peerplays_migrated/libraries/chain/include/graphene/chain/affiliate_payout.hpp
2018-10-10 14:25:57 +02:00

90 lines
3 KiB
C++

/*
* Copyright (c) 2018 Peerplays Blockchain Standards Association, and contributors.
*
* The MIT License
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#pragma once
#include <graphene/chain/protocol/asset.hpp>
#include <graphene/chain/protocol/affiliate.hpp>
#include <graphene/chain/betting_market_object.hpp>
#include <graphene/chain/tournament_object.hpp>
namespace graphene { namespace chain {
class database;
namespace impl {
class game_type_visitor {
public:
typedef app_tag result_type;
inline app_tag operator()( const rock_paper_scissors_game_options& o )const { return rps; }
};
}
template<typename GAME>
app_tag get_tag_for_game( const GAME& game );
template<>
inline app_tag get_tag_for_game( const betting_market_group_object& game )
{
return bookie;
}
template<>
inline app_tag get_tag_for_game( const tournament_object& game )
{
return game.options.game_options.visit( impl::game_type_visitor() );
}
template<typename GAME>
asset_id_type get_asset_for_game( const GAME& game );
template<>
inline asset_id_type get_asset_for_game( const betting_market_group_object& game )
{
return game.asset_id;
}
template<>
inline asset_id_type get_asset_for_game( const tournament_object& game )
{
return game.options.buy_in.asset_id;
}
class affiliate_payout_helper {
public:
template<typename GAME>
affiliate_payout_helper( database& db, const GAME& game )
: _db(db), tag( get_tag_for_game( game ) ), payout_asset( get_asset_for_game( game ) ) {}
share_type payout( account_id_type player, share_type amount );
share_type payout( const account_object& player, share_type amount );
void commit();
private:
database& _db;
app_tag tag;
asset_id_type payout_asset;
std::map<account_id_type, share_type> accumulator;
};
} } // graphene::chain