peerplays_migrated/tests/tournament/tournament_tests.cpp
2016-11-18 19:51:38 +01:00

756 lines
35 KiB
C++

/*
* Copyright (c) 2015 Cryptonomex, Inc., and contributors.
*
* The MIT License
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <boost/test/unit_test.hpp>
#include <fc/crypto/openssl.hpp>
#include <openssl/rand.h>
#include <graphene/chain/tournament_object.hpp>
#include <graphene/chain/match_object.hpp>
#include <graphene/chain/game_object.hpp>
#include "../common/database_fixture.hpp"
#include <graphene/utilities/tempdir.hpp>
using namespace graphene::chain;
// defined if "bye" matches fix available
#define BYE_MATCHES_FIXED
BOOST_AUTO_TEST_SUITE(tournament_tests)
// class performing operations necessary for creating tournaments,
// having players join the tournaments and playing tournaments to completion.
class tournaments_helper
{
public:
tournaments_helper(database_fixture& df) : df(df)
{
assets.insert(asset_id_type());
players.insert(TOURNAMENT_RAKE_FEE_ACCOUNT_ID);
}
const std::set<tournament_id_type>& list_tournaments()
{
return tournaments;
}
std::map<account_id_type, std::map<asset_id_type, share_type>> list_players_balances()
{
std::map<account_id_type, std::map<asset_id_type, share_type>> result;
for (account_id_type player_id: players)
{
for( asset_id_type asset_id: assets)
{
asset a = df.db.get_balance(player_id, asset_id);
result[player_id][a.asset_id] = a.amount;
}
}
return result;
}
std::map<account_id_type, std::map<asset_id_type, share_type>> get_players_fees()
{
return players_fees;
}
void reset_players_fees()
{
for (account_id_type player_id: players)
{
for( asset_id_type asset_id: assets)
{
players_fees[player_id][asset_id] = 0;
}
}
}
const tournament_id_type create_tournament (const account_id_type& creator,
const fc::ecc::private_key& sig_priv_key,
asset buy_in,
uint32_t number_of_players = 2,
uint32_t time_per_commit_move = 3,
uint32_t time_per_reveal_move = 1,
uint32_t number_of_wins = 3,
uint32_t start_delay = 3,
uint32_t round_delay = 3,
bool insurance_enabled = false
)
{
if (current_tournament_idx.valid())
current_tournament_idx = *current_tournament_idx + 1;
else
current_tournament_idx = 0;
graphene::chain::database& db = df.db;
const chain_parameters& params = db.get_global_properties().parameters;
signed_transaction trx;
tournament_options options;
tournament_create_operation op;
rock_paper_scissors_game_options& game_options = options.game_options.get<rock_paper_scissors_game_options>();
game_options.number_of_gestures = 3;
game_options.time_per_commit_move = time_per_commit_move;
game_options.time_per_reveal_move = time_per_reveal_move;
game_options.insurance_enabled = insurance_enabled;
options.registration_deadline = db.head_block_time() + fc::hours(1 + *current_tournament_idx);
options.buy_in = buy_in;
options.number_of_players = number_of_players;
options.start_delay = start_delay;
options.round_delay = round_delay;
options.number_of_wins = number_of_wins;
op.creator = creator;
op.options = options;
trx.operations = {op};
for( auto& op : trx.operations )
db.current_fee_schedule().set_fee(op);
trx.validate();
trx.set_expiration(db.head_block_time() + fc::seconds( params.block_interval * (params.maintenance_skip_slots + 1) * 3));
df.sign(trx, sig_priv_key);
PUSH_TX(db, trx);
tournament_id_type tournament_id = tournament_id_type(*current_tournament_idx);
tournaments.insert(tournament_id);
return tournament_id;
}
void join_tournament(const tournament_id_type & tournament_id,
const account_id_type& player_id,
const account_id_type& payer_id,
const fc::ecc::private_key& sig_priv_key,
asset buy_in
)
{
graphene::chain::database& db = df.db;
const chain_parameters& params = db.get_global_properties().parameters;
signed_transaction tx;
tournament_join_operation op;
op.payer_account_id = payer_id;
op.buy_in = buy_in;
op.player_account_id = player_id;
op.tournament_id = tournament_id;
tx.operations = {op};
for( auto& op : tx.operations )
db.current_fee_schedule().set_fee(op);
tx.validate();
tx.set_expiration(db.head_block_time() + fc::seconds( params.block_interval * (params.maintenance_skip_slots + 1) * 3));
df.sign(tx, sig_priv_key);
PUSH_TX(db, tx);
players.insert(player_id);
players_keys[player_id] = sig_priv_key;
}
// stolen from cli_wallet
void rps_throw(const game_id_type& game_id,
const account_id_type& player_id,
rock_paper_scissors_gesture gesture,
const fc::ecc::private_key& sig_priv_key
)
{
graphene::chain::database& db = df.db;
const chain_parameters& params = db.get_global_properties().parameters;
// check whether the gesture is appropriate for the game we're playing
game_object game_obj = game_id(db);
match_object match_obj = game_obj.match_id(db);
tournament_object tournament_obj = match_obj.tournament_id(db);
rock_paper_scissors_game_options game_options = tournament_obj.options.game_options.get<rock_paper_scissors_game_options>();
assert((int)gesture < game_options.number_of_gestures);
account_object player_account_obj = player_id(db);
// construct the complete throw, the commit, and reveal
rock_paper_scissors_throw full_throw;
rand_bytes((char*)&full_throw.nonce1, sizeof(full_throw.nonce1));
rand_bytes((char*)&full_throw.nonce2, sizeof(full_throw.nonce2));
full_throw.gesture = gesture;
rock_paper_scissors_throw_commit commit_throw;
commit_throw.nonce1 = full_throw.nonce1;
std::vector<char> full_throw_packed(fc::raw::pack(full_throw));
commit_throw.throw_hash = fc::sha256::hash(full_throw_packed.data(), full_throw_packed.size());
rock_paper_scissors_throw_reveal reveal_throw;
reveal_throw.nonce2 = full_throw.nonce2;
reveal_throw.gesture = full_throw.gesture;
// store off the reveal for applying after both players commit
committed_game_moves[commit_throw] = reveal_throw;
signed_transaction tx;
game_move_operation move_operation;
move_operation.game_id = game_id;
move_operation.player_account_id = player_account_obj.id;
move_operation.move = commit_throw;
tx.operations = {move_operation};
for( operation& op : tx.operations )
{
asset f = db.current_fee_schedule().set_fee(op);
players_fees[player_id][f.asset_id] -= f.amount;
}
tx.validate();
tx.set_expiration(db.head_block_time() + fc::seconds( params.block_interval * (params.maintenance_skip_slots + 1) * 3));
df.sign(tx, sig_priv_key);
PUSH_TX(db, tx);
}
// spaghetti programming
// walking through all tournaments, matches and games and throwing random moves
void play_games()
{
graphene::chain::database& db = df.db;
const chain_parameters& params = db.get_global_properties().parameters;
for(const auto& tournament_id: tournaments)
{
const tournament_object& tournament = tournament_id(db);
const tournament_details_object& tournament_details = tournament.tournament_details_id(db);
rock_paper_scissors_game_options game_options = tournament.options.game_options.get<rock_paper_scissors_game_options>();
for(const auto& match_id: tournament_details.matches)
{
const match_object& match = match_id(db);
for(const auto& game_id: match.games )
{
const game_object& game = game_id(db);
if (game.get_state() == game_state::expecting_commit_moves)
{
for(const auto& player_id: game.players)
{
if (players_keys.find(player_id) != players_keys.end())
{
rps_throw(game_id, player_id, (rock_paper_scissors_gesture) (std::rand() % game_options.number_of_gestures), players_keys[player_id]);
}
}
}
else if (game.get_state() == game_state::expecting_reveal_moves)
{
const rock_paper_scissors_game_details& rps_details = game.game_details.get<rock_paper_scissors_game_details>();
for (unsigned i = 0; i < 2; ++i)
{
if (rps_details.commit_moves.at(i) &&
!rps_details.reveal_moves.at(i))
{
const account_id_type& player_id = game.players[i];
if (players_keys.find(player_id) != players_keys.end())
{
{
auto iter = committed_game_moves.find(*rps_details.commit_moves.at(i));
if (iter != committed_game_moves.end())
{
const rock_paper_scissors_throw_reveal& reveal = iter->second;
game_move_operation move_operation;
move_operation.game_id = game.id;
move_operation.player_account_id = player_id;
move_operation.move = reveal;
signed_transaction tx;
tx.operations = {move_operation};
for( auto& op : tx.operations )
{
asset f = db.current_fee_schedule().set_fee(op);
players_fees[player_id][f.asset_id] -= f.amount;
}
tx.validate();
tx.set_expiration(db.head_block_time() + fc::seconds( params.block_interval * (params.maintenance_skip_slots + 1) * 3));
df.sign(tx, players_keys[player_id]);
PUSH_TX(db, tx);
}
}
}
}
}
}
}
}
}
}
private:
database_fixture& df;
// index of last created tournament
fc::optional<uint64_t> current_tournament_idx;
// assets : core and maybe others
std::set<asset_id_type> assets;
// tournaments to be played
std::set<tournament_id_type> tournaments;
// all players registered in tournaments
std::set<account_id_type> players;
// players' private keys
std::map<account_id_type, fc::ecc::private_key> players_keys;
// total charges for moves made by every player
std::map<account_id_type, std::map<asset_id_type, share_type>> players_fees;
// store of commits and reveals
std::map<rock_paper_scissors_throw_commit, rock_paper_scissors_throw_reveal> committed_game_moves;
// taken from rand.cpp
void rand_bytes(char* buf, int count)
{
fc::init_openssl();
int result = RAND_bytes((unsigned char*)buf, count);
if (result != 1)
FC_THROW("Error calling OpenSSL's RAND_bytes(): ${code}", ("code", (uint32_t)ERR_get_error()));
}
};
// Test of basic functionality creating two tournamenst, joinig players,
// playing tournaments to completion, distributing prize.
// Can be used to test of "bye" matches handling if "bye" matches fix available.
// Number of players 2+1 4+1 8+1 ... seem to be most critical for handling of "bye" matches.
// Moves are generated automatically.
BOOST_FIXTURE_TEST_CASE( simple, database_fixture )
{
try
{
#ifdef BYE_MATCHES_FIXED
#define TEST1_NR_OF_PLAYERS_NUMBER 3
#define TEST2_NR_OF_PLAYERS_NUMBER 5
#else
#define TEST1_NR_OF_PLAYERS_NUMBER 2
#define TEST2_NR_OF_PLAYERS_NUMBER 4
#endif
BOOST_TEST_MESSAGE("Hello simple tournament test");
ACTORS((nathan)(alice)(bob)(carol)(dave)(ed)(frank)(george)(harry)(ike));
tournaments_helper tournament_helper(*this);
fc::ecc::private_key nathan_priv_key = fc::ecc::private_key::regenerate(fc::sha256::hash(string("nathan")));
BOOST_TEST_MESSAGE( "Giving folks some money" );
transfer(committee_account, nathan_id, asset(1000000000));
transfer(committee_account, alice_id, asset(2000000));
transfer(committee_account, bob_id, asset(3000000));
transfer(committee_account, carol_id, asset(4000000));
transfer(committee_account, dave_id, asset(5000000));
#if TEST2_NR_OF_PLAYERS_NUMBER > 4
transfer(committee_account, ed_id, asset(6000000));
#endif
#if TEST2_NR_OF_PLAYERS_NUMBER > 5
transfer(committee_account, frank_id, asset(7000000));
#endif
#if TEST2_NR_OF_PLAYERS_NUMBER > 6
transfer(committee_account, george_id, asset(8000000));
#endif
#if TEST2_NR_OF_PLAYERS_NUMBER > 7
transfer(committee_account, harry_id, asset(9000000));
#endif
#if TEST2_NR_OF_PLAYERS_NUMBER > 8
transfer(committee_account, ike_id, asset(1000000));
#endif
BOOST_TEST_MESSAGE( "Preparing nathan" );
upgrade_to_lifetime_member(nathan);
BOOST_CHECK(nathan.is_lifetime_member());
uint16_t tournaments_to_complete = 0;
asset buy_in = asset(12000);
tournament_id_type tournament_id;
BOOST_TEST_MESSAGE( "Preparing a tournament" );
tournament_id = tournament_helper.create_tournament (nathan_id, nathan_priv_key, buy_in, TEST1_NR_OF_PLAYERS_NUMBER);
BOOST_REQUIRE(tournament_id == tournament_id_type());
tournament_helper.join_tournament(tournament_id, alice_id, alice_id, fc::ecc::private_key::regenerate(fc::sha256::hash(string("alice"))), buy_in);
tournament_helper.join_tournament(tournament_id, bob_id, bob_id, fc::ecc::private_key::regenerate(fc::sha256::hash(string("bob"))), buy_in);
#if TEST1_NR_OF_PLAYERS_NUMBER > 2
tournament_helper.join_tournament(tournament_id, carol_id, carol_id, fc::ecc::private_key::regenerate(fc::sha256::hash(string("carol"))), buy_in);
#endif
++tournaments_to_complete;
BOOST_TEST_MESSAGE( "Preparing another one" );
buy_in = asset(13000);
tournament_id = tournament_helper.create_tournament (nathan_id, nathan_priv_key, buy_in, TEST2_NR_OF_PLAYERS_NUMBER);
BOOST_REQUIRE(tournament_id == tournament_id_type(1));
tournament_helper.join_tournament(tournament_id, alice_id, alice_id, fc::ecc::private_key::regenerate(fc::sha256::hash(string("alice"))), buy_in);
tournament_helper.join_tournament(tournament_id, bob_id, bob_id, fc::ecc::private_key::regenerate(fc::sha256::hash(string("bob"))), buy_in);
tournament_helper.join_tournament(tournament_id, carol_id, carol_id, fc::ecc::private_key::regenerate(fc::sha256::hash(string("carol"))), buy_in);
tournament_helper.join_tournament(tournament_id, dave_id, dave_id, fc::ecc::private_key::regenerate(fc::sha256::hash(string("dave"))), buy_in);
#if TEST2_NR_OF_PLAYERS_NUMBER > 4
tournament_helper.join_tournament(tournament_id, ed_id, ed_id, fc::ecc::private_key::regenerate(fc::sha256::hash(string("ed"))), buy_in);
#endif
#if TEST2_NR_OF_PLAYERS_NUMBER > 5
tournament_helper.join_tournament(tournament_id, frank_id, frank_id, fc::ecc::private_key::regenerate(fc::sha256::hash(string("frank"))), buy_in);
#endif
#if TEST2_NR_OF_PLAYERS_NUMBER > 6
tournament_helper.join_tournament(tournament_id, george_id, george_id, fc::ecc::private_key::regenerate(fc::sha256::hash(string("george"))), buy_in);
#endif
#if TEST2_NR_OF_PLAYERS_NUMBER > 7
tournament_helper.join_tournament(tournament_id, harry_id, harry_id, fc::ecc::private_key::regenerate(fc::sha256::hash(string("harry"))), buy_in);
#endif
#if TEST2_NR_OF_PLAYERS_NUMBER > 8
tournament_helper.join_tournament(tournament_id, ike_id, ike_id, fc::ecc::private_key::regenerate(fc::sha256::hash(string("ike"))), buy_in);
#endif
++tournaments_to_complete;
auto abc = [&] (string s)
{
#if 0
wlog(s);
auto a = db.get_balance(alice_id, asset_id_type()); wdump(("# alice's balance") (a));
auto b = db.get_balance(bob_id, asset_id_type()); wdump(("# bob's balance") (b));
auto c = db.get_balance(carol_id, asset_id_type()); wdump(("# carol's balance") (c));
auto d = db.get_balance(dave_id, asset_id_type()); wdump(("# dave's balance") (d));
#if TEST2_NR_OF_PLAYERS_NUMBER > 4
auto e = db.get_balance(ed_id, asset_id_type()); wdump(("# ed's balance") (e));
#endif
#if TEST2_NR_OF_PLAYERS_NUMBER > 5
auto f = db.get_balance(frank_id, asset_id_type()); wdump(("# frank's balance") (f));
#endif
#if TEST2_NR_OF_PLAYERS_NUMBER > 6
auto g = db.get_balance(george_id, asset_id_type()); wdump(("# george's balance") (g));
#endif
#if TEST2_NR_OF_PLAYERS_NUMBER > 7
auto h = db.get_balance(harry_id, asset_id_type()); wdump(("# harry's balance") (f));
#endif
#if TEST2_NR_OF_PLAYERS_NUMBER > 8
auto i = db.get_balance(ike_id, asset_id_type()); wdump(("# ike's balance") (i));
#endif
auto n = db.get_balance(nathan_id, asset_id_type()); wdump(("# nathan's balance") (n));
auto r = db.get_balance(TOURNAMENT_RAKE_FEE_ACCOUNT_ID, asset_id_type()); wdump(("# rake's balance") (r));
#endif
};
#if 0
// trying to randomize automatic moves ?
auto n = std::rand() % 100;
for(int i = 0; i < n ; ++i)
db.get_random_bits(3);
#endif
abc("@ tournament awaiting start");
BOOST_TEST_MESSAGE( "Generating blocks, waiting for tournaments' completion");
generate_block();
abc("@ after first generated block");
std::set<tournament_id_type> tournaments = tournament_helper.list_tournaments();
std::map<account_id_type, std::map<asset_id_type, share_type>> players_balances = tournament_helper.list_players_balances();
uint16_t rake_fee_percentage = db.get_global_properties().parameters.rake_fee_percentage;
while(tournaments_to_complete > 0)
{
for(const auto& tournament_id: tournaments)
{
const tournament_object& tournament = tournament_id(db);
if (tournament.get_state() == tournament_state::concluded) {
const tournament_details_object& tournament_details = tournament.tournament_details_id(db);
const match_object& final_match = (tournament_details.matches[tournament_details.matches.size() - 1])(db);
assert(final_match.match_winners.size() == 1);
const account_id_type& winner_id = *final_match.match_winners.begin();
const account_object winner = winner_id(db);
BOOST_TEST_MESSAGE( "The winner is " + winner.name );
share_type rake_amount = (fc::uint128_t(tournament.prize_pool.value) * rake_fee_percentage / GRAPHENE_1_PERCENT / 100).to_uint64();
players_balances[TOURNAMENT_RAKE_FEE_ACCOUNT_ID][tournament.options.buy_in.asset_id] += rake_amount;
players_balances[winner_id][tournament.options.buy_in.asset_id] += tournament.prize_pool - rake_amount;
tournaments.erase(tournament_id);
--tournaments_to_complete;
break;
}
}
generate_block();
sleep(1);
}
abc("@ tournament concluded");
// checking if prizes were distributed correctly
BOOST_CHECK(tournaments.size() == 0);
std::map<account_id_type, std::map<asset_id_type, share_type>> last_players_balances = tournament_helper.list_players_balances();
for (auto a: last_players_balances)
{
BOOST_TEST_MESSAGE( "Checking " + a.first(db).name + "'s balance " + std::to_string((uint64_t)(a.second[asset_id_type()].value)) );
BOOST_CHECK(a.second[asset_id_type()] == players_balances[a.first][asset_id_type()]);
}
BOOST_TEST_MESSAGE("Bye simple tournament test\n");
}
catch (fc::exception& e)
{
edump((e.to_detail_string()));
throw;
}
}
// Test of concurrently played tournaments having
// 2, 4, 8 ... 64 players randomly registered from global pool
// generates random moves,
// checks prizes distribution and fees calculation,
// no "bye" matches.
BOOST_FIXTURE_TEST_CASE( basic, database_fixture )
{
try
{
#define MIN_PLAYERS_NUMBER 2
#define MAX_PLAYERS_NUMBER 64
BOOST_TEST_MESSAGE("Hello basic tournament test");
ACTORS((nathan));
fc::ecc::private_key nathan_priv_key = fc::ecc::private_key::regenerate(fc::sha256::hash(string("nathan")));
transfer(committee_account, nathan_id, asset(1000000000));
upgrade_to_lifetime_member(nathan);
BOOST_CHECK(nathan.is_lifetime_member());
// creating random order of numbers of players joining tournaments
std::vector<unsigned> players;
for(unsigned i = MIN_PLAYERS_NUMBER; i <= MAX_PLAYERS_NUMBER; i*=2)
{
players.emplace_back(i);
}
for (unsigned i = players.size() - 1; i >= 1; --i)
{
if (std::rand() % 2 == 0) continue;
unsigned j = std::rand() % i;
std::swap(players[i], players[j]);
}
// creating a pool of actors
std::vector<std::tuple<std::string, account_id_type, fc::ecc::private_key>> actors;
for(unsigned i = 0; i < 3 * MAX_PLAYERS_NUMBER; ++i)
{
std::string name = "account" + std::to_string(i);
auto priv_key = generate_private_key(name);
const auto& account = create_account(name, priv_key.get_public_key());
actors.emplace_back(name, account.id, priv_key);
transfer(committee_account, account.id, asset((uint64_t)1000000000 * players.size() + 100000000 * (i+1)));
}
#if 0
enable_fees();
wdump((db.get_global_properties()));
#endif
// creating tournaments, registering players
tournaments_helper tournament_helper(*this);
for (unsigned i = 0; i < players.size(); ++i)
{
auto number_of_players = players[i];
BOOST_TEST_MESSAGE( "Preparing tournament #" + std::to_string(i) + " with " + std::to_string(number_of_players) + " players");
asset buy_in = asset(1000 * number_of_players + 100 * i);
tournament_id_type tournament_id;
tournament_id = tournament_helper.create_tournament (nathan_id, nathan_priv_key, buy_in, number_of_players, 30, 30);
for (unsigned j = 0; j < actors.size() && number_of_players > 0; ++j)
{
if (number_of_players < actors.size() - j && std::rand() % 2 == 0) continue;
auto a = actors[j];
--number_of_players;
tournament_helper.join_tournament(tournament_id, std::get<1>(a), std::get<1>(a), std::get<2>(a), buy_in);
}
}
uint16_t tournaments_to_complete = players.size();
std::set<tournament_id_type> tournaments = tournament_helper.list_tournaments();
std::map<account_id_type, std::map<asset_id_type, share_type>> players_initial_balances = tournament_helper.list_players_balances();
tournament_helper.reset_players_fees();
uint16_t rake_fee_percentage = db.get_global_properties().parameters.rake_fee_percentage;
#if 0
wlog( "Prepared tournaments:");
for(const tournament_id_type& tid: tournament_helper.list_tournaments())
{
wlog(" # ${i}, players count ${c}", ("i", tid.instance) ("c", tid(db).registered_players));
}
#endif
BOOST_TEST_MESSAGE( "Generating blocks, waiting for tournaments' completion");
tournament_helper.reset_players_fees();
while(tournaments_to_complete > 0)
{
generate_block();
enable_fees();
tournament_helper.play_games();
for(const auto& tournament_id: tournaments)
{
const tournament_object& tournament = tournament_id(db);
if (tournament.get_state() == tournament_state::concluded) {
const tournament_details_object& tournament_details = tournament.tournament_details_id(db);
const match_object& final_match = (tournament_details.matches[tournament_details.matches.size() - 1])(db);
assert(final_match.match_winners.size() == 1);
const account_id_type& winner_id = *final_match.match_winners.begin();
BOOST_TEST_MESSAGE( "The winner of " + std::string(object_id_type(tournament_id)) + " is " + winner_id(db).name + " " + std::string(object_id_type(winner_id)));
share_type rake_amount = (fc::uint128_t(tournament.prize_pool.value) * rake_fee_percentage / GRAPHENE_1_PERCENT / 100).to_uint64();
players_initial_balances[TOURNAMENT_RAKE_FEE_ACCOUNT_ID][tournament.options.buy_in.asset_id] += rake_amount;
players_initial_balances[winner_id][tournament.options.buy_in.asset_id] += tournament.prize_pool - rake_amount;
tournaments.erase(tournament_id);
--tournaments_to_complete;
break;
}
}
sleep(1);
}
BOOST_CHECK(tournaments.size() == 0);
// checking if prizes were distributed correctly and fees calculated properly
std::map<account_id_type, std::map<asset_id_type, share_type>> current_players_balances = tournament_helper.list_players_balances();
std::map<account_id_type, std::map<asset_id_type, share_type>> players_paid_fees = tournament_helper.get_players_fees();
for (auto a: current_players_balances)
{
BOOST_TEST_MESSAGE( "Checking " + a.first(db).name + "'s balance " + std::to_string((uint64_t)(a.second[asset_id_type()].value)) );
BOOST_CHECK(a.second[asset_id_type()] == players_initial_balances[a.first][asset_id_type()] + players_paid_fees[a.first][asset_id_type()]);
}
BOOST_TEST_MESSAGE("Bye basic tournament test\n");
}
catch (fc::exception& e)
{
edump((e.to_detail_string()));
throw;
}
}
#ifdef BYE_MATCHES_FIXED
// Test of several concurrently played tournaments having
// randomized number of players registered from global pool,
// generates random moves,
// checks prizes distribution.
// "bye" matches fix required
BOOST_FIXTURE_TEST_CASE( massive, database_fixture )
{
try
{
#define MIN_TOURNAMENTS_NUMBER 1
#define MAX_TOURNAMENTS_NUMBER 10
#define MIN_PLAYERS_NUMBER 2
#define MAX_PLAYERS_NUMBER 64
BOOST_TEST_MESSAGE("Hello massive tournament test");
ACTORS((nathan));
fc::ecc::private_key nathan_priv_key = fc::ecc::private_key::regenerate(fc::sha256::hash(string("nathan")));
transfer(committee_account, nathan_id, asset(1000000000));
upgrade_to_lifetime_member(nathan);
BOOST_CHECK(nathan.is_lifetime_member());
// creating a pool of actors
std::vector<std::tuple<std::string, account_id_type, fc::ecc::private_key>> actors;
for(unsigned i = 0; i < 2 * MAX_PLAYERS_NUMBER; ++i)
{
std::string name = "account" + std::to_string(i);
auto priv_key = generate_private_key(name);
const auto& account = create_account(name, priv_key.get_public_key());
actors.emplace_back(name, account.id, priv_key);
transfer(committee_account, account.id, asset((uint64_t)1000000 * MAX_TOURNAMENTS_NUMBER + 100000 * (i+1)));
}
// creating tournaments, registering players
tournaments_helper tournament_helper(*this);
unsigned number_of_tournaments = std::rand() % (MAX_TOURNAMENTS_NUMBER - 1) + MIN_TOURNAMENTS_NUMBER;
for(unsigned i = 0; i < number_of_tournaments; ++i)
{
unsigned number_of_players = std::rand() % (MAX_PLAYERS_NUMBER - 1) + MIN_PLAYERS_NUMBER;
BOOST_TEST_MESSAGE( "Preparing tournament with " + std::to_string(number_of_players) + " players");
asset buy_in = asset(1000 * number_of_players + 100 * i);
tournament_id_type tournament_id;
tournament_id = tournament_helper.create_tournament (nathan_id, nathan_priv_key, buy_in, number_of_players, 30, 30);
for (unsigned j = 0; j < actors.size() && number_of_players > 0; ++j)
{
if (number_of_players < actors.size() - j && std::rand() % 2 == 0) continue;
auto a = actors[j];
--number_of_players;
tournament_helper.join_tournament(tournament_id, std::get<1>(a), std::get<1>(a), std::get<2>(a), buy_in);
}
}
uint16_t tournaments_to_complete = number_of_tournaments;
std::set<tournament_id_type> tournaments = tournament_helper.list_tournaments();
std::map<account_id_type, std::map<asset_id_type, share_type>> players_balances = tournament_helper.list_players_balances();
uint16_t rake_fee_percentage = db.get_global_properties().parameters.rake_fee_percentage;
BOOST_TEST_MESSAGE( "Generating blocks, waiting for tournaments' completion");
while(tournaments_to_complete > 0)
{
generate_block();
tournament_helper.play_games();
for(const auto& tournament_id: tournaments)
{
const tournament_object& tournament = tournament_id(db);
if (tournament.get_state() == tournament_state::concluded) {
const tournament_details_object& tournament_details = tournament.tournament_details_id(db);
const match_object& final_match = (tournament_details.matches[tournament_details.matches.size() - 1])(db);
assert(final_match.match_winners.size() == 1);
const account_id_type& winner_id = *final_match.match_winners.begin();
BOOST_TEST_MESSAGE( "The winner of " + std::string(object_id_type(tournament_id)) + " is " + winner_id(db).name + " " + std::string(object_id_type(winner_id)));
share_type rake_amount = (fc::uint128_t(tournament.prize_pool.value) * rake_fee_percentage / GRAPHENE_1_PERCENT / 100).to_uint64();
players_balances[TOURNAMENT_RAKE_FEE_ACCOUNT_ID][tournament.options.buy_in.asset_id] += rake_amount;
players_balances[winner_id][tournament.options.buy_in.asset_id] += tournament.prize_pool - rake_amount;
tournaments.erase(tournament_id);
--tournaments_to_complete;
break;
}
}
sleep(1);
}
BOOST_CHECK(tournaments.size() == 0);
#if 0
wlog( "Performed tournaments:");
for(const tournament_id_type& tid: tournament_helper.list_tournaments())
{
const tournament_object tournament = tid(db);
wlog(" # ${i}, players count ${c}", ("i", tid.instance) ("c", tournament.registered_players));
}
#endif
// checking if prizes were distributed correctly
std::map<account_id_type, std::map<asset_id_type, share_type>> last_players_balances = tournament_helper.list_players_balances();
for (auto a: last_players_balances)
{
BOOST_TEST_MESSAGE( "Checking " + a.first(db).name + "'s balance " + std::to_string((uint64_t)(a.second[asset_id_type()].value)) );
BOOST_CHECK(a.second[asset_id_type()] == players_balances[a.first][asset_id_type()]);
}
BOOST_TEST_MESSAGE("Bye massive tournament test\n");
}
catch (fc::exception& e)
{
edump((e.to_detail_string()));
throw;
}
}
#endif
BOOST_AUTO_TEST_SUITE_END()
//#define BOOST_TEST_MODULE "C++ Unit Tests for Graphene Blockchain Database"
#include <cstdlib>
#include <iostream>
#include <boost/test/included/unit_test.hpp>
boost::unit_test::test_suite* init_unit_test_suite(int argc, char* argv[]) {
std::srand(time(NULL));
std::cout << "Random number generator seeded to " << time(NULL) << std::endl;
return nullptr;
}