90 lines
3 KiB
C++
90 lines
3 KiB
C++
/*
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* Copyright (c) 2018 Peerplays Blockchain Standards Association, and contributors.
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*
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* The MIT License
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#pragma once
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#include <graphene/chain/protocol/asset.hpp>
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#include <graphene/chain/protocol/affiliate.hpp>
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#include <graphene/chain/betting_market_object.hpp>
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#include <graphene/chain/tournament_object.hpp>
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namespace graphene { namespace chain {
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class database;
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namespace impl {
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class game_type_visitor {
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public:
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typedef app_tag result_type;
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inline app_tag operator()( const rock_paper_scissors_game_options& o )const { return rps; }
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};
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}
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template<typename GAME>
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app_tag get_tag_for_game( const GAME& game );
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template<>
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inline app_tag get_tag_for_game( const betting_market_group_object& game )
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{
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return bookie;
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}
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template<>
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inline app_tag get_tag_for_game( const tournament_object& game )
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{
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return game.options.game_options.visit( impl::game_type_visitor() );
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}
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template<typename GAME>
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asset_id_type get_asset_for_game( const GAME& game );
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template<>
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inline asset_id_type get_asset_for_game( const betting_market_group_object& game )
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{
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return game.asset_id;
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}
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template<>
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inline asset_id_type get_asset_for_game( const tournament_object& game )
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{
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return game.options.buy_in.asset_id;
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}
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class affiliate_payout_helper {
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public:
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template<typename GAME>
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affiliate_payout_helper( database& db, const GAME& game )
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: _db(db), tag( get_tag_for_game( game ) ), payout_asset( get_asset_for_game( game ) ) {}
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share_type payout( account_id_type player, share_type amount );
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share_type payout( const account_object& player, share_type amount );
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void commit();
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private:
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database& _db;
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app_tag tag;
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asset_id_type payout_asset;
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std::map<account_id_type, share_type> accumulator;
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};
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} } // graphene::chain
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