peerplays-fc/include/fc/value.hpp

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#pragma once
#include <fc/string.hpp>
#include <fc/vector.hpp>
#include <fc/aligned.hpp>
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namespace fc {
/**
* @brief a dynamic container that can hold
* integers, reals, strings, booleans, arrays, and
* or null.
*
* This type serves as an intermediate representation between
* C++ type and serialized type (JSON,XML,etc).
*
* As much as possible value attempts to preserve 'type' information, but
* type information is not always provided equally by all serialization formats.
*
* value is move aware, so move it when you can to avoid expensive copies
*/
class value {
public:
struct key_val;
struct object {
typedef fc::vector<key_val>::const_iterator const_iterator;
//fc::string type;
fc::vector<key_val> fields;
};
struct array {
//fc::string type;
fc::vector<value> fields;
};
struct const_visitor {
virtual void operator()( const int8_t& v ){};
virtual void operator()( const int16_t& v ){};
virtual void operator()( const int32_t& v ){};
virtual void operator()( const int64_t& v ){};
virtual void operator()( const uint8_t& v ){};
virtual void operator()( const uint16_t& v ){};
virtual void operator()( const uint32_t& v ){};
virtual void operator()( const uint64_t& v ){};
virtual void operator()( const float& v ){};
virtual void operator()( const double& v ){};
virtual void operator()( const bool& v ){};
virtual void operator()( const fc::string& v ){};
virtual void operator()( const object& ){};
virtual void operator()( const array& ){};
virtual void operator()( ){};
};
value();
value( value&& m );
value( const value& m );
value( char* c );
value( int8_t );
value( int16_t );
value( int32_t );
value( int64_t );
value( uint8_t );
value( uint16_t );
value( uint32_t );
value( uint64_t );
value( double );
value( float );
value( bool );
value( fc::string&& );
value( fc::string& );
value( const fc::string& );
value( object&& o );
value( const object& o );
value( object& o );
value( array&& a );
value( array& a );
value( const array& a );
~value();
value& operator=( value&& v );
value& operator=( const value& v );
/**
* Include fc/value_cast.hpp for implementation
*/
template<typename T>
explicit value( T&& v );
template<typename T>
value& operator=( T&& v ) {
value tmp(fc::forward<T>(v) );
fc::swap(*this,tmp);
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return *this;
}
/** used to iterate over object fields, use array index + size to iterate over array */
object::const_iterator find( const char* key )const;
object::const_iterator begin()const;
object::const_iterator end()const;
/** avoid creating temporary string just for comparisons! **/
value& operator[]( const char* key );
const value& operator[]( const char* key )const;
value& operator[]( const fc::string& key );
const value& operator[]( const fc::string& key )const;
/** array & object interface **/
void clear();
size_t size()const;
/** array interface **/
void resize( size_t s );
void reserve( size_t s );
void push_back( value&& v );
value& operator[]( int32_t idx );
const value& operator[]( int32_t idx )const;
/** gets the stored type **/
const char* type()const;
bool is_null()const;
void visit( const_visitor&& v )const;
private:
/** throws exceptions on errors
*
* Defined in fc/value_cast.hpp because it depends upon
* reflection
*/
template<typename T>
friend T value_cast( const value& v );
aligned<24> holder;
};
struct value::key_val {
key_val(){};
key_val( fc::string k, value v = value())
:key(fc::move(k)),val(fc::move(v)){}
key_val( key_val&& m )
:key(fc::move(m.key)),val(fc::move(m.val)){}
key_val( const key_val& m )
:key(m.key),val(m.val){}
key_val& operator=( key_val&& k ) {
key = fc::move(k.key);
val = fc::move(k.val);
return *this;
}
key_val& operator=( const key_val& k ) {
key = k.key;
val = k.val;
return *this;
}
fc::string key;
value val;
};
} // namespace fc