database()
database::database() :
_random_number_generator(fc::ripemd160().data())
{
initialize_indexes();
initialize_evaluators();

View file

@ -33,6 +33,7 @@
#include <graphene/chain/withdraw_permission_object.hpp>
#include <graphene/chain/witness_object.hpp>
#include <graphene/chain/tournament_object.hpp>
#include <graphene/chain/game_object.hpp>
#include <graphene/chain/protocol/fee_schedule.hpp>
@ -70,6 +71,8 @@ void database::update_global_dynamic_data( const signed_block& b )
fc::raw::pack( enc, b.previous_secret );
dgp.random = enc.result();
_random_number_generator = fc::hash_ctr_rng<secret_hash_type, 20>(dgp.random.data());
if( BOOST_UNLIKELY( b.block_num() == 1 ) )
dgp.recently_missed_count = 0;
else if( _checkpoints.size() && _checkpoints.rbegin()->first >= b.block_num() )
@ -476,6 +479,11 @@ void database::update_withdraw_permissions()
remove(*permit_index.begin());
}
uint64_t database::get_random_bits( uint64_t bound )
{
return _random_number_generator(bound);
}
void process_finished_games(database& db)
{
//auto& games_index = db.get_index_type<game_index>().indices().get<by_id>();
@ -546,6 +554,24 @@ void initiate_next_round_of_matches(database& db)
void initiate_next_games(database& db)
{
// Next, trigger timeouts on any games which have been waiting too long for commit or
// reveal moves
auto& next_timeout_index = db.get_index_type<game_index>().indices().get<by_next_timeout>();
while (1)
{
// empty time_points are sorted to the beginning, so upper_bound takes us to the first
// non-empty time_point
auto start_iter = next_timeout_index.upper_bound(boost::make_tuple(optional<time_point_sec>()));
if (start_iter != next_timeout_index.end() &&
*start_iter->next_timeout <= db.head_block_time())
{
db.modify(*start_iter, [&](game_object& game) {
game.on_timeout(db);
});
}
else
break;
}
}
void database::update_tournaments()

View file

@ -33,6 +33,8 @@
#include <boost/msm/back/tools.hpp>
#include <boost/range/algorithm/copy.hpp>
#include <fc/crypto/hash_ctr_rng.hpp>
namespace graphene { namespace chain {
namespace msm = boost::msm;
@ -59,6 +61,14 @@ namespace graphene { namespace chain {
{}
};
struct timeout
{
database& db;
timeout(database& db) :
db(db)
{}
};
struct game_state_machine_ : public msm::front::state_machine_def<game_state_machine_>
{
// disable a few state machine features we don't use for performance
@ -69,6 +79,13 @@ namespace graphene { namespace chain {
struct waiting_for_game_to_start : public msm::front::state<> {};
struct expecting_commit_moves : public msm::front::state<>
{
void set_next_timeout(database& db, game_object& game)
{
const match_object& match_obj = game.match_id(db);
const tournament_object& tournament_obj = match_obj.tournament_id(db);
const rock_paper_scissors_game_options& game_options = tournament_obj.options.game_options.get<rock_paper_scissors_game_options>();
game.next_timeout = db.head_block_time() + game_options.time_per_commit_move;
}
void on_entry(const initiate_game& event, game_state_machine_& fsm)
{
game_object& game = *fsm.game_obj;
@ -80,6 +97,7 @@ namespace graphene { namespace chain {
"game ${id} is associtated with match ${match_id}",
("id", game.id)
("match_id", game.match_id));
set_next_timeout(event.db, game);
}
void on_entry(const game_move& event, game_state_machine_& fsm)
{
@ -88,10 +106,26 @@ namespace graphene { namespace chain {
fc_ilog(fc::logger::get("tournament"),
"game ${id} received a commit move, still expecting another commit move",
("id", game.id));
set_next_timeout(event.db, game);
}
};
struct expecting_reveal_moves : public msm::front::state<>
{
void set_next_timeout(database& db, game_object& game)
{
const match_object& match_obj = game.match_id(db);
const tournament_object& tournament_obj = match_obj.tournament_id(db);
const rock_paper_scissors_game_options& game_options = tournament_obj.options.game_options.get<rock_paper_scissors_game_options>();
game.next_timeout = db.head_block_time() + game_options.time_per_reveal_move;
}
void on_entry(const timeout& event, game_state_machine_& fsm)
{
game_object& game = *fsm.game_obj;
fc_ilog(fc::logger::get("tournament"),
"game ${id} timed out waiting for commit moves, now expecting reveal move",
("id", game.id));
set_next_timeout(event.db, game);
}
void on_entry(const game_move& event, game_state_machine_& fsm)
{
game_object& game = *fsm.game_obj;
@ -104,10 +138,31 @@ namespace graphene { namespace chain {
fc_ilog(fc::logger::get("tournament"),
"game ${id} received a reveal move, still expecting reveal moves",
("id", game.id));
set_next_timeout(event.db, game);
}
};
struct game_complete : public msm::front::state<>
{
void clear_next_timeout(database& db, game_object& game)
{
const match_object& match_obj = game.match_id(db);
const tournament_object& tournament_obj = match_obj.tournament_id(db);
const rock_paper_scissors_game_options& game_options = tournament_obj.options.game_options.get<rock_paper_scissors_game_options>();
game.next_timeout = fc::optional<fc::time_point_sec>();
}
void on_entry(const timeout& event, game_state_machine_& fsm)
{
game_object& game = *fsm.game_obj;
fc_ilog(fc::logger::get("tournament"),
"timed out waiting for commits or reveals, game ${id} is complete",
("id", game.id));
game.make_automatic_moves(event.db);
game.determine_winner(event.db);
clear_next_timeout(event.db, game);
}
void on_entry(const game_move& event, game_state_machine_& fsm)
{
game_object& game = *fsm.game_obj;
@ -115,31 +170,10 @@ namespace graphene { namespace chain {
"received a reveal move, game ${id} is complete",
("id", fsm.game_obj->id));
// we now know who played what, figure out if we have a winner
const rock_paper_scissors_game_details& game_details = game.game_details.get<rock_paper_scissors_game_details>();
if (game_details.reveal_moves[0]->gesture == game_details.reveal_moves[1]->gesture)
ilog("The game was a tie, both players threw ${gesture}", ("gesture", game_details.reveal_moves[0]->gesture));
else
{
const match_object& match_obj = game.match_id(event.db);
const tournament_object& tournament_obj = match_obj.tournament_id(event.db);
const rock_paper_scissors_game_options& game_options = tournament_obj.options.game_options.get<rock_paper_scissors_game_options>();
unsigned winner = ((((int)game_details.reveal_moves[0]->gesture -
(int)game_details.reveal_moves[1]->gesture +
game_options.number_of_gestures) % game_options.number_of_gestures) + 1) % 2;
ilog("${gesture1} vs ${gesture2}, ${winner} wins",
("gesture1", game_details.reveal_moves[1]->gesture)
("gesture2", game_details.reveal_moves[0]->gesture)
("winner", game_details.reveal_moves[winner]->gesture));
game.winners.insert(game.players[winner]);
}
const match_object& match_obj = game.match_id(event.db);
event.db.modify(match_obj, [&](match_object& match) {
match.on_game_complete(event.db, game);
});
// if one player didn't commit a move we might need to make their "insurance" move now
game.make_automatic_moves(event.db);
game.determine_winner(event.db);
clear_next_timeout(event.db, game);
}
};
typedef waiting_for_game_to_start initial_state;
@ -158,15 +192,23 @@ namespace graphene { namespace chain {
return game_details.commit_moves.at(other_player_index).valid();
}
bool already_have_other_reveal(const game_move& event)
bool now_have_reveals_for_all_commits(const game_move& event)
{
auto iter = std::find(game_obj->players.begin(), game_obj->players.end(),
event.move.player_account_id);
unsigned player_index = std::distance(game_obj->players.begin(), iter);
// hard-coded here for two-player games
unsigned other_player_index = player_index == 0 ? 1 : 0;
unsigned this_reveal_index = std::distance(game_obj->players.begin(), iter);
const rock_paper_scissors_game_details& game_details = game_obj->game_details.get<rock_paper_scissors_game_details>();
return game_details.reveal_moves.at(other_player_index).valid();
for (unsigned i = 0; i < game_details.commit_moves.size(); ++i)
if (!game_details.reveal_moves[i] && i != this_reveal_index)
return false;
return true;
}
bool have_at_least_one_commit_move(const timeout& event)
{
const rock_paper_scissors_game_details& game_details = game_obj->game_details.get<rock_paper_scissors_game_details>();
return game_details.commit_moves[0] || game_details.commit_moves[1];
}
void apply_commit_move(const game_move& event)
@ -203,9 +245,12 @@ namespace graphene { namespace chain {
// +-------------------------------+-------------------------+----------------------------+---------------------+----------------------+
a_row < expecting_commit_moves, game_move, expecting_commit_moves, &x::apply_commit_move >,
row < expecting_commit_moves, game_move, expecting_reveal_moves, &x::apply_commit_move, &x::already_have_other_commit >,
_row < expecting_commit_moves, timeout, game_complete >,
g_row < expecting_commit_moves, timeout, expecting_reveal_moves, &x::have_at_least_one_commit_move >,
// +-------------------------------+-------------------------+----------------------------+---------------------+----------------------+
_row < expecting_reveal_moves, timeout, game_complete >,
a_row < expecting_reveal_moves, game_move, expecting_reveal_moves, &x::apply_reveal_move >,
row < expecting_reveal_moves, game_move, game_complete, &x::apply_reveal_move, &x::already_have_other_reveal >
row < expecting_reveal_moves, game_move, game_complete, &x::apply_reveal_move, &x::now_have_reveals_for_all_commits >
// +-------------------------------+-------------------------+----------------------------+---------------------+----------------------+
//a_row < game_in_progress, game_complete, game_in_progress, &x::start_next_game >,
//g_row < game_in_progress, game_complete, game_complete, &x::was_final_game >
@ -237,6 +282,7 @@ namespace graphene { namespace chain {
players(rhs.players),
winners(rhs.winners),
game_details(rhs.game_details),
next_timeout(rhs.next_timeout),
my(new impl(this))
{
my->state_machine = rhs.my->state_machine;
@ -251,6 +297,7 @@ namespace graphene { namespace chain {
players = rhs.players;
winners = rhs.winners;
game_details = rhs.game_details;
next_timeout = rhs.next_timeout;
my->state_machine = rhs.my->state_machine;
my->state_machine.game_obj = this;
@ -384,11 +431,95 @@ namespace graphene { namespace chain {
FC_THROW("Game of type ${type} not supported", ("type", game_details.which()));
}
void game_object::make_automatic_moves(database& db)
{
rock_paper_scissors_game_details& rps_game_details = game_details.get<rock_paper_scissors_game_details>();
unsigned players_without_commit_moves = 0;
bool no_player_has_reveal_move = true;
for (unsigned i = 0; i < 2; ++i)
{
if (!rps_game_details.commit_moves[i])
++players_without_commit_moves;
if (rps_game_details.reveal_moves[i])
no_player_has_reveal_move = false;
}
if (players_without_commit_moves || no_player_has_reveal_move)
{
const match_object& match_obj = match_id(db);
const tournament_object& tournament_obj = match_obj.tournament_id(db);
const rock_paper_scissors_game_options& game_options = tournament_obj.options.game_options.get<rock_paper_scissors_game_options>();
for (unsigned i = 0; i < 2; ++i)
{
if (!rps_game_details.commit_moves[i] ||
no_player_has_reveal_move)
{
struct rock_paper_scissors_throw_reveal reveal;
reveal.nonce2 = 0;
reveal.gesture = (rock_paper_scissors_gesture)db.get_random_bits(game_options.number_of_gestures);
rps_game_details.reveal_moves[i] = reveal;
ilog("Player ${player} failed to commit a move, generating a random move for them: ${gesture}",
("player", i)("gesture", reveal.gesture));
}
}
}
}
void game_object::determine_winner(database& db)
{
// we now know who played what, figure out if we have a winner
const rock_paper_scissors_game_details& rps_game_details = game_details.get<rock_paper_scissors_game_details>();
if (rps_game_details.reveal_moves[0]->gesture == rps_game_details.reveal_moves[1]->gesture)
ilog("The game was a tie, both players threw ${gesture}", ("gesture", rps_game_details.reveal_moves[0]->gesture));
else
{
const match_object& match_obj = match_id(db);
const tournament_object& tournament_obj = match_obj.tournament_id(db);
const rock_paper_scissors_game_options& game_options = tournament_obj.options.game_options.get<rock_paper_scissors_game_options>();
if (rps_game_details.reveal_moves[0] && rps_game_details.reveal_moves[1])
{
unsigned winner = ((((int)rps_game_details.reveal_moves[0]->gesture -
(int)rps_game_details.reveal_moves[1]->gesture +
game_options.number_of_gestures) % game_options.number_of_gestures) + 1) % 2;
ilog("${gesture1} vs ${gesture2}, ${winner} wins",
("gesture1", rps_game_details.reveal_moves[1]->gesture)
("gesture2", rps_game_details.reveal_moves[0]->gesture)
("winner", rps_game_details.reveal_moves[winner]->gesture));
winners.insert(players[winner]);
}
else if (rps_game_details.reveal_moves[0])
{
ilog("Player 1 didn't commit or reveal their move, player 0 wins");
winners.insert(players[0]);
}
else if (rps_game_details.reveal_moves[1])
{
ilog("Player 0 didn't commit or reveal their move, player 1 wins");
winners.insert(players[1]);
}
else if (rps_game_details.reveal_moves[1])
ilog("Neither player made a move, both players lose");
}
const match_object& match_obj = match_id(db);
db.modify(match_obj, [&](match_object& match) {
match.on_game_complete(db, *this);
});
}
void game_object::on_move(database& db, const game_move_operation& op)
{
my->state_machine.process_event(game_move(db, op));
}
void game_object::on_timeout(database& db)
{
my->state_machine.process_event(timeout(db));
}
void game_object::start_game(database& db, const std::vector<account_id_type>& players)
{
my->state_machine.process_event(initiate_game(db, players));
@ -420,6 +551,7 @@ namespace fc {
("players", game_obj.players)
("winners", game_obj.winners)
("game_details", game_obj.game_details)
("next_timeout", game_obj.next_timeout)
("state", game_obj.get_state());
v = o;
@ -434,6 +566,7 @@ namespace fc {
game_obj.players = v["players"].as<std::vector<graphene::chain::account_id_type> >();
game_obj.winners = v["winners"].as<flat_set<graphene::chain::account_id_type> >();
game_obj.game_details = v["game_details"].as<graphene::chain::game_specific_details>();
game_obj.next_timeout = v["next_timeout"].as<fc::optional<time_point_sec> >();
graphene::chain::game_state state = v["state"].as<graphene::chain::game_state>();
const_cast<int*>(game_obj.my->state_machine.current_state())[0] = (int)state;
}

View file

@ -36,6 +36,8 @@
#include <graphene/db/simple_index.hpp>
#include <fc/signals.hpp>
#include <fc/crypto/hash_ctr_rng.hpp>
#include <graphene/chain/protocol/protocol.hpp>
#include <fc/log/logger.hpp>
@ -250,6 +252,8 @@ namespace graphene { namespace chain {
const node_property_object& get_node_properties()const;
const fee_schedule& current_fee_schedule()const;
uint64_t get_random_bits( uint64_t bound );
time_point_sec head_block_time()const;
uint32_t head_block_num()const;
block_id_type head_block_id()const;
@ -488,6 +492,7 @@ namespace graphene { namespace chain {
flat_map<uint32_t,block_id_type> _checkpoints;
node_property_object _node_property_object;
fc::hash_ctr_rng<secret_hash_type, 20> _random_number_generator;
};
namespace detail

View file

@ -41,6 +41,8 @@ namespace graphene { namespace chain {
flat_set<account_id_type> winners;
game_specific_details game_details;
fc::optional<time_point_sec> next_timeout;
game_state get_state() const;
@ -50,7 +52,11 @@ namespace graphene { namespace chain {
game_object& operator=(const game_object& rhs);
void evaluate_move_operation(const database& db, const game_move_operation& op) const;
void make_automatic_moves(database& db);
void determine_winner(database& db);
void on_move(database& db, const game_move_operation& op);
void on_timeout(database& db);
void start_game(database& db, const std::vector<account_id_type>& players);
// serialization functions:
@ -72,10 +78,15 @@ namespace graphene { namespace chain {
std::unique_ptr<impl> my;
};
struct by_next_timeout {};
typedef multi_index_container<
game_object,
indexed_by<
ordered_unique< tag<by_id>, member< object, object_id_type, &object::id > > >
ordered_unique< tag<by_id>, member< object, object_id_type, &object::id > >,
ordered_unique< tag<by_next_timeout>,
composite_key<game_object,
member<game_object, optional<time_point_sec>, &game_object::next_timeout>,
member<object, object_id_type, &object::id> > > >
> game_object_multi_index_type;
typedef generic_index<game_object, game_object_multi_index_type> game_index;
@ -90,6 +101,7 @@ namespace graphene { namespace chain {
fc::raw::pack(s, game_obj.players);
fc::raw::pack(s, game_obj.winners);
fc::raw::pack(s, game_obj.game_details);
fc::raw::pack(s, game_obj.next_timeout);
// fc::raw::pack the contents hidden in the impl class
std::ostringstream stream;
@ -110,6 +122,7 @@ namespace graphene { namespace chain {
fc::raw::unpack(s, game_obj.players);
fc::raw::unpack(s, game_obj.winners);
fc::raw::unpack(s, game_obj.game_details);
fc::raw::unpack(s, game_obj.next_timeout);
// fc::raw::unpack the contents hidden in the impl class
std::string stringified_stream;

View file

@ -111,7 +111,7 @@ namespace graphene { namespace chain {
void on_registration_deadline_passed(database& db);
void on_player_registered(database& db, account_id_type payer_id, account_id_type player_id);
void on_start_time_arrived(database& db);
void on_final_game_completed();
void on_match_completed(database& db, const match_object& match);
void check_for_new_matches_to_start(database& db) const;
private:

View file

@ -98,7 +98,7 @@ namespace graphene { namespace chain {
const tournament_object& tournament_obj = match.tournament_id(event.db);
event.db.modify(tournament_obj, [&](tournament_object& tournament) {
tournament.on_final_game_completed();
tournament.on_match_completed(event.db, match);
});
}

View file

@ -31,8 +31,6 @@
#include <boost/archive/binary_iarchive.hpp>
#include <boost/msm/back/tools.hpp>
#include <fc/crypto/hash_ctr_rng.hpp>
namespace graphene { namespace chain {
namespace msm = boost::msm;
@ -60,7 +58,13 @@ namespace graphene { namespace chain {
database& db;
start_time_arrived(database& db) : db(db) {};
};
struct final_game_completed {};
struct match_completed
{
database& db;
const match_object& match;
match_completed(database& db, const match_object& match) : db(db), match(match) {}
};
struct tournament_state_machine_ : public msm::front::state_machine_def<tournament_state_machine_>
{
@ -120,9 +124,6 @@ namespace graphene { namespace chain {
("id", fsm.tournament_obj->id));
const tournament_details_object& tournament_details_obj = fsm.tournament_obj->tournament_details_id(event.db);
// TODO hoist the rng to reset once per block?
fc::hash_ctr_rng<secret_hash_type, 20> rng(event.db.get_dynamic_global_properties().random.data());
// Create the "seeding" order for the tournament as a random shuffle of the players.
//
// If this were a game of skill where players were ranked, this algorithm expects the
@ -131,7 +132,7 @@ namespace graphene { namespace chain {
tournament_details_obj.registered_players.end());
for (unsigned i = seeded_players.size() - 1; i >= 1; --i)
{
unsigned j = (unsigned)rng(i + 1);
unsigned j = (unsigned)event.db.get_random_bits(i + 1);
std::swap(seeded_players[i], seeded_players[j]);
}
@ -178,6 +179,12 @@ namespace graphene { namespace chain {
tournament_details_obj.matches = matches;
});
}
void on_entry(const match_completed& event, tournament_state_machine_& fsm)
{
fc_ilog(fc::logger::get("tournament"),
"Tournament ${id} is still in progress, maybe should start a new match here",
("id", fsm.tournament_obj->id));
}
};
struct registration_period_expired : public msm::front::state<>
{
@ -199,7 +206,17 @@ namespace graphene { namespace chain {
}
}
};
struct concluded : public msm::front::state<>{};
struct concluded : public msm::front::state<>
{
void on_entry(const match_completed& event, tournament_state_machine_& fsm)
{
fc_ilog(fc::logger::get("tournament"),
"Tournament ${id} is complete",
("id", fsm.tournament_obj->id));
}
};
typedef accepting_registrations initial_state;
@ -214,6 +231,15 @@ namespace graphene { namespace chain {
return tournament_obj->registered_players == tournament_obj->options.number_of_players - 1;
}
bool was_final_match(const match_completed& event)
{
const tournament_details_object& tournament_details_obj = tournament_obj->tournament_details_id(event.db);
fc_ilog(fc::logger::get("tournament"),
"In was_final_match guard, returning ${value}",
("value", event.match.id == tournament_details_obj.matches[tournament_details_obj.matches.size()]));
return event.match.id == tournament_details_obj.matches[tournament_details_obj.matches.size() - 1];
}
void register_player(const player_registered& event)
{
fc_ilog(fc::logger::get("tournament"),
@ -235,12 +261,13 @@ namespace graphene { namespace chain {
// Start Event Next Action Guard
// +---------------------------+-----------------------------+----------------------------+---------------------+----------------------+
a_row < accepting_registrations, player_registered, accepting_registrations, &x::register_player >,
row < accepting_registrations, player_registered, awaiting_start, &x::register_player, &x::will_be_fully_registered >,
row < accepting_registrations, player_registered, awaiting_start, &x::register_player, &x::will_be_fully_registered >,
_row < accepting_registrations, registration_deadline_passed, registration_period_expired >,
// +---------------------------+-----------------------------+----------------------------+---------------------+----------------------+
_row < awaiting_start, start_time_arrived, in_progress >,
// +---------------------------+-----------------------------+----------------------------+---------------------+----------------------+
_row < in_progress, final_game_completed, concluded >
_row < in_progress, match_completed, in_progress >,
g_row < in_progress, match_completed, concluded, &x::was_final_match >
// +---------------------------+-----------------------------+----------------------------+---------------------+----------------------+
> {};
@ -366,9 +393,9 @@ namespace graphene { namespace chain {
my->state_machine.process_event(start_time_arrived(db));
}
void tournament_object::on_final_game_completed()
void tournament_object::on_match_completed(database& db, const match_object& match)
{
my->state_machine.process_event(final_game_completed());
my->state_machine.process_event(match_completed(db, match));
}
void tournament_object::check_for_new_matches_to_start(database& db) const

View file

@ -406,7 +406,8 @@ private:
if (match_cache_iter != match_cache.end())
{
const match_object& cached_match_obj = *match_cache_iter;
if (cached_match_obj.get_state() != current_match_obj.get_state())
if (cached_match_obj.get_state() != current_match_obj.get_state() ||
cached_match_obj.games.size() != current_match_obj.games.size())
{
ilog("match ${id} changed state from ${old} to ${new}",
("id", id)

View file

@ -110,6 +110,37 @@ void class_processor::process_class( const static_variant< T... >* dummy )
}
}
template<typename IsEnum = fc::false_type>
struct if_enum
{
template< typename T >
static void process_class( class_processor* proc, const T* dummy )
{
std::string tname = fc::get_typename<T>::name();
if( proc->result.find( tname ) != proc->result.end() )
return;
ilog( "processing class ${c}", ("c", tname) );
// need this to keep from recursing on same class
proc->result.emplace( tname, std::vector< std::string >() );
member_visitor<T> vtor( proc );
fc::reflector<T>::visit( vtor );
ilog( "members of class ${c} are ${m}", ("c", tname)("m", vtor.members) );
proc->result[tname] = vtor.members;
}
};
template<>
struct if_enum<fc::true_type>
{
template< typename T >
static void process_class( class_processor* proc, const T* dummy )
{
std::string tname = fc::get_typename<T>::name();
std::cerr << "skipping reflected enum " << tname << std::endl;
}
};
template<typename IsReflected=fc::false_type>
struct if_reflected
{
@ -127,17 +158,7 @@ struct if_reflected<fc::true_type>
template< typename T >
static void process_class( class_processor* proc, const T* dummy )
{
std::string tname = fc::get_typename<T>::name();
if( proc->result.find( tname ) != proc->result.end() )
return;
ilog( "processing class ${c}", ("c", tname) );
// need this to keep from recursing on same class
proc->result.emplace( tname, std::vector< std::string >() );
member_visitor<T> vtor( proc );
fc::reflector<T>::visit( vtor );
ilog( "members of class ${c} are ${m}", ("c", tname)("m", vtor.members) );
proc->result[tname] = vtor.members;
if_enum< typename fc::reflector<T>::is_enum >::process_class(proc, dummy);
}
};

View file

@ -37,6 +37,8 @@
#include <graphene/chain/witness_object.hpp>
#include <graphene/chain/worker_object.hpp>
#include <graphene/chain/tournament_object.hpp>
#include <graphene/chain/match_object.hpp>
#include <graphene/chain/game_object.hpp>
#include <fc/smart_ref_impl.hpp>
#include <iostream>
@ -344,32 +346,49 @@ class register_member_visitor
}
};
template <typename T, typename IsEnum = fc::false_type>
struct serializer_init_helper {
static void init()
{
auto name = js_name<T>::name();
if( st.find(name) == st.end() )
{
fc::reflector<T>::visit( register_member_visitor() );
register_serializer( name, [=](){ generate(); } );
}
}
static void generate()
{
auto name = remove_namespace( js_name<T>::name() );
if( name == "int64" ) return;
std::cout << "" << name
<< " = new Serializer( \n"
<< " \"" + name + "\"\n";
fc::reflector<T>::visit( serialize_member_visitor() );
std::cout <<")\n\n";
}
};
template <typename T>
struct serializer_init_helper<T, fc::true_type> {
static void init()
{
}
};
template<typename T, bool reflected>
struct serializer
{
static_assert( fc::reflector<T>::is_defined::value == reflected, "invalid template arguments" );
static void init()
{
auto name = js_name<T>::name();
if( st.find(name) == st.end() )
{
fc::reflector<T>::visit( register_member_visitor() );
register_serializer( name, [=](){ generate(); } );
}
serializer_init_helper< T, typename fc::reflector<T>::is_enum >::init();
}
static void generate()
{
auto name = remove_namespace( js_name<T>::name() );
if( name == "int64" ) return;
std::cout << "" << name
<< " = new Serializer( \n"
<< " \"" + name + "\"\n";
fc::reflector<T>::visit( serialize_member_visitor() );
std::cout <<")\n\n";
}
};
} // namespace detail_ns