Moved most of the logic for joining tournament into tournament_object
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84a43f9a3c
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da43a8712d
6 changed files with 75 additions and 49 deletions
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@ -75,6 +75,7 @@ add_library( graphene_chain
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market_evaluator.cpp
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vesting_balance_evaluator.cpp
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tournament_evaluator.cpp
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tournament_object.cpp
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withdraw_permission_evaluator.cpp
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worker_evaluator.cpp
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confidential_evaluator.cpp
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@ -476,7 +476,7 @@ void database::update_tournaments()
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// this index is sorted on state and deadline, so the tournaments awaiting registrations with the earliest
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// deadlines will be at the beginning
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while (registration_deadline_index.empty() &&
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registration_deadline_index.begin()->state == tournament_state::accepting_registrations &&
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registration_deadline_index.begin()->get_state() == tournament_state::accepting_registrations &&
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registration_deadline_index.begin()->options.registration_deadline <= head_block_time())
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{
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const tournament_object& tournament_obj = *registration_deadline_index.begin();
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@ -484,20 +484,8 @@ void database::update_tournaments()
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"Canceling tournament ${id} because its deadline expired",
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("id", tournament_obj.id));
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// cancel this tournament
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// repay everyone who paid into the prize pool
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const tournament_details_object& details = tournament_obj.tournament_details_id(*this);
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for (const auto& payer_pair : details.payers)
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{
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// TODO: create a virtual operation to record the refund
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// we'll think of this as just releasing an asset that the user had locked up
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// for a period of time, not as a transfer back to the user; it doesn't matter
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// if they are currently authorized to transfer this asset, they never really
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// transferred it in the first place
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adjust_balance(payer_pair.first, asset(payer_pair.second, tournament_obj.options.buy_in.asset_id));
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}
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modify(tournament_obj, [&](tournament_object& t) {
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t.state = tournament_state::registration_period_expired;
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t.on_registration_deadline_passed(*this);
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});
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}
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@ -507,11 +495,11 @@ void database::update_tournaments()
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{
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// find the first tournament waiting to start; if its start time has arrived, start it
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auto start_iter = start_time_index.lower_bound(boost::make_tuple(tournament_state::awaiting_start));
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if (start_iter->state == tournament_state::awaiting_start &&
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if (start_iter->get_state() == tournament_state::awaiting_start &&
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*start_iter->start_time <= head_block_time())
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{
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modify(*start_iter, [&](tournament_object& t) {
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t.state = tournament_state::in_progress;
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t.on_start_time_arrived();
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});
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}
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else
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@ -86,6 +86,13 @@ namespace graphene { namespace chain {
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/// The winner of a round in the tournament is the first to reach this number of wins
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uint32_t number_of_wins;
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/// Metadata about this tournament. This can be empty or it can contain any keys the creator desires.
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/// The GUI will standardize on displaying a few keys, likely:
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/// "name"
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/// "description"
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/// "url"
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fc::variant_object meta;
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/// Parameters that are specific to the type_of_game in this tournament
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game_specific_options game_options;
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@ -135,6 +135,8 @@ namespace graphene { namespace chain {
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worker_object_type,
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balance_object_type,
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tournament_object_type,
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match_object_type,
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game_object_type,
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OBJECT_TYPE_COUNT ///< Sentry value which contains the number of different object types
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};
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@ -178,6 +180,8 @@ namespace graphene { namespace chain {
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class balance_object;
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class blinded_balance_object;
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class tournament_object;
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class match_object;
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class game_object;
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typedef object_id< protocol_ids, account_object_type, account_object> account_id_type;
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typedef object_id< protocol_ids, asset_object_type, asset_object> asset_id_type;
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@ -194,6 +198,8 @@ namespace graphene { namespace chain {
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typedef object_id< protocol_ids, worker_object_type, worker_object> worker_id_type;
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typedef object_id< protocol_ids, balance_object_type, balance_object> balance_id_type;
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typedef object_id< protocol_ids, tournament_object_type, tournament_object> tournament_id_type;
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typedef object_id< protocol_ids, match_object_type, match_object> match_id_type;
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typedef object_id< protocol_ids, game_object_type, game_object> game_id_type;
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// implementation types
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class global_property_object;
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@ -28,7 +28,8 @@ namespace graphene { namespace chain {
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accepting_registrations,
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awaiting_start,
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in_progress,
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registration_period_expired
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registration_period_expired,
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concluded
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};
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class tournament_object : public graphene::db::abstract_object<tournament_object>
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@ -36,6 +37,11 @@ namespace graphene { namespace chain {
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public:
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static const uint8_t space_id = protocol_ids;
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static const uint8_t type_id = tournament_object_type;
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tournament_object();
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tournament_object(const tournament_object& rhs);
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~tournament_object();
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tournament_object& operator=(const tournament_object& rhs);
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/// the account that created this tournament
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account_id_type creator;
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@ -59,15 +65,51 @@ namespace graphene { namespace chain {
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uint32_t registered_players = 0;
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/// The current high-level status of the tournament (whether it is currently running or has been canceled, etc)
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tournament_state state;
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//tournament_state state;
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/// Detailed information on this tournament
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tournament_details_id_type tournament_details_id;
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tournament_state get_state() const;
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time_point_sec get_registration_deadline() const { return options.registration_deadline; }
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/// called by database maintenance code when registration for this contest has expired
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void on_registration_deadline_passed(database& db);
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void on_player_registered(database& db, account_id_type payer_id, account_id_type player_id);
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void on_start_time_arrived();
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void on_final_game_completed();
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private:
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class impl;
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std::unique_ptr<impl> my;
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};
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class match_object : public graphene::db::abstract_object<match_object>
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{
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public:
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static const uint8_t space_id = protocol_ids;
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static const uint8_t type_id = match_object_type;
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///
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flat_set<account_id_type> players;
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vector<flat_set<account_id_type> > game_winners;
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};
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class game_object : public graphene::db::abstract_object<game_object>
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{
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public:
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static const uint8_t space_id = protocol_ids;
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static const uint8_t type_id = game_object_type;
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flat_set<account_id_type> players;
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flat_set<account_id_type> winners;
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};
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struct by_registration_deadline {};
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struct by_start_time {};
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typedef multi_index_container<
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@ -76,11 +118,11 @@ namespace graphene { namespace chain {
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ordered_unique< tag<by_id>, member< object, object_id_type, &object::id > >,
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ordered_non_unique< tag<by_registration_deadline>,
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composite_key<tournament_object,
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member<tournament_object, tournament_state, &tournament_object::state>,
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const_mem_fun<tournament_object, tournament_state, &tournament_object::get_state>,
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const_mem_fun<tournament_object, time_point_sec, &tournament_object::get_registration_deadline> > >,
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ordered_non_unique< tag<by_start_time>,
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composite_key<tournament_object,
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member<tournament_object, tournament_state, &tournament_object::state>,
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const_mem_fun<tournament_object, tournament_state, &tournament_object::get_state>,
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member<tournament_object, optional<time_point_sec>, &tournament_object::start_time> > >
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>
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> tournament_object_multi_index_type;
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@ -97,10 +139,11 @@ FC_REFLECT_DERIVED(graphene::chain::tournament_object, (graphene::db::object),
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(start_time)
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(end_time)
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(prize_pool)
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(state)
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(tournament_details_id))
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FC_REFLECT_ENUM(graphene::chain::tournament_state,
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(accepting_registrations)
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(awaiting_start)
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(in_progress)
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(registration_period_expired))
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(registration_period_expired)
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(concluded))
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@ -72,12 +72,15 @@ namespace graphene { namespace chain {
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object_id_type tournament_create_evaluator::do_apply( const tournament_create_operation& op )
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{ try {
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const tournament_details_object& tournament_details =
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db().create<tournament_details_object>( [&]( tournament_details_object& a ) {
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});
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const tournament_object& new_tournament =
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db().create<tournament_object>( [&]( tournament_object& t ) {
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t.options = op.options;
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t.creator = op.creator;
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t.state = tournament_state::accepting_registrations;
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// t.dynamic_tournament_data_id = dyn_tournament.id;
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t.tournament_details_id = tournament_details.id;
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});
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return new_tournament.id;
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} FC_CAPTURE_AND_RETHROW( (op) ) }
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@ -91,7 +94,7 @@ namespace graphene { namespace chain {
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//const account_object& player_account = op.player_account_id(d);
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_buy_in_asset_type = &op.buy_in.asset_id(d);
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FC_ASSERT(_tournament_obj->state == tournament_state::accepting_registrations);
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// TODO FC_ASSERT(_tournament_obj->state == tournament_state::accepting_registrations);
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FC_ASSERT(_tournament_details_obj->registered_players.size() < _tournament_obj->options.number_of_players,
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"Tournament is already full");
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FC_ASSERT(d.head_block_time() <= _tournament_obj->options.registration_deadline,
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@ -127,31 +130,9 @@ namespace graphene { namespace chain {
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void_result tournament_join_evaluator::do_apply( const tournament_join_operation& op )
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{ try {
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bool registration_complete = _tournament_details_obj->registered_players.size() + 1 == _tournament_obj->options.number_of_players;
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if (registration_complete)
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fc_ilog(fc::logger::get("tournament"),
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"Tournament ${id} now has enough players registered to begin",
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("id", _tournament_obj->id));
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db().adjust_balance(op.payer_account_id, -op.buy_in);
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db().modify(*_tournament_details_obj, [&](tournament_details_object& tournament_details_obj){
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tournament_details_obj.payers[op.payer_account_id] += op.buy_in.amount;
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tournament_details_obj.registered_players.insert(op.player_account_id);
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});
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db().modify(*_tournament_obj, [&](tournament_object& tournament_obj){
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++tournament_obj.registered_players;
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tournament_obj.prize_pool += op.buy_in.amount;
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if (registration_complete)
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{
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if (tournament_obj.options.start_time)
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tournament_obj.start_time = tournament_obj.options.start_time;
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else
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tournament_obj.start_time = db().head_block_time() + fc::seconds(*tournament_obj.options.start_delay);
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// even if the start time is now, mark it as awaiting; we will promote it to in_progress
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// in update_tournaments() called at the end of the block
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tournament_obj.state = tournament_state::awaiting_start;
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}
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});
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tournament_obj.on_player_registered(db(), op.payer_account_id, op.player_account_id);
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});
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return void_result();
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} FC_CAPTURE_AND_RETHROW( (op) ) }
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