peerplays_migrated/tests/common/tournament_helper.hpp
2019-07-30 11:43:31 -04:00

123 lines
5.8 KiB
C++

/*
* Copyright (c) 2018 Peerplays Blockchain Standards Association, and contributors.
*
* The MIT License
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "../common/database_fixture.hpp"
using namespace graphene::chain;
// class performing operations necessary for creating tournaments,
// having players join the tournaments and playing tournaments to completion.
class tournaments_helper
{
public:
tournaments_helper(database_fixture& df);
const std::set<tournament_id_type>& list_tournaments()const;
const std::map<account_id_type, std::map<asset_id_type, share_type>> list_players_balances()const;
const std::map<account_id_type, std::map<asset_id_type, share_type>> get_players_fees()const;
void reset_players_fees();
void create_asset(const account_id_type& issuer_account_id,
const string& symbol,
uint8_t precision,
asset_options& common,
const fc::ecc::private_key& sig_priv_key);
void update_dividend_asset(const asset_id_type asset_to_update_id,
dividend_asset_options new_options,
const fc::ecc::private_key& sig_priv_key);
optional<account_id_type> get_asset_dividend_account( const asset_id_type& asset_id = asset_id_type() )const;
const tournament_id_type create_tournament( const account_id_type& creator,
const fc::ecc::private_key& sig_priv_key,
asset buy_in,
uint32_t number_of_players = 2,
uint32_t time_per_commit_move = 3,
uint32_t time_per_reveal_move = 1,
uint32_t number_of_wins = 3,
int32_t registration_deadline = 3600,
uint32_t start_delay = 3,
uint32_t round_delay = 3,
bool insurance_enabled = false,
uint32_t number_of_gestures = 3,
uint32_t start_time = 0,
fc::optional<flat_set<account_id_type> > whitelist = fc::optional<flat_set<account_id_type> >()
);
void join_tournament(const tournament_id_type & tournament_id,
const account_id_type& player_id,
const account_id_type& payer_id,
const fc::ecc::private_key& sig_priv_key,
asset buy_in
);
void leave_tournament(const tournament_id_type & tournament_id,
const account_id_type& player_id,
const account_id_type& canceling_account_id,
const fc::ecc::private_key& sig_priv_key
);
// stolen from cli_wallet
void rps_throw(const game_id_type& game_id,
const account_id_type& player_id,
rock_paper_scissors_gesture gesture,
const fc::ecc::private_key& sig_priv_key
);
void rps_reveal( const game_id_type& game_id,
const account_id_type& player_id,
rock_paper_scissors_gesture gesture,
const fc::ecc::private_key& sig_priv_key );
// spaghetti programming
// walking through all tournaments, matches and games and throwing random moves
// optionaly skip generting randomly selected moves
// every_move_is >= 0 : every game is tie
void play_games(unsigned skip_some_commits = 0, unsigned skip_some_reveals = 0, int every_move_is = -1);
private:
database_fixture& df;
// index of last created tournament
fc::optional<uint64_t> current_tournament_idx;
// index of last asset
uint64_t current_asset_idx;
// assets : core and maybe others
std::set<asset_id_type> assets;
// tournaments to be played
std::set<tournament_id_type> tournaments;
// all players registered in tournaments
std::set<account_id_type> players;
// players' private keys
std::map<account_id_type, fc::ecc::private_key> players_keys;
// total charges for moves made by every player
std::map<account_id_type, std::map<asset_id_type, share_type>> players_fees;
// store of commits and reveals
std::map<rock_paper_scissors_throw_commit, rock_paper_scissors_throw_reveal> committed_game_moves;
// store of latest commits, for use by rps_reveal
std::map<account_id_type, rock_paper_scissors_throw_commit> latest_committs;
};