peerplays_migrated/libraries/chain/tournament_object.cpp
2016-11-17 19:04:14 +01:00

670 lines
32 KiB
C++

/*
* Copyright (c) 2015 Cryptonomex, Inc., and contributors.
*
* The MIT License
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <graphene/chain/database.hpp>
#include <graphene/chain/tournament_object.hpp>
#include <graphene/chain/match_object.hpp>
#include <boost/msm/back/state_machine.hpp>
#include <boost/msm/front/state_machine_def.hpp>
#include <boost/archive/binary_oarchive.hpp>
#include <boost/archive/binary_iarchive.hpp>
#include <boost/msm/back/tools.hpp>
namespace graphene { namespace chain {
namespace msm = boost::msm;
namespace mpl = boost::mpl;
namespace
{
// Events
struct player_registered
{
database& db;
account_id_type payer_id;
account_id_type player_id;
player_registered(database& db, account_id_type payer_id, account_id_type player_id) :
db(db), payer_id(payer_id), player_id(player_id)
{}
};
struct registration_deadline_passed
{
database& db;
registration_deadline_passed(database& db) : db(db) {};
};
struct start_time_arrived
{
database& db;
start_time_arrived(database& db) : db(db) {};
};
struct match_completed
{
database& db;
const match_object& match;
match_completed(database& db, const match_object& match) : db(db), match(match) {}
};
struct tournament_state_machine_ : public msm::front::state_machine_def<tournament_state_machine_>
{
// disable a few state machine features we don't use for performance
typedef int no_exception_thrown;
typedef int no_message_queue;
// States
struct accepting_registrations : public msm::front::state<>{};
struct awaiting_start : public msm::front::state<>
{
void on_entry(const player_registered& event, tournament_state_machine_& fsm)
{
fc_ilog(fc::logger::get("tournament"),
"Tournament ${id} now has enough players registered to begin",
("id", fsm.tournament_obj->id));
if (fsm.tournament_obj->options.start_time)
fsm.tournament_obj->start_time = fsm.tournament_obj->options.start_time;
else
fsm.tournament_obj->start_time = event.db.head_block_time() + fc::seconds(*fsm.tournament_obj->options.start_delay);
}
};
struct in_progress : public msm::front::state<>
{
// reverse the bits in an integer
static uint32_t reverse_bits(uint32_t x)
{
x = (((x & 0xaaaaaaaa) >> 1) | ((x & 0x55555555) << 1));
x = (((x & 0xcccccccc) >> 2) | ((x & 0x33333333) << 2));
x = (((x & 0xf0f0f0f0) >> 4) | ((x & 0x0f0f0f0f) << 4));
x = (((x & 0xff00ff00) >> 8) | ((x & 0x00ff00ff) << 8));
return ((x >> 16) | (x << 16));
}
match_id_type create_match(database& db, tournament_id_type tournament_id,
const vector<account_id_type>& players)
{
const match_object& match =
db.create<match_object>( [&]( match_object& match ) {
match.tournament_id = tournament_id;
match.players = players;
match.number_of_wins.resize(match.players.size());
match.start_time = db.head_block_time();
if (match.players.size() == 1)
{
// this is a bye
match.end_time = db.head_block_time();
}
});
return match.id;
}
void on_entry(const start_time_arrived& event, tournament_state_machine_& fsm)
{
fc_ilog(fc::logger::get("tournament"),
"Tournament ${id} is beginning",
("id", fsm.tournament_obj->id));
const tournament_details_object& tournament_details_obj = fsm.tournament_obj->tournament_details_id(event.db);
// Create the "seeding" order for the tournament as a random shuffle of the players.
//
// If this were a game of skill where players were ranked, this algorithm expects the
// most skilled players to the front of the list
vector<account_id_type> seeded_players(tournament_details_obj.registered_players.begin(),
tournament_details_obj.registered_players.end());
for (unsigned i = seeded_players.size() - 1; i >= 1; --i)
{
unsigned j = (unsigned)event.db.get_random_bits(i + 1);
std::swap(seeded_players[i], seeded_players[j]);
}
// Create all matches in the tournament now.
// If the number of players isn't a power of two, we will compensate with byes
// in the first round.
const uint32_t num_players = fsm.tournament_obj->options.number_of_players;
uint32_t num_rounds = boost::multiprecision::detail::find_msb(num_players - 1) + 1;
uint32_t num_matches = (1 << num_rounds) - 1;
uint32_t num_matches_in_first_round = 1 << (num_rounds - 1);
// First, assign players to their first round of matches in the paired_players
// array, where the first two play against each other, the second two play against
// each other, etc.
// Anyone with account_id_type() as their opponent gets a bye
vector<account_id_type> paired_players;
paired_players.resize(num_matches_in_first_round * 2);
for (uint32_t player_num = 0; player_num < num_players; ++player_num)
{
uint32_t player_position = reverse_bits(player_num ^ (player_num >> 1)) >> (32 - num_rounds);
paired_players[player_position] = seeded_players[player_num];
}
// now create the match objects for this first round
vector<match_id_type> matches;
matches.reserve(num_matches);
// create a bunch of empty matches
for (unsigned i = 0; i < num_matches; ++i)
matches.emplace_back(create_match(event.db, fsm.tournament_obj->id, vector<account_id_type>()));
// then walk through our paired players by twos, starting the first matches
for (unsigned i = 0; i < num_matches_in_first_round; ++i)
{
vector<account_id_type> players;
players.emplace_back(paired_players[2 * i]);
if (paired_players[2 * i + 1] != account_id_type())
players.emplace_back(paired_players[2 * i + 1]);
event.db.modify(matches[i](event.db), [&](match_object& match) {
match.players = players;
match.on_initiate_match(event.db);
});
}
event.db.modify(tournament_details_obj, [&](tournament_details_object& tournament_details_obj){
tournament_details_obj.matches = matches;
});
// find "bye" matches, complete missing player in the next match
for (unsigned i = 0; i < num_matches_in_first_round; ++i)
{
const match_object& match = matches[i](event.db);
if (match.players.size() == 1) // is "bye"
{
unsigned tournament_num_matches = tournament_details_obj.matches.size();
unsigned next_round_match_index = (i + tournament_num_matches + 1) / 2;
assert(next_round_match_index < tournament_num_matches);
const match_object& next_round_match = tournament_details_obj.matches[next_round_match_index](event.db);
event.db.modify(next_round_match, [&](match_object& next_match) {
next_match.players.emplace_back(match.players[0]);
if (next_match.players.size() > 1) // both previous matches were "bye"
next_match.on_initiate_match(event.db);
});
}
}
}
void on_entry(const match_completed& event, tournament_state_machine_& fsm)
{
tournament_object& tournament = *fsm.tournament_obj;
fc_ilog(fc::logger::get("tournament"),
"Match ${match_id} in tournament tournament ${tournament_id} is still in progress",
("match_id", event.match.id)("tournament_id", tournament.id));
// this wasn't the final match that just finished, so figure out if we can start the next match.
// The next match can start if both this match and the previous match have completed
const tournament_details_object& tournament_details_obj = fsm.tournament_obj->tournament_details_id(event.db);
unsigned num_matches = tournament_details_obj.matches.size();
auto this_match_iter = std::find(tournament_details_obj.matches.begin(), tournament_details_obj.matches.end(), event.match.id);
assert(this_match_iter != tournament_details_obj.matches.end());
unsigned this_match_index = std::distance(tournament_details_obj.matches.begin(), this_match_iter);
// TODO: we currently create all matches at startup, so they are numbered sequentially. We could get the index
// by subtracting match.id as long as this behavior doesn't change
unsigned next_round_match_index = (this_match_index + num_matches + 1) / 2;
assert(next_round_match_index < num_matches);
const match_object& next_round_match = tournament_details_obj.matches[next_round_match_index](event.db);
// each match will have two players, match.players[0] and match.players[1].
// for consistency, we want to feed the winner of this match into the correct
// slot in the next match
unsigned winner_index_in_next_match = (this_match_index + num_matches + 1) % 2;
unsigned other_match_index = num_matches - ((num_matches - next_round_match_index) * 2 + winner_index_in_next_match);
const match_object& other_match = tournament_details_obj.matches[other_match_index](event.db);
// the winners of the matches event.match and other_match will play in next_round_match
assert(event.match.match_winners.size() <= 1);
event.db.modify(next_round_match, [&](match_object& next_match_obj) {
if (!event.match.match_winners.empty()) // if there is a winner
{
if (winner_index_in_next_match == 0)
next_match_obj.players.insert(next_match_obj.players.begin(), *event.match.match_winners.begin());
else
next_match_obj.players.push_back(*event.match.match_winners.begin());
}
if (other_match.get_state() == match_state::match_complete)
next_match_obj.on_initiate_match(event.db);
});
}
};
struct registration_period_expired : public msm::front::state<>
{
void on_entry(const registration_deadline_passed& event, tournament_state_machine_& fsm)
{
fc_ilog(fc::logger::get("tournament"),
"Tournament ${id} is canceled",
("id", fsm.tournament_obj->id));
// repay everyone who paid into the prize pool
const tournament_details_object& details = fsm.tournament_obj->tournament_details_id(event.db);
for (const auto& payer_pair : details.payers)
{
// TODO: create a virtual operation to record the refund
// we'll think of this as just releasing an asset that the user had locked up
// for a period of time, not as a transfer back to the user; it doesn't matter
// if they are currently authorized to transfer this asset, they never really
// transferred it in the first place
event.db.adjust_balance(payer_pair.first, asset(payer_pair.second, fsm.tournament_obj->options.buy_in.asset_id));
}
}
};
struct concluded : public msm::front::state<>
{
void on_entry(const match_completed& event, tournament_state_machine_& fsm)
{
fc_ilog(fc::logger::get("tournament"),
"Tournament ${id} is complete",
("id", fsm.tournament_obj->id));
// Distribute prize money when a tournament ends
#ifndef NDEBUG
const tournament_details_object& details = fsm.tournament_obj->tournament_details_id(event.db);
share_type total_prize = 0;
for (const auto& payer_pair : details.payers)
{
total_prize += payer_pair.second;
}
assert(total_prize == fsm.tournament_obj->prize_pool);
#endif
assert(event.match.match_winners.size() == 1);
const account_id_type& winner = *event.match.match_winners.begin();
uint16_t rake_fee_percentage = event.db.get_global_properties().parameters.rake_fee_percentage;
share_type rake_amount = (fc::uint128_t(fsm.tournament_obj->prize_pool.value) * rake_fee_percentage / GRAPHENE_1_PERCENT / 100).to_uint64();
event.db.adjust_balance(account_id_type(TOURNAMENT_RAKE_FEE_ACCOUNT_ID),
asset(rake_amount, fsm.tournament_obj->options.buy_in.asset_id));
event.db.adjust_balance(winner, asset(fsm.tournament_obj->prize_pool - rake_amount,
fsm.tournament_obj->options.buy_in.asset_id));
fsm.tournament_obj->end_time = event.db.head_block_time();
}
};
typedef accepting_registrations initial_state;
typedef tournament_state_machine_ x; // makes transition table cleaner
// Guards
bool will_be_fully_registered(const player_registered& event)
{
fc_ilog(fc::logger::get("tournament"),
"In will_be_fully_registered guard, returning ${value}",
("value", tournament_obj->registered_players == tournament_obj->options.number_of_players - 1));
return tournament_obj->registered_players == tournament_obj->options.number_of_players - 1;
}
bool was_final_match(const match_completed& event)
{
const tournament_details_object& tournament_details_obj = tournament_obj->tournament_details_id(event.db);
fc_ilog(fc::logger::get("tournament"),
"In was_final_match guard, returning ${value}",
("value", event.match.id == tournament_details_obj.matches[tournament_details_obj.matches.size()]));
return event.match.id == tournament_details_obj.matches[tournament_details_obj.matches.size() - 1];
}
void register_player(const player_registered& event)
{
fc_ilog(fc::logger::get("tournament"),
"In register_player action, player_id is ${player_id}, payer_id is ${payer_id}",
("player_id", event.player_id)("payer_id", event.payer_id));
event.db.adjust_balance(event.payer_id, -tournament_obj->options.buy_in);
const tournament_details_object& tournament_details_obj = tournament_obj->tournament_details_id(event.db);
event.db.modify(tournament_details_obj, [&](tournament_details_object& tournament_details_obj){
tournament_details_obj.payers[event.payer_id] += tournament_obj->options.buy_in.amount;
tournament_details_obj.registered_players.insert(event.player_id);
});
++tournament_obj->registered_players;
tournament_obj->prize_pool += tournament_obj->options.buy_in.amount;
}
// Transition table for tournament
struct transition_table : mpl::vector<
// Start Event Next Action Guard
// +---------------------------+-----------------------------+----------------------------+---------------------+----------------------+
a_row < accepting_registrations, player_registered, accepting_registrations, &x::register_player >,
row < accepting_registrations, player_registered, awaiting_start, &x::register_player, &x::will_be_fully_registered >,
_row < accepting_registrations, registration_deadline_passed, registration_period_expired >,
// +---------------------------+-----------------------------+----------------------------+---------------------+----------------------+
_row < awaiting_start, start_time_arrived, in_progress >,
// +---------------------------+-----------------------------+----------------------------+---------------------+----------------------+
_row < in_progress, match_completed, in_progress >,
g_row < in_progress, match_completed, concluded, &x::was_final_match >
// +---------------------------+-----------------------------+----------------------------+---------------------+----------------------+
> {};
tournament_object* tournament_obj;
tournament_state_machine_(tournament_object* tournament_obj) : tournament_obj(tournament_obj) {}
};
typedef msm::back::state_machine<tournament_state_machine_> tournament_state_machine;
}
class tournament_object::impl {
public:
tournament_state_machine state_machine;
impl(tournament_object* self) : state_machine(self) {}
};
tournament_object::tournament_object() :
my(new impl(this))
{
}
tournament_object::tournament_object(const tournament_object& rhs) :
graphene::db::abstract_object<tournament_object>(rhs),
creator(rhs.creator),
options(rhs.options),
start_time(rhs.start_time),
end_time(rhs.end_time),
prize_pool(rhs.prize_pool),
registered_players(rhs.registered_players),
tournament_details_id(rhs.tournament_details_id),
my(new impl(this))
{
my->state_machine = rhs.my->state_machine;
my->state_machine.tournament_obj = this;
}
tournament_object& tournament_object::operator=(const tournament_object& rhs)
{
//graphene::db::abstract_object<tournament_object>::operator=(rhs);
id = rhs.id;
creator = rhs.creator;
options = rhs.options;
start_time = rhs.start_time;
end_time = rhs.end_time;
prize_pool = rhs.prize_pool;
registered_players = rhs.registered_players;
tournament_details_id = rhs.tournament_details_id;
my->state_machine = rhs.my->state_machine;
my->state_machine.tournament_obj = this;
return *this;
}
tournament_object::~tournament_object()
{
}
bool verify_tournament_state_constants()
{
unsigned error_count = 0;
typedef msm::back::generate_state_set<tournament_state_machine::stt>::type all_states;
static char const* filled_state_names[mpl::size<all_states>::value];
mpl::for_each<all_states,boost::msm::wrap<mpl::placeholders::_1> >
(msm::back::fill_state_names<tournament_state_machine::stt>(filled_state_names));
for (unsigned i = 0; i < mpl::size<all_states>::value; ++i)
{
try
{
// this is an approximate test, the state name provided by typeinfo will be mangled, but should
// at least contain the string we're looking for
const char* fc_reflected_value_name = fc::reflector<tournament_state>::to_string((tournament_state)i);
if (!strcmp(fc_reflected_value_name, filled_state_names[i]))
fc_elog(fc::logger::get("tournament"),
"Error, state string mismatch between fc and boost::msm for int value ${int_value}: boost::msm -> ${boost_string}, fc::reflect -> ${fc_string}",
("int_value", i)("boost_string", filled_state_names[i])("fc_string", fc_reflected_value_name));
}
catch (const fc::bad_cast_exception&)
{
fc_elog(fc::logger::get("tournament"),
"Error, no reflection for value ${int_value} in enum tournament_state",
("int_value", i));
++error_count;
}
}
return error_count == 0;
}
tournament_state tournament_object::get_state() const
{
static bool state_constants_are_correct = verify_tournament_state_constants();
(void)&state_constants_are_correct;
tournament_state state = (tournament_state)my->state_machine.current_state()[0];
return state;
}
void tournament_object::pack_impl(std::ostream& stream) const
{
boost::archive::binary_oarchive oa(stream, boost::archive::no_header|boost::archive::no_codecvt|boost::archive::no_xml_tag_checking);
oa << my->state_machine;
}
void tournament_object::unpack_impl(std::istream& stream)
{
boost::archive::binary_iarchive ia(stream, boost::archive::no_header|boost::archive::no_codecvt|boost::archive::no_xml_tag_checking);
ia >> my->state_machine;
}
void tournament_object::on_registration_deadline_passed(database& db)
{
my->state_machine.process_event(registration_deadline_passed(db));
}
void tournament_object::on_player_registered(database& db, account_id_type payer_id, account_id_type player_id)
{
my->state_machine.process_event(player_registered(db, payer_id, player_id));
}
void tournament_object::on_start_time_arrived(database& db)
{
my->state_machine.process_event(start_time_arrived(db));
}
void tournament_object::on_match_completed(database& db, const match_object& match)
{
my->state_machine.process_event(match_completed(db, match));
}
void tournament_object::check_for_new_matches_to_start(database& db) const
{
const tournament_details_object& tournament_details_obj = tournament_details_id(db);
unsigned num_matches = tournament_details_obj.matches.size();
uint32_t num_rounds = boost::multiprecision::detail::find_msb(num_matches + 1);
// Scan the matches by round to find the last round where all matches are complete
int last_complete_round = -1;
bool first_incomplete_match_was_waiting = false;
for (unsigned round_num = 0; round_num < num_rounds; ++round_num)
{
uint32_t num_matches_in_this_round = 1 << (num_rounds - round_num - 1);
uint32_t first_match_in_round = (num_matches - (num_matches >> round_num));
bool all_matches_in_round_complete = true;
for (uint32_t match_num = first_match_in_round; match_num < first_match_in_round + num_matches_in_this_round; ++match_num)
{
const match_object& match = tournament_details_obj.matches[match_num](db);
if (match.get_state() != match_state::match_complete)
{
first_incomplete_match_was_waiting = match.get_state() == match_state::waiting_on_previous_matches;
all_matches_in_round_complete = false;
break;
}
}
if (all_matches_in_round_complete)
last_complete_round = round_num;
else
break;
}
if (last_complete_round == -1)
return;
// We shouldn't be here if the final match is complete
assert(last_complete_round != num_rounds - 1);
if (last_complete_round == num_rounds - 1)
return;
if (first_incomplete_match_was_waiting)
{
// all previous matches have completed, and the first match in this round hasn't been
// started (which means none of the matches in this round should have started)
unsigned first_incomplete_round = last_complete_round + 1;
uint32_t num_matches_in_incomplete_round = 1 << (num_rounds - first_incomplete_round - 1);
uint32_t first_match_in_incomplete_round = num_matches - (num_matches >> first_incomplete_round);
for (uint32_t match_num = first_match_in_incomplete_round;
match_num < first_match_in_incomplete_round + num_matches_in_incomplete_round;
++match_num)
{
int left_child_index = (num_matches - 1) - ((num_matches - 1 - match_num) * 2 + 2);
int right_child_index = left_child_index + 1;
const match_object& match_to_start = tournament_details_obj.matches[left_child_index](db);
const match_object& left_match = tournament_details_obj.matches[left_child_index](db);
const match_object& right_match = tournament_details_obj.matches[right_child_index](db);
std::vector<account_id_type> winners;
if (!left_match.match_winners.empty())
{
assert(left_match.match_winners.size() == 1);
winners.emplace_back(*left_match.match_winners.begin());
}
if (!right_match.match_winners.empty())
{
assert(right_match.match_winners.size() == 1);
winners.emplace_back(*right_match.match_winners.begin());
}
db.modify(match_to_start, [&](match_object& match) {
match.players = winners;
//match.state = ready_to_begin;
});
}
}
}
fc::sha256 rock_paper_scissors_throw::calculate_hash() const
{
std::vector<char> full_throw_packed(fc::raw::pack(*this));
return fc::sha256::hash(full_throw_packed.data(), full_throw_packed.size());
}
vector<tournament_id_type> tournament_players_index::get_registered_tournaments_for_account( const account_id_type& a )const
{
auto iter = account_to_joined_tournaments.find(a);
if (iter != account_to_joined_tournaments.end())
return vector<tournament_id_type>(iter->second.begin(), iter->second.end());
return vector<tournament_id_type>();
}
void tournament_players_index::object_inserted(const object& obj)
{
assert( dynamic_cast<const tournament_details_object*>(&obj) ); // for debug only
const tournament_details_object& details = static_cast<const tournament_details_object&>(obj);
for (const account_id_type& account_id : details.registered_players)
account_to_joined_tournaments[account_id].insert(details.tournament_id);
}
void tournament_players_index::object_removed(const object& obj)
{
assert( dynamic_cast<const tournament_details_object*>(&obj) ); // for debug only
const tournament_details_object& details = static_cast<const tournament_details_object&>(obj);
for (const account_id_type& account_id : details.registered_players)
{
auto iter = account_to_joined_tournaments.find(account_id);
if (iter != account_to_joined_tournaments.end())
iter->second.erase(details.tournament_id);
}
}
void tournament_players_index::about_to_modify(const object& before)
{
assert( dynamic_cast<const tournament_details_object*>(&before) ); // for debug only
const tournament_details_object& details = static_cast<const tournament_details_object&>(before);
before_account_ids = details.registered_players;
}
void tournament_players_index::object_modified(const object& after)
{
assert( dynamic_cast<const tournament_details_object*>(&after) ); // for debug only
const tournament_details_object& details = static_cast<const tournament_details_object&>(after);
{
vector<account_id_type> newly_registered_players(details.registered_players.size());
auto end_iter = std::set_difference(details.registered_players.begin(), details.registered_players.end(),
before_account_ids.begin(), before_account_ids.end(),
newly_registered_players.begin());
newly_registered_players.resize(end_iter - newly_registered_players.begin());
for (const account_id_type& account_id : newly_registered_players)
account_to_joined_tournaments[account_id].insert(details.tournament_id);
}
{
vector<account_id_type> newly_unregistered_players(before_account_ids.size());
auto end_iter = std::set_difference(before_account_ids.begin(), before_account_ids.end(),
details.registered_players.begin(), details.registered_players.end(),
newly_unregistered_players.begin());
newly_unregistered_players.resize(end_iter - newly_unregistered_players.begin());
for (const account_id_type& account_id : newly_unregistered_players)
{
auto iter = account_to_joined_tournaments.find(account_id);
if (iter != account_to_joined_tournaments.end())
iter->second.erase(details.tournament_id);
}
}
}
} } // graphene::chain
namespace fc {
// Manually reflect tournament_object to variant to properly reflect "state"
void to_variant(const graphene::chain::tournament_object& tournament_obj, fc::variant& v)
{
fc_elog(fc::logger::get("tournament"), "In tournament_obj to_variant");
elog("In tournament_obj to_variant");
fc::mutable_variant_object o;
o("id", tournament_obj.id)
("creator", tournament_obj.creator)
("options", tournament_obj.options)
("start_time", tournament_obj.start_time)
("end_time", tournament_obj.end_time)
("prize_pool", tournament_obj.prize_pool)
("registered_players", tournament_obj.registered_players)
("tournament_details_id", tournament_obj.tournament_details_id)
("state", tournament_obj.get_state());
v = o;
}
// Manually reflect tournament_object to variant to properly reflect "state"
void from_variant(const fc::variant& v, graphene::chain::tournament_object& tournament_obj)
{
fc_elog(fc::logger::get("tournament"), "In tournament_obj from_variant");
tournament_obj.id = v["id"].as<graphene::chain::tournament_id_type>();
tournament_obj.creator = v["creator"].as<graphene::chain::account_id_type>();
tournament_obj.options = v["options"].as<graphene::chain::tournament_options>();
tournament_obj.start_time = v["start_time"].as<optional<time_point_sec> >();
tournament_obj.end_time = v["end_time"].as<optional<time_point_sec> >();
tournament_obj.prize_pool = v["prize_pool"].as<graphene::chain::share_type>();
tournament_obj.registered_players = v["registered_players"].as<uint32_t>();
tournament_obj.tournament_details_id = v["tournament_details_id"].as<graphene::chain::tournament_details_id_type>();
graphene::chain::tournament_state state = v["state"].as<graphene::chain::tournament_state>();
const_cast<int*>(tournament_obj.my->state_machine.current_state())[0] = (int)state;
}
} //end namespace fc