#pragma once #include #include #include #include #include #include #include namespace graphene { namespace chain { class match_object; } } namespace fc { void to_variant(const graphene::chain::match_object& match_obj, fc::variant& v); void from_variant(const fc::variant& v, graphene::chain::match_object& match_obj); } //end namespace fc namespace graphene { namespace chain { class database; using namespace graphene::db; enum class match_state { waiting_on_previous_matches, match_in_progress, match_complete }; class match_object : public graphene::db::abstract_object { public: static const uint8_t space_id = protocol_ids; static const uint8_t type_id = match_object_type; tournament_id_type tournament_id; /// The players in the match vector players; /// The list of games in the match /// Unlike tournaments where the list of matches is known at the start, /// the list of games will start with one game and grow until we have played /// enough games to declare a winner for the match. vector games; /// A list of the winners of each round of the game. This information is /// also stored in the game object, but is duplicated here to allow displaying /// information about a match without having to request all game objects vector > game_winners; /// A count of the number of wins for each player vector number_of_wins; /// the total number of games that ended up in a tie/draw/stalemate uint32_t number_of_ties; // If the match is not yet complete, this will be empty // If the match is in the "match_complete" state, it will contain the // list of winners. // For Rock-paper-scissors, there will be one winner, unless there is // a stalemate (in that case, there are no winners) flat_set match_winners; /// the time the match started time_point_sec start_time; /// If the match has ended, the time it ended optional end_time; match_object(); match_object(const match_object& rhs); ~match_object(); match_object& operator=(const match_object& rhs); match_state get_state() const; // serialization functions: // for serializing to raw, go through a temporary sstream object to avoid // having to implement serialization in the header file template friend Stream& operator<<( Stream& s, const match_object& match_obj ); template friend Stream& operator>>( Stream& s, match_object& match_obj ); friend void ::fc::to_variant(const graphene::chain::match_object& match_obj, fc::variant& v); friend void ::fc::from_variant(const fc::variant& v, graphene::chain::match_object& match_obj); void pack_impl(std::ostream& stream) const; void unpack_impl(std::istream& stream); void on_initiate_match(database& db); void on_game_complete(database& db, const game_object& game); game_id_type start_next_game(database& db, match_id_type match_id); class impl; std::unique_ptr my; }; typedef multi_index_container< match_object, indexed_by< ordered_unique< tag, member< object, object_id_type, &object::id > > > > match_object_multi_index_type; typedef generic_index match_index; template inline Stream& operator<<( Stream& s, const match_object& match_obj ) { // pack all fields exposed in the header in the usual way // instead of calling the derived pack, just serialize the one field in the base class // fc::raw::pack >(s, match_obj); fc::raw::pack(s, match_obj.id); fc::raw::pack(s, match_obj.tournament_id); fc::raw::pack(s, match_obj.players); fc::raw::pack(s, match_obj.games); fc::raw::pack(s, match_obj.game_winners); fc::raw::pack(s, match_obj.number_of_wins); fc::raw::pack(s, match_obj.number_of_ties); fc::raw::pack(s, match_obj.match_winners); fc::raw::pack(s, match_obj.start_time); fc::raw::pack(s, match_obj.end_time); // fc::raw::pack the contents hidden in the impl class std::ostringstream stream; match_obj.pack_impl(stream); std::string stringified_stream(stream.str()); fc::raw::pack(s, stream.str()); return s; } template inline Stream& operator>>( Stream& s, match_object& match_obj ) { // unpack all fields exposed in the header in the usual way //fc::raw::unpack >(s, match_obj); fc::raw::unpack(s, match_obj.id); fc::raw::unpack(s, match_obj.tournament_id); fc::raw::unpack(s, match_obj.players); fc::raw::unpack(s, match_obj.games); fc::raw::unpack(s, match_obj.game_winners); fc::raw::unpack(s, match_obj.number_of_wins); fc::raw::unpack(s, match_obj.number_of_ties); fc::raw::unpack(s, match_obj.match_winners); fc::raw::unpack(s, match_obj.start_time); fc::raw::unpack(s, match_obj.end_time); // fc::raw::unpack the contents hidden in the impl class std::string stringified_stream; fc::raw::unpack(s, stringified_stream); std::istringstream stream(stringified_stream); match_obj.unpack_impl(stream); return s; } } } FC_REFLECT_ENUM(graphene::chain::match_state, (waiting_on_previous_matches) (match_in_progress) (match_complete)) //FC_REFLECT_TYPENAME(graphene::chain::match_object) // manually serialized FC_REFLECT(graphene::chain::match_object, (players))