peerplays_migrated/libraries/chain/include/graphene/chain/match_object.hpp

211 lines
7.2 KiB
C++

#pragma once
#include <graphene/db/object.hpp>
#include <graphene/db/generic_index.hpp>
#include <fc/crypto/hex.hpp>
#include <sstream>
namespace graphene { namespace chain {
class match_object;
} }
namespace fc {
void to_variant(const graphene::chain::match_object& match_obj, fc::variant& v, uint32_t max_depth = 1);
void from_variant(const fc::variant& v, graphene::chain::match_object& match_obj, uint32_t max_depth = 1);
} //end namespace fc
namespace graphene { namespace chain {
class database;
using namespace graphene::db;
enum class match_state
{
waiting_on_previous_matches,
match_in_progress,
match_complete
};
class match_object : public graphene::db::abstract_object<match_object>
{
public:
static const uint8_t space_id = protocol_ids;
static const uint8_t type_id = match_object_type;
tournament_id_type tournament_id;
/// The players in the match
vector<account_id_type> players;
/// The list of games in the match
/// Unlike tournaments where the list of matches is known at the start,
/// the list of games will start with one game and grow until we have played
/// enough games to declare a winner for the match.
vector<game_id_type> games;
/// A list of the winners of each round of the game. This information is
/// also stored in the game object, but is duplicated here to allow displaying
/// information about a match without having to request all game objects
vector<flat_set<account_id_type> > game_winners;
/// A count of the number of wins for each player
vector<uint32_t> number_of_wins;
/// the total number of games that ended up in a tie/draw/stalemate
uint32_t number_of_ties;
// If the match is not yet complete, this will be empty
// If the match is in the "match_complete" state, it will contain the
// list of winners.
// For Rock-paper-scissors, there will be one winner, unless there is
// a stalemate (in that case, there are no winners)
flat_set<account_id_type> match_winners;
/// the time the match started
time_point_sec start_time;
/// If the match has ended, the time it ended
optional<time_point_sec> end_time;
match_object();
match_object(const match_object& rhs);
~match_object();
match_object& operator=(const match_object& rhs);
match_state get_state() const;
// serialization functions:
// for serializing to raw, go through a temporary sstream object to avoid
// having to implement serialization in the header file
template<typename Stream>
friend Stream& operator<<( Stream& s, const match_object& match_obj );
template<typename Stream>
friend Stream& operator>>( Stream& s, match_object& match_obj );
friend void ::fc::to_variant(const graphene::chain::match_object& match_obj, fc::variant& v, uint32_t max_depth);
friend void ::fc::from_variant(const fc::variant& v, graphene::chain::match_object& match_obj, uint32_t max_depth);
void pack_impl(std::ostream& stream) const;
void unpack_impl(std::istream& stream);
void on_initiate_match(database& db);
void on_game_complete(database& db, const game_object& game);
game_id_type start_next_game(database& db, match_id_type match_id);
class impl;
std::unique_ptr<impl> my;
};
typedef multi_index_container<
match_object,
indexed_by<
ordered_unique< tag<by_id>, member< object, object_id_type, &object::id > > >
> match_object_multi_index_type;
typedef generic_index<match_object, match_object_multi_index_type> match_index;
template<typename Stream>
inline Stream& operator<<( Stream& s, const match_object& match_obj )
{
// pack all fields exposed in the header in the usual way
// instead of calling the derived pack, just serialize the one field in the base class
// fc::raw::pack<Stream, const graphene::db::abstract_object<match_object> >(s, match_obj);
fc::raw::pack(s, match_obj.id);
fc::raw::pack(s, match_obj.tournament_id);
fc::raw::pack(s, match_obj.players);
fc::raw::pack(s, match_obj.games);
fc::raw::pack(s, match_obj.game_winners);
fc::raw::pack(s, match_obj.number_of_wins);
fc::raw::pack(s, match_obj.number_of_ties);
fc::raw::pack(s, match_obj.match_winners);
fc::raw::pack(s, match_obj.start_time);
fc::raw::pack(s, match_obj.end_time);
// fc::raw::pack the contents hidden in the impl class
std::ostringstream stream;
match_obj.pack_impl(stream);
std::string stringified_stream(stream.str());
fc::raw::pack(s, stream.str());
return s;
}
template<typename Stream>
inline Stream& operator>>( Stream& s, match_object& match_obj )
{
// unpack all fields exposed in the header in the usual way
//fc::raw::unpack<Stream, graphene::db::abstract_object<match_object> >(s, match_obj);
fc::raw::unpack(s, match_obj.id);
fc::raw::unpack(s, match_obj.tournament_id);
fc::raw::unpack(s, match_obj.players);
fc::raw::unpack(s, match_obj.games);
fc::raw::unpack(s, match_obj.game_winners);
fc::raw::unpack(s, match_obj.number_of_wins);
fc::raw::unpack(s, match_obj.number_of_ties);
fc::raw::unpack(s, match_obj.match_winners);
fc::raw::unpack(s, match_obj.start_time);
fc::raw::unpack(s, match_obj.end_time);
// fc::raw::unpack the contents hidden in the impl class
std::string stringified_stream;
fc::raw::unpack(s, stringified_stream);
std::istringstream stream(stringified_stream);
match_obj.unpack_impl(stream);
return s;
}
} }
FC_REFLECT_ENUM(graphene::chain::match_state,
(waiting_on_previous_matches)
(match_in_progress)
(match_complete))
namespace fc {
template<>
template<>
inline void if_enum<fc::false_type>::from_variant(const variant &vo, graphene::chain::match_object &v, uint32_t max_depth) {
from_variant(vo, v, max_depth);
}
template<>
template<>
inline void if_enum<fc::false_type>::to_variant(const graphene::chain::match_object &v, variant &vo, uint32_t max_depth) {
to_variant(v, vo, max_depth);
}
namespace raw { namespace detail {
template<>
template<>
inline void if_enum<fc::false_type>::pack(fc::datastream<size_t> &s, const graphene::chain::match_object &v, uint32_t) {
s << v;
}
template<>
template<>
inline void if_enum<fc::false_type>::pack(fc::datastream<char*> &s, const graphene::chain::match_object &v, uint32_t) {
s << v;
}
template<>
template<>
inline void if_enum<fc::false_type>::unpack(fc::datastream<const char*> &s, graphene::chain::match_object &v, uint32_t) {
s >> v;
}
} } // namespace fc::raw::detail
template <>
struct get_typename<graphene::chain::match_object> {
static const char *name() {
return "graphene::chain::match_object";
}
};
template <>
struct reflector<graphene::chain::match_object> {
typedef graphene::chain::match_object type;
typedef fc::true_type is_defined;
typedef fc::false_type is_enum;
};
} // namespace fc