a collection of flags (is_live, is_closed) to a single status field. The status changes in an event can trickle down to the market groups, and the status changes in market groups can bubble up to events.
562 lines
25 KiB
C++
562 lines
25 KiB
C++
/*
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* Copyright (c) 2015 Cryptonomex, Inc., and contributors.
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*
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* The MIT License
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#pragma once
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#include <graphene/chain/global_property_object.hpp>
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#include <graphene/chain/node_property_object.hpp>
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#include <graphene/chain/account_object.hpp>
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#include <graphene/chain/asset_object.hpp>
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#include <graphene/chain/fork_database.hpp>
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#include <graphene/chain/block_database.hpp>
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#include <graphene/chain/genesis_state.hpp>
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#include <graphene/chain/evaluator.hpp>
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#include <graphene/db/object_database.hpp>
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#include <graphene/db/object.hpp>
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#include <graphene/db/simple_index.hpp>
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#include <fc/signals.hpp>
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#include <fc/crypto/hash_ctr_rng.hpp>
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#include <graphene/chain/protocol/protocol.hpp>
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#include <fc/log/logger.hpp>
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#include <map>
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namespace graphene { namespace chain {
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using graphene::db::abstract_object;
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using graphene::db::object;
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class op_evaluator;
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class transaction_evaluation_state;
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struct budget_record;
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/**
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* @class database
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* @brief tracks the blockchain state in an extensible manner
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*/
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class database : public db::object_database
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{
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public:
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//////////////////// db_management.cpp ////////////////////
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database();
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~database();
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enum validation_steps
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{
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skip_nothing = 0,
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skip_witness_signature = 1 << 0, ///< used while reindexing
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skip_transaction_signatures = 1 << 1, ///< used by non-witness nodes
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skip_transaction_dupe_check = 1 << 2, ///< used while reindexing
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skip_fork_db = 1 << 3, ///< used while reindexing
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skip_block_size_check = 1 << 4, ///< used when applying locally generated transactions
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skip_tapos_check = 1 << 5, ///< used while reindexing -- note this skips expiration check as well
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skip_authority_check = 1 << 6, ///< used while reindexing -- disables any checking of authority on transactions
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skip_merkle_check = 1 << 7, ///< used while reindexing
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skip_assert_evaluation = 1 << 8, ///< used while reindexing
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skip_undo_history_check = 1 << 9, ///< used while reindexing
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skip_witness_schedule_check = 1 << 10, ///< used while reindexing
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skip_validate = 1 << 11 ///< used prior to checkpoint, skips validate() call on transaction
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};
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/**
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* @brief Open a database, creating a new one if necessary
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*
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* Opens a database in the specified directory. If no initialized database is found, genesis_loader is called
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* and its return value is used as the genesis state when initializing the new database
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*
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* genesis_loader will not be called if an existing database is found.
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*
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* @param data_dir Path to open or create database in
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* @param genesis_loader A callable object which returns the genesis state to initialize new databases on
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*/
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void open(
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const fc::path& data_dir,
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std::function<genesis_state_type()> genesis_loader );
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/**
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* @brief Rebuild object graph from block history and open detabase
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*
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* This method may be called after or instead of @ref database::open, and will rebuild the object graph by
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* replaying blockchain history. When this method exits successfully, the database will be open.
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*/
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void reindex(fc::path data_dir, const genesis_state_type& initial_allocation = genesis_state_type());
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/**
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* @brief wipe Delete database from disk, and potentially the raw chain as well.
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* @param include_blocks If true, delete the raw chain as well as the database.
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*
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* Will close the database before wiping. Database will be closed when this function returns.
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*/
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void wipe(const fc::path& data_dir, bool include_blocks);
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void close(bool rewind = true);
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//////////////////// db_block.cpp ////////////////////
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/**
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* @return true if the block is in our fork DB or saved to disk as
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* part of the official chain, otherwise return false
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*/
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bool is_known_block( const block_id_type& id )const;
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bool is_known_transaction( const transaction_id_type& id )const;
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block_id_type get_block_id_for_num( uint32_t block_num )const;
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optional<signed_block> fetch_block_by_id( const block_id_type& id )const;
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optional<signed_block> fetch_block_by_number( uint32_t num )const;
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const signed_transaction& get_recent_transaction( const transaction_id_type& trx_id )const;
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std::vector<block_id_type> get_block_ids_on_fork(block_id_type head_of_fork) const;
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/**
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* Calculate the percent of block production slots that were missed in the
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* past 128 blocks, not including the current block.
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*/
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uint32_t witness_participation_rate()const;
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void add_checkpoints( const flat_map<uint32_t,block_id_type>& checkpts );
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const flat_map<uint32_t,block_id_type> get_checkpoints()const { return _checkpoints; }
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bool before_last_checkpoint()const;
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bool push_block( const signed_block& b, uint32_t skip = skip_nothing );
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processed_transaction push_transaction( const signed_transaction& trx, uint32_t skip = skip_nothing );
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bool _push_block( const signed_block& b );
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processed_transaction _push_transaction( const signed_transaction& trx );
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///@throws fc::exception if the proposed transaction fails to apply.
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processed_transaction push_proposal( const proposal_object& proposal );
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signed_block generate_block(
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const fc::time_point_sec when,
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witness_id_type witness_id,
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const fc::ecc::private_key& block_signing_private_key,
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uint32_t skip
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);
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signed_block _generate_block(
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const fc::time_point_sec when,
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witness_id_type witness_id,
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const fc::ecc::private_key& block_signing_private_key
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);
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void pop_block();
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void clear_pending();
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/**
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* This method is used to track appied operations during the evaluation of a block, these
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* operations should include any operation actually included in a transaction as well
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* as any implied/virtual operations that resulted, such as filling an order. The
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* applied operations is cleared after applying each block and calling the block
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* observers which may want to index these operations.
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*
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* @return the op_id which can be used to set the result after it has finished being applied.
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*/
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uint32_t push_applied_operation( const operation& op );
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void set_applied_operation_result( uint32_t op_id, const operation_result& r );
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// most plugins should use the const version of get_applied_operations
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const vector<optional< operation_history_object > >& get_applied_operations()const;
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// the account_history plugin uses the non-const version. When it decides to track an
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// operation and assigns an operation_id to it, it will store that id into the operation
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// history object so other plugins that evaluate later can reference it.
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vector<optional< operation_history_object > >& get_applied_operations();
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// the bookie plugin depends on change notifications that are skipped during normal replays
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void force_slow_replays();
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string to_pretty_string( const asset& a )const;
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/**
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* This signal is emitted after all operations and virtual operation for a
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* block have been applied but before the get_applied_operations() are cleared.
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*
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* You may not yield from this callback because the blockchain is holding
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* the write lock and may be in an "inconstant state" until after it is
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* released.
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*/
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fc::signal<void(const signed_block&)> applied_block;
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/**
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* This signal is emitted any time a new transaction is added to the pending
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* block state.
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*/
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fc::signal<void(const signed_transaction&)> on_pending_transaction;
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/**
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* Emitted After a block has been applied and committed. The callback
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* should not yield and should execute quickly.
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*/
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fc::signal<void(const vector<object_id_type>&, const flat_set<account_id_type>&)> new_objects;
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/**
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* Emitted After a block has been applied and committed. The callback
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* should not yield and should execute quickly.
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*/
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fc::signal<void(const vector<object_id_type>&, const flat_set<account_id_type>&)> changed_objects;
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/** this signal is emitted any time an object is removed and contains a
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* pointer to the last value of every object that was removed.
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*/
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fc::signal<void(const vector<object_id_type>&, const vector<const object*>&, const flat_set<account_id_type>&)> removed_objects;
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//////////////////// db_witness_schedule.cpp ////////////////////
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/**
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* @brief Get the witness scheduled for block production in a slot.
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*
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* slot_num always corresponds to a time in the future.
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*
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* If slot_num == 1, returns the next scheduled witness.
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* If slot_num == 2, returns the next scheduled witness after
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* 1 block gap.
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*
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* Use the get_slot_time() and get_slot_at_time() functions
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* to convert between slot_num and timestamp.
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*
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* Passing slot_num == 0 returns GRAPHENE_NULL_WITNESS
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*/
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witness_id_type get_scheduled_witness(uint32_t slot_num)const;
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/**
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* Get the time at which the given slot occurs.
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*
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* If slot_num == 0, return time_point_sec().
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*
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* If slot_num == N for N > 0, return the Nth next
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* block-interval-aligned time greater than head_block_time().
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*/
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fc::time_point_sec get_slot_time(uint32_t slot_num)const;
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/**
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* Get the last slot which occurs AT or BEFORE the given time.
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*
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* The return value is the greatest value N such that
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* get_slot_time( N ) <= when.
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*
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* If no such N exists, return 0.
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*/
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uint32_t get_slot_at_time(fc::time_point_sec when)const;
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vector<witness_id_type> get_near_witness_schedule()const;
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void update_witness_schedule();
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void update_witness_schedule(const signed_block& next_block);
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//////////////////// db_getter.cpp ////////////////////
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const chain_id_type& get_chain_id()const;
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const asset_object& get_core_asset()const;
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const chain_property_object& get_chain_properties()const;
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const global_property_object& get_global_properties()const;
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const dynamic_global_property_object& get_dynamic_global_properties()const;
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const node_property_object& get_node_properties()const;
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const fee_schedule& current_fee_schedule()const;
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uint64_t get_random_bits( uint64_t bound );
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time_point_sec head_block_time()const;
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uint32_t head_block_num()const;
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block_id_type head_block_id()const;
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witness_id_type head_block_witness()const;
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decltype( chain_parameters::block_interval ) block_interval( )const;
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node_property_object& node_properties();
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uint32_t last_non_undoable_block_num() const;
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//////////////////// db_init.cpp ////////////////////
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void initialize_evaluators();
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/// Reset the object graph in-memory
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void initialize_indexes();
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void init_genesis(const genesis_state_type& genesis_state = genesis_state_type());
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template<typename EvaluatorType>
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void register_evaluator()
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{
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_operation_evaluators[
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operation::tag<typename EvaluatorType::operation_type>::value].reset( new op_evaluator_impl<EvaluatorType>() );
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}
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//////////////////// db_balance.cpp ////////////////////
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/**
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* @brief Retrieve a particular account's balance in a given asset
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* @param owner Account whose balance should be retrieved
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* @param asset_id ID of the asset to get balance in
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* @return owner's balance in asset
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*/
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asset get_balance(account_id_type owner, asset_id_type asset_id)const;
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/// This is an overloaded method.
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asset get_balance(const account_object& owner, const asset_object& asset_obj)const;
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/**
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* @brief Adjust a particular account's balance in a given asset by a delta
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* @param account ID of account whose balance should be adjusted
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* @param delta Asset ID and amount to adjust balance by
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*/
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void adjust_balance(account_id_type account, asset delta);
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/**
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* @brief Helper to make lazy deposit to CDD VBO.
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*
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* If the given optional VBID is not valid(),
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* or it does not have a CDD vesting policy,
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* or the owner / vesting_seconds of the policy
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* does not match the parameter, then credit amount
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* to newly created VBID and return it.
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*
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* Otherwise, credit amount to ovbid.
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*
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* @return ID of newly created VBO, but only if VBO was created.
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*/
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optional< vesting_balance_id_type > deposit_lazy_vesting(
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const optional< vesting_balance_id_type >& ovbid,
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share_type amount,
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uint32_t req_vesting_seconds,
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account_id_type req_owner,
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bool require_vesting );
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// helper to handle cashback rewards
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void deposit_cashback(const account_object& acct, share_type amount, bool require_vesting = true);
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// helper to handle witness pay
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void deposit_witness_pay(const witness_object& wit, share_type amount);
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//////////////////// db_debug.cpp ////////////////////
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void debug_dump();
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void apply_debug_updates();
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void debug_update( const fc::variant_object& update );
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//////////////////// db_market.cpp ////////////////////
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/// @{ @group Market Helpers
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void globally_settle_asset( const asset_object& bitasset, const price& settle_price );
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void cancel_order(const force_settlement_object& order, bool create_virtual_op = true);
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void cancel_order(const limit_order_object& order, bool create_virtual_op = true);
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/**
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* @brief Process a new limit order through the markets
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* @param order The new order to process
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* @return true if order was completely filled; false otherwise
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*
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* This function takes a new limit order, and runs the markets attempting to match it with existing orders
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* already on the books.
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*/
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bool apply_order(const limit_order_object& new_order_object, bool allow_black_swan = true);
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/**
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* Matches the two orders,
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*
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* @return a bit field indicating which orders were filled (and thus removed)
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*
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* 0 - no orders were matched
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* 1 - bid was filled
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* 2 - ask was filled
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* 3 - both were filled
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*/
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///@{
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template<typename OrderType>
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int match( const limit_order_object& bid, const OrderType& ask, const price& match_price );
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int match( const limit_order_object& bid, const limit_order_object& ask, const price& trade_price );
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/// @return the amount of asset settled
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asset match(const call_order_object& call,
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const force_settlement_object& settle,
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const price& match_price,
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asset max_settlement);
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///@}
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//////////////////// db_bet.cpp ////////////////////
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/// @{ @group Betting Market Helpers
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void cancel_bet(const bet_object& bet, bool create_virtual_op = true);
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void cancel_all_unmatched_bets_on_betting_market(const betting_market_object& betting_market);
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void cancel_all_unmatched_bets_on_betting_market_group(const betting_market_group_object& betting_market_group);
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void validate_betting_market_group_resolutions(const betting_market_group_object& betting_market_group,
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const std::map<betting_market_id_type, betting_market_resolution_type>& resolutions);
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void resolve_betting_market_group(const betting_market_group_object& betting_market_group,
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const std::map<betting_market_id_type, betting_market_resolution_type>& resolutions);
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void settle_betting_market_group(const betting_market_group_object& betting_market_group);
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/**
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* @brief Process a new bet
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* @param new_bet_object The new bet to process
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* @return true if order was completely filled; false otherwise
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*
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* This function takes a new bet and attempts to match it with existing
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* bets already on the books.
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*/
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bool place_bet(const bet_object& new_bet_object);
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///@}
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/**
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* @return true if the order was completely filled and thus freed.
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*/
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bool fill_order( const limit_order_object& order, const asset& pays, const asset& receives, bool cull_if_small );
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bool fill_order( const call_order_object& order, const asset& pays, const asset& receives );
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bool fill_order( const force_settlement_object& settle, const asset& pays, const asset& receives );
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bool check_call_orders( const asset_object& mia, bool enable_black_swan = true );
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// helpers to fill_order
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void pay_order( const account_object& receiver, const asset& receives, const asset& pays );
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asset calculate_market_fee(const asset_object& recv_asset, const asset& trade_amount);
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asset pay_market_fees( const asset_object& recv_asset, const asset& receives );
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///@}
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/**
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* This method validates transactions without adding it to the pending state.
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* @return true if the transaction would validate
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*/
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processed_transaction validate_transaction( const signed_transaction& trx );
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/** when popping a block, the transactions that were removed get cached here so they
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* can be reapplied at the proper time */
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std::deque< signed_transaction > _popped_tx;
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/**
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* @}
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*/
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protected:
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//Mark pop_undo() as protected -- we do not want outside calling pop_undo(); it should call pop_block() instead
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void pop_undo() { object_database::pop_undo(); }
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void notify_changed_objects();
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private:
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optional<undo_database::session> _pending_tx_session;
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vector< unique_ptr<op_evaluator> > _operation_evaluators;
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template<class Index>
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vector<std::reference_wrapper<const typename Index::object_type>> sort_votable_objects(size_t count)const;
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//////////////////// db_block.cpp ////////////////////
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public:
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// these were formerly private, but they have a fairly well-defined API, so let's make them public
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void apply_block( const signed_block& next_block, uint32_t skip = skip_nothing );
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processed_transaction apply_transaction( const signed_transaction& trx, uint32_t skip = skip_nothing );
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operation_result apply_operation( transaction_evaluation_state& eval_state, const operation& op );
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private:
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void _apply_block( const signed_block& next_block );
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processed_transaction _apply_transaction( const signed_transaction& trx );
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///Steps involved in applying a new block
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///@{
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const witness_object& validate_block_header( uint32_t skip, const signed_block& next_block )const;
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const witness_object& _validate_block_header( const signed_block& next_block )const;
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void create_block_summary(const signed_block& next_block);
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//////////////////// db_update.cpp ////////////////////
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void update_global_dynamic_data( const signed_block& b );
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void update_signing_witness(const witness_object& signing_witness, const signed_block& new_block);
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void update_last_irreversible_block();
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void clear_expired_transactions();
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void place_delayed_bets();
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void clear_expired_proposals();
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void clear_expired_orders();
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void update_expired_feeds();
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void update_maintenance_flag( bool new_maintenance_flag );
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void update_withdraw_permissions();
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void update_tournaments();
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void update_betting_markets(fc::time_point_sec current_block_time);
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bool check_for_blackswan( const asset_object& mia, bool enable_black_swan = true );
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///Steps performed only at maintenance intervals
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///@{
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//////////////////// db_maint.cpp ////////////////////
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void initialize_budget_record( fc::time_point_sec now, budget_record& rec )const;
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void process_budget();
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void pay_workers( share_type& budget );
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void perform_chain_maintenance(const signed_block& next_block, const global_property_object& global_props);
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void update_active_witnesses();
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void update_active_committee_members();
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void update_worker_votes();
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template<class... Types>
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void perform_account_maintenance(std::tuple<Types...> helpers);
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///@}
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///@}
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vector< processed_transaction > _pending_tx;
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fork_database _fork_db;
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/**
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* Note: we can probably store blocks by block num rather than
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* block id because after the undo window is past the block ID
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* is no longer relevant and its number is irreversible.
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*
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* During the "fork window" we can cache blocks in memory
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* until the fork is resolved. This should make maintaining
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* the fork tree relatively simple.
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*/
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block_database _block_id_to_block;
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/**
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* Contains the set of ops that are in the process of being applied from
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* the current block. It contains real and virtual operations in the
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* order they occur and is cleared after the applied_block signal is
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* emited.
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*/
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vector<optional<operation_history_object> > _applied_ops;
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uint32_t _current_block_num = 0;
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uint16_t _current_trx_in_block = 0;
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uint16_t _current_op_in_trx = 0;
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uint16_t _current_virtual_op = 0;
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vector<uint64_t> _vote_tally_buffer;
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vector<uint64_t> _witness_count_histogram_buffer;
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vector<uint64_t> _committee_count_histogram_buffer;
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uint64_t _total_voting_stake;
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flat_map<uint32_t,block_id_type> _checkpoints;
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node_property_object _node_property_object;
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fc::hash_ctr_rng<secret_hash_type, 20> _random_number_generator;
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bool _slow_replays = false;
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};
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namespace detail
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{
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template<int... Is>
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struct seq { };
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template<int N, int... Is>
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struct gen_seq : gen_seq<N - 1, N - 1, Is...> { };
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template<int... Is>
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struct gen_seq<0, Is...> : seq<Is...> { };
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template<typename T, int... Is>
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void for_each(T&& t, const account_object& a, seq<Is...>)
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|
{
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auto l = { (std::get<Is>(t)(a), 0)... };
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|
(void)l;
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|
}
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|
}
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} }
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