123 lines
5.8 KiB
C++
123 lines
5.8 KiB
C++
/*
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* Copyright (c) 2018 Peerplays Blockchain Standards Association, and contributors.
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*
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* The MIT License
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "../common/database_fixture.hpp"
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using namespace graphene::chain;
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// class performing operations necessary for creating tournaments,
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// having players join the tournaments and playing tournaments to completion.
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class tournaments_helper
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{
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public:
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tournaments_helper(database_fixture& df);
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const std::set<tournament_id_type>& list_tournaments()const;
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const std::map<account_id_type, std::map<asset_id_type, share_type>> list_players_balances()const;
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const std::map<account_id_type, std::map<asset_id_type, share_type>> get_players_fees()const;
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void reset_players_fees();
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void create_asset(const account_id_type& issuer_account_id,
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const string& symbol,
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uint8_t precision,
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asset_options& common,
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const fc::ecc::private_key& sig_priv_key);
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void update_dividend_asset(const asset_id_type asset_to_update_id,
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dividend_asset_options new_options,
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const fc::ecc::private_key& sig_priv_key);
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optional<account_id_type> get_asset_dividend_account( const asset_id_type& asset_id = asset_id_type() )const;
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const tournament_id_type create_tournament( const account_id_type& creator,
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const fc::ecc::private_key& sig_priv_key,
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asset buy_in,
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uint32_t number_of_players = 2,
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uint32_t time_per_commit_move = 3,
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uint32_t time_per_reveal_move = 1,
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uint32_t number_of_wins = 3,
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int32_t registration_deadline = 3600,
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uint32_t start_delay = 3,
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uint32_t round_delay = 3,
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bool insurance_enabled = false,
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uint32_t number_of_gestures = 3,
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uint32_t start_time = 0,
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fc::optional<flat_set<account_id_type> > whitelist = fc::optional<flat_set<account_id_type> >()
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);
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void join_tournament(const tournament_id_type & tournament_id,
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const account_id_type& player_id,
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const account_id_type& payer_id,
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const fc::ecc::private_key& sig_priv_key,
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asset buy_in
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);
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void leave_tournament(const tournament_id_type & tournament_id,
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const account_id_type& player_id,
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const account_id_type& canceling_account_id,
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const fc::ecc::private_key& sig_priv_key
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);
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// stolen from cli_wallet
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void rps_throw(const game_id_type& game_id,
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const account_id_type& player_id,
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rock_paper_scissors_gesture gesture,
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const fc::ecc::private_key& sig_priv_key
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);
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void rps_reveal( const game_id_type& game_id,
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const account_id_type& player_id,
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rock_paper_scissors_gesture gesture,
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const fc::ecc::private_key& sig_priv_key );
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// spaghetti programming
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// walking through all tournaments, matches and games and throwing random moves
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// optionaly skip generting randomly selected moves
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// every_move_is >= 0 : every game is tie
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void play_games(unsigned skip_some_commits = 0, unsigned skip_some_reveals = 0, int every_move_is = -1);
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private:
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database_fixture& df;
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// index of last created tournament
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fc::optional<uint64_t> current_tournament_idx;
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// index of last asset
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uint64_t current_asset_idx;
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// assets : core and maybe others
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std::set<asset_id_type> assets;
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// tournaments to be played
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std::set<tournament_id_type> tournaments;
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// all players registered in tournaments
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std::set<account_id_type> players;
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// players' private keys
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std::map<account_id_type, fc::ecc::private_key> players_keys;
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// total charges for moves made by every player
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std::map<account_id_type, std::map<asset_id_type, share_type>> players_fees;
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// store of commits and reveals
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std::map<rock_paper_scissors_throw_commit, rock_paper_scissors_throw_reveal> committed_game_moves;
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// store of latest commits, for use by rps_reveal
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std::map<account_id_type, rock_paper_scissors_throw_commit> latest_committs;
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};
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