222 lines
12 KiB
C++
222 lines
12 KiB
C++
#include <graphene/chain/protocol/tournament.hpp>
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#include <graphene/chain/tournament_object.hpp>
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#include <graphene/chain/game_object.hpp>
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#include <graphene/chain/tournament_evaluator.hpp>
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#include <graphene/chain/database.hpp>
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#include <graphene/chain/exceptions.hpp>
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#include <graphene/chain/hardfork.hpp>
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#include <graphene/chain/is_authorized_asset.hpp>
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namespace graphene { namespace chain {
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void_result tournament_create_evaluator::do_evaluate( const tournament_create_operation& op )
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{ try {
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database& d = db();
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FC_ASSERT(op.options.registration_deadline >= d.head_block_time(), "Registration deadline has already passed");
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const fc::time_point_sec maximum_registration_deadline = d.head_block_time() + d.get_global_properties().parameters.maximum_registration_deadline;
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FC_ASSERT(op.options.registration_deadline <= maximum_registration_deadline,
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"Registration deadline must be before ${maximum_registration_deadline}",
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("maximum_registration_deadline", maximum_registration_deadline));
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FC_ASSERT(op.options.buy_in.amount >= 0, "Tournament buy-in may not be negative");
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FC_ASSERT(op.options.number_of_players > 1, "If you're going to play with yourself, do it off-chain");
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const uint32_t maximum_players_in_tournament = d.get_global_properties().parameters.maximum_players_in_tournament;
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FC_ASSERT(op.options.number_of_players <= maximum_players_in_tournament,
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"Tournaments may not have more than ${maximum_players_in_tournament} players",
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("maximum_players_in_tournament", maximum_players_in_tournament));
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FC_ASSERT(op.options.whitelist.empty() ||
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op.options.whitelist.size() >= op.options.number_of_players,
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"Whitelist must allow enough players to fill the tournament");
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const uint32_t maximum_tournament_whitelist_length = d.get_global_properties().parameters.maximum_tournament_whitelist_length;
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FC_ASSERT(op.options.whitelist.size() < maximum_tournament_whitelist_length,
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"Whitelist must not be longer than ${maximum_tournament_whitelist_length}",
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("maximum_tournament_whitelist_length", maximum_tournament_whitelist_length));
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if (op.options.start_time)
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{
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FC_ASSERT(!op.options.start_delay, "Cannot specify both a fixed start time and a delay");
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FC_ASSERT(*op.options.start_time >= op.options.registration_deadline,
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"Cannot start before registration deadline expires");
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const uint32_t maximum_start_time_in_future = d.get_global_properties().parameters.maximum_tournament_start_time_in_future;
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FC_ASSERT((*op.options.start_time - d.head_block_time()).to_seconds() <= maximum_start_time_in_future,
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"Start time is too far in the future");
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}
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else if (op.options.start_delay)
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{
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FC_ASSERT(!op.options.start_time, "Cannot specify both a fixed start time and a delay");
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const uint32_t maximum_start_delay = d.get_global_properties().parameters.maximum_tournament_start_delay;
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FC_ASSERT(*op.options.start_delay < maximum_start_delay,
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"Start delay is too long");
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}
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else
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FC_THROW("Must specify either a fixed start time or a delay");
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const uint32_t maximum_tournament_number_of_wins = d.get_global_properties().parameters.maximum_tournament_number_of_wins;
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FC_ASSERT(op.options.number_of_wins > 0);
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FC_ASSERT(op.options.number_of_wins <= maximum_tournament_number_of_wins,
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"Matches may not require more than ${number_of_wins} wins",
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("number_of_wins", maximum_tournament_number_of_wins));
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// round_delay constraints
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const uint32_t minimum_round_delay = d.get_global_properties().parameters.min_round_delay;
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FC_ASSERT(op.options.round_delay >= minimum_round_delay,
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"Delay between games must not be less then ${min}",
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("min", minimum_round_delay));
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const uint32_t maximum_round_delay = d.get_global_properties().parameters.max_round_delay;
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FC_ASSERT(op.options.round_delay <= maximum_round_delay,
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"Delay between games must not be greater then ${max}",
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("max", maximum_round_delay));
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const rock_paper_scissors_game_options& game_options = op.options.game_options.get<rock_paper_scissors_game_options>();
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// time_per_commit_move constraints
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const uint32_t minimum_time_per_commit_move = d.get_global_properties().parameters.min_time_per_commit_move;
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FC_ASSERT(game_options.time_per_commit_move >= minimum_time_per_commit_move,
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"Time to commit the next move must not be less than ${min}",
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("min", minimum_time_per_commit_move));
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const uint32_t maximum_time_per_commit_move = d.get_global_properties().parameters.max_time_per_commit_move;
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FC_ASSERT(game_options.time_per_commit_move <= maximum_time_per_commit_move,
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"Time to commit the next move must not be greater than ${max}",
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("max", maximum_time_per_commit_move));
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// time_per_commit_reveal constraints
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const uint32_t minimum_time_per_reveal_move = d.get_global_properties().parameters.min_time_per_reveal_move;
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FC_ASSERT(game_options.time_per_reveal_move >= minimum_time_per_reveal_move,
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"Time to reveal the move must not be less than ${min}",
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("min", minimum_time_per_reveal_move));
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const uint32_t maximum_time_per_reveal_move = d.get_global_properties().parameters.max_time_per_reveal_move;
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FC_ASSERT(game_options.time_per_reveal_move <= maximum_time_per_reveal_move,
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"Time to reveal the move must not be greater than ${max}",
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("max", maximum_time_per_reveal_move));
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return void_result();
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} FC_CAPTURE_AND_RETHROW( (op) ) }
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object_id_type tournament_create_evaluator::do_apply( const tournament_create_operation& op )
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{ try {
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const tournament_details_object& tournament_details =
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db().create<tournament_details_object>( [&]( tournament_details_object& a ) {
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});
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const tournament_object& new_tournament =
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db().create<tournament_object>( [&]( tournament_object& t ) {
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t.options = op.options;
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t.creator = op.creator;
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t.tournament_details_id = tournament_details.id;
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});
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// TODO: look up how to do this in the initial create
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db().modify(tournament_details, [&]( tournament_details_object& a ) {
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a.tournament_id = new_tournament.id;
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});
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fc_ilog(fc::logger::get("tournament"),
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"Created tournament ${id} with details id ${details_id}",
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("id", new_tournament.id)("details_id", tournament_details.id));
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return new_tournament.id;
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} FC_CAPTURE_AND_RETHROW( (op) ) }
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void_result tournament_join_evaluator::do_evaluate( const tournament_join_operation& op )
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{ try {
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const database& d = db();
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_tournament_obj = &op.tournament_id(d);
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fc_ilog(fc::logger::get("tournament"), "details_id = ${id}",("id", _tournament_obj->tournament_details_id));
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_tournament_details_obj = &_tournament_obj->tournament_details_id(d);
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_payer_account = &op.payer_account_id(d);
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//const account_object& player_account = op.player_account_id(d);
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_buy_in_asset_type = &op.buy_in.asset_id(d);
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FC_ASSERT(_tournament_obj->get_state() == tournament_state::accepting_registrations);
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FC_ASSERT(_tournament_details_obj->registered_players.size() < _tournament_obj->options.number_of_players,
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"Tournament is already full");
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FC_ASSERT(d.head_block_time() <= _tournament_obj->options.registration_deadline,
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"Registration deadline has already passed");
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FC_ASSERT(_tournament_obj->options.whitelist.empty() ||
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_tournament_obj->options.whitelist.find(op.player_account_id) != _tournament_obj->options.whitelist.end(),
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"Player is not on the whitelist for this tournament");
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FC_ASSERT(_tournament_details_obj->registered_players.find(op.player_account_id) == _tournament_details_obj->registered_players.end(),
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"Player is already registered for this tournament");
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FC_ASSERT(op.buy_in == _tournament_obj->options.buy_in, "Buy-in is incorrect");
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GRAPHENE_ASSERT(!_buy_in_asset_type->is_transfer_restricted(),
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transfer_restricted_transfer_asset,
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"Asset {asset} has transfer_restricted flag enabled",
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("asset", op.buy_in.asset_id));
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GRAPHENE_ASSERT(is_authorized_asset(d, *_payer_account, *_buy_in_asset_type),
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transfer_from_account_not_whitelisted,
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"payer account ${payer} is not whitelisted for asset ${asset}",
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("payer", op.payer_account_id)
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("asset", op.buy_in.asset_id));
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bool sufficient_balance = d.get_balance(*_payer_account, *_buy_in_asset_type).amount >= op.buy_in.amount;
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FC_ASSERT(sufficient_balance,
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"Insufficient Balance: paying account '${payer}' has insufficient balance to pay buy-in of ${buy_in} (balance is ${balance})",
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("payer", _payer_account->name)
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("buy_in", d.to_pretty_string(op.buy_in))
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("balance",d.to_pretty_string(d.get_balance(*_payer_account, *_buy_in_asset_type))));
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return void_result();
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} FC_CAPTURE_AND_RETHROW( (op) ) }
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void_result tournament_join_evaluator::do_apply( const tournament_join_operation& op )
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{ try {
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db().modify(*_tournament_obj, [&](tournament_object& tournament_obj){
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tournament_obj.on_player_registered(db(), op.payer_account_id, op.player_account_id);
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});
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return void_result();
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} FC_CAPTURE_AND_RETHROW( (op) ) }
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void_result tournament_leave_evaluator::do_evaluate( const tournament_leave_operation& op )
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{
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try {
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const database& d = db();
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_tournament_obj = &op.tournament_id(d);
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fc_ilog(fc::logger::get("tournament"), "details_id = ${id}",("id", _tournament_obj->tournament_details_id));
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_tournament_details_obj = &_tournament_obj->tournament_details_id(d);
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FC_ASSERT(_tournament_details_obj->registered_players.find(op.player_account_id) != _tournament_details_obj->registered_players.end(),
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"Player is not registered for this tournament");
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//FC_ASSERT(_tournament_details_obj->payers.find(op.payer_account_id) != _tournament_details_obj->payers.end(),
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// "Payer is not registered for this tournament");
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FC_ASSERT(_tournament_obj->get_state() == tournament_state::accepting_registrations ||
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_tournament_obj->get_state() == tournament_state::awaiting_start);
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FC_ASSERT(d.head_block_time() <= _tournament_obj->options.registration_deadline,
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"Registration deadline has already passed");
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return void_result();
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} FC_CAPTURE_AND_RETHROW( (op) ) }
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void_result tournament_leave_evaluator::do_apply( const tournament_leave_operation& op )
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{ try {
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#if 1
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db().modify(*_tournament_obj, [&](tournament_object& tournament_obj){
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tournament_obj.on_player_unregistered(db(), op.payer_account_id, op.player_account_id);
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});
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#endif
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return void_result();
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} FC_CAPTURE_AND_RETHROW( (op) ) }
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void_result game_move_evaluator::do_evaluate( const game_move_operation& o )
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{ try {
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const database& d = db();
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_game_obj = &o.game_id(d);
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_game_obj->evaluate_move_operation(d, o);
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return void_result();
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} FC_CAPTURE_AND_RETHROW( (o) ) }
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void_result game_move_evaluator::do_apply( const game_move_operation& o )
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{ try {
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db().modify(*_game_obj, [&](game_object& game_obj){
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game_obj.on_move(db(), o);
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});
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return void_result();
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} FC_CAPTURE_AND_RETHROW( (o) ) }
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} }
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