/* * Copyright (c) 2018 Peerplays Blockchain Standards Association, and contributors. * * The MIT License * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #pragma once #include #include #include #include namespace graphene { namespace chain { class database; namespace impl { class game_type_visitor { public: typedef app_tag result_type; inline app_tag operator()( const rock_paper_scissors_game_options& o )const { return rps; } }; } template app_tag get_tag_for_game( const GAME& game ); template<> inline app_tag get_tag_for_game( const betting_market_group_object& game ) { return bookie; } template<> inline app_tag get_tag_for_game( const tournament_object& game ) { return game.options.game_options.visit( impl::game_type_visitor() ); } template asset_id_type get_asset_for_game( const GAME& game ); template<> inline asset_id_type get_asset_for_game( const betting_market_group_object& game ) { return game.asset_id; } template<> inline asset_id_type get_asset_for_game( const tournament_object& game ) { return game.options.buy_in.asset_id; } class affiliate_payout_helper { public: template affiliate_payout_helper( database& db, const GAME& game ) : _db(db), tag( get_tag_for_game( game ) ), payout_asset( get_asset_for_game( game ) ) {} share_type payout( account_id_type player, share_type amount ); share_type payout( const account_object& player, share_type amount ); void commit(); private: database& _db; app_tag tag; asset_id_type payout_asset; std::map accumulator; }; } } // graphene::chain