peerplays_migrated/libraries/chain/include/graphene/chain/game_object.hpp
Nathan Hourt 1c0de74aa7
General fixes
Fix warnings, build issues, unused code, etc.
2020-08-23 14:51:45 -05:00

178 lines
6.2 KiB
C++

/*
* Copyright (c) 2018 Peerplays Blockchain Standards Association, and contributors.
*
* The MIT License
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#pragma once
#include <graphene/chain/rock_paper_scissors.hpp>
#include <graphene/protocol/tournament.hpp>
#include <graphene/db/flat_index.hpp>
#include <graphene/db/generic_index.hpp>
#include <fc/crypto/hex.hpp>
#include <boost/multi_index/composite_key.hpp>
#include <sstream>
namespace graphene { namespace chain {
class game_object;
} }
namespace fc {
void to_variant(const graphene::chain::game_object& game_obj, fc::variant& v, uint32_t max_depth = 1);
void from_variant(const fc::variant& v, graphene::chain::game_object& game_obj, uint32_t max_depth = 1);
} //end namespace fc
namespace graphene { namespace chain {
class database;
using namespace graphene::db;
enum class game_state
{
game_in_progress,
expecting_commit_moves,
expecting_reveal_moves,
game_complete
};
class game_object : public graphene::db::abstract_object<game_object>
{
public:
static const uint8_t space_id = protocol_ids;
static const uint8_t type_id = game_object_type;
match_id_type match_id;
vector<account_id_type> players;
flat_set<account_id_type> winners;
game_specific_details game_details;
fc::optional<time_point_sec> next_timeout;
game_state get_state() const;
game_object();
game_object(const game_object& rhs);
~game_object();
game_object& operator=(const game_object& rhs);
void evaluate_move_operation(const database& db, const game_move_operation& op) const;
void make_automatic_moves(database& db);
void determine_winner(database& db);
void on_move(database& db, const game_move_operation& op);
void on_timeout(database& db);
void start_game(database& db, const std::vector<account_id_type>& players);
// serialization functions:
// for serializing to raw, go through a temporary sstream object to avoid
// having to implement serialization in the header file
template<typename Stream>
friend Stream& operator<<( Stream& s, const game_object& game_obj );
template<typename Stream>
friend Stream& operator>>( Stream& s, game_object& game_obj );
friend void ::fc::to_variant(const graphene::chain::game_object& game_obj, fc::variant& v, uint32_t max_depth);
friend void ::fc::from_variant(const fc::variant& v, graphene::chain::game_object& game_obj, uint32_t max_depth);
void pack_impl(std::ostream& stream) const;
void unpack_impl(std::istream& stream);
class impl;
std::unique_ptr<impl> my;
};
struct by_next_timeout {};
typedef multi_index_container<
game_object,
indexed_by<
ordered_unique< tag<by_id>, member< object, object_id_type, &object::id > >,
ordered_unique< tag<by_next_timeout>,
composite_key<game_object,
member<game_object, optional<time_point_sec>, &game_object::next_timeout>,
member<object, object_id_type, &object::id> > > >
> game_object_multi_index_type;
typedef generic_index<game_object, game_object_multi_index_type> game_index;
template<typename Stream>
inline Stream& operator<<( Stream& s, const game_object& game_obj )
{
// pack all fields exposed in the header in the usual way
// instead of calling the derived pack, just serialize the one field in the base class
// fc::raw::pack<Stream, const graphene::db::abstract_object<game_object> >(s, game_obj);
fc::raw::pack(s, game_obj.id);
fc::raw::pack(s, game_obj.match_id);
fc::raw::pack(s, game_obj.players);
fc::raw::pack(s, game_obj.winners);
fc::raw::pack(s, game_obj.game_details);
fc::raw::pack(s, game_obj.next_timeout);
// fc::raw::pack the contents hidden in the impl class
std::ostringstream stream;
game_obj.pack_impl(stream);
std::string stringified_stream(stream.str());
fc::raw::pack(s, stream.str());
return s;
}
template<typename Stream>
inline Stream& operator>>( Stream& s, game_object& game_obj )
{
// unpack all fields exposed in the header in the usual way
//fc::raw::unpack<Stream, graphene::db::abstract_object<game_object> >(s, game_obj);
fc::raw::unpack(s, game_obj.id);
fc::raw::unpack(s, game_obj.match_id);
fc::raw::unpack(s, game_obj.players);
fc::raw::unpack(s, game_obj.winners);
fc::raw::unpack(s, game_obj.game_details);
fc::raw::unpack(s, game_obj.next_timeout);
// fc::raw::unpack the contents hidden in the impl class
std::string stringified_stream;
fc::raw::unpack(s, stringified_stream);
std::istringstream stream(stringified_stream);
game_obj.unpack_impl(stream);
return s;
}
} }
MAP_OBJECT_ID_TO_TYPE(graphene::chain::game_object)
FC_REFLECT_ENUM(graphene::chain::game_state,
(game_in_progress)
(expecting_commit_moves)
(expecting_reveal_moves)
(game_complete))
//FC_REFLECT_TYPENAME(graphene::chain::game_object) // manually serialized
FC_REFLECT(graphene::chain::game_object, (players))