167 lines
6 KiB
C++
167 lines
6 KiB
C++
#pragma once
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#include <graphene/chain/protocol/tournament.hpp>
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#include <graphene/chain/rock_paper_scissors.hpp>
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#include <boost/multi_index/composite_key.hpp>
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#include <graphene/db/flat_index.hpp>
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#include <graphene/db/generic_index.hpp>
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#include <fc/crypto/hex.hpp>
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#include <sstream>
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namespace graphene { namespace chain {
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class match_object;
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} }
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namespace fc {
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void to_variant(const graphene::chain::match_object& match_obj, fc::variant& v);
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void from_variant(const fc::variant& v, graphene::chain::match_object& match_obj);
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} //end namespace fc
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namespace graphene { namespace chain {
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class database;
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using namespace graphene::db;
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enum class match_state
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{
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waiting_on_previous_matches,
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match_in_progress,
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match_complete
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};
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class match_object : public graphene::db::abstract_object<match_object>
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{
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public:
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static const uint8_t space_id = protocol_ids;
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static const uint8_t type_id = match_object_type;
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tournament_id_type tournament_id;
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/// The players in the match
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vector<account_id_type> players;
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/// The list of games in the match
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/// Unlike tournaments where the list of matches is known at the start,
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/// the list of games will start with one game and grow until we have played
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/// enough games to declare a winner for the match.
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vector<game_id_type> games;
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/// A list of the winners of each round of the game. This information is
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/// also stored in the game object, but is duplicated here to allow displaying
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/// information about a match without having to request all game objects
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vector<flat_set<account_id_type> > game_winners;
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/// A count of the number of wins for each player
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vector<uint32_t> number_of_wins;
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/// the total number of games that ended up in a tie/draw/stalemate
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uint32_t number_of_ties;
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// If the match is not yet complete, this will be empty
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// If the match is in the "match_complete" state, it will contain the
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// list of winners.
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// For Rock-paper-scissors, there will be one winner, unless there is
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// a stalemate (in that case, there are no winners)
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flat_set<account_id_type> match_winners;
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/// the time the match started
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time_point_sec start_time;
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/// If the match has ended, the time it ended
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optional<time_point_sec> end_time;
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match_object();
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match_object(const match_object& rhs);
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~match_object();
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match_object& operator=(const match_object& rhs);
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match_state get_state() const;
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// serialization functions:
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// for serializing to raw, go through a temporary sstream object to avoid
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// having to implement serialization in the header file
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template<typename Stream>
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friend Stream& operator<<( Stream& s, const match_object& match_obj );
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template<typename Stream>
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friend Stream& operator>>( Stream& s, match_object& match_obj );
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friend void ::fc::to_variant(const graphene::chain::match_object& match_obj, fc::variant& v);
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friend void ::fc::from_variant(const fc::variant& v, graphene::chain::match_object& match_obj);
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void pack_impl(std::ostream& stream) const;
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void unpack_impl(std::istream& stream);
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void on_initiate_match(database& db);
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void on_game_complete(database& db, const game_object& game);
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game_id_type start_next_game(database& db, match_id_type match_id);
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class impl;
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std::unique_ptr<impl> my;
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};
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typedef multi_index_container<
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match_object,
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indexed_by<
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ordered_unique< tag<by_id>, member< object, object_id_type, &object::id > > >
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> match_object_multi_index_type;
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typedef generic_index<match_object, match_object_multi_index_type> match_index;
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template<typename Stream>
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inline Stream& operator<<( Stream& s, const match_object& match_obj )
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{
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// pack all fields exposed in the header in the usual way
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// instead of calling the derived pack, just serialize the one field in the base class
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// fc::raw::pack<Stream, const graphene::db::abstract_object<match_object> >(s, match_obj);
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fc::raw::pack(s, match_obj.id);
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fc::raw::pack(s, match_obj.tournament_id);
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fc::raw::pack(s, match_obj.players);
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fc::raw::pack(s, match_obj.games);
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fc::raw::pack(s, match_obj.game_winners);
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fc::raw::pack(s, match_obj.number_of_wins);
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fc::raw::pack(s, match_obj.number_of_ties);
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fc::raw::pack(s, match_obj.match_winners);
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fc::raw::pack(s, match_obj.start_time);
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fc::raw::pack(s, match_obj.end_time);
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// fc::raw::pack the contents hidden in the impl class
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std::ostringstream stream;
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match_obj.pack_impl(stream);
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std::string stringified_stream(stream.str());
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fc::raw::pack(s, stream.str());
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return s;
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}
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template<typename Stream>
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inline Stream& operator>>( Stream& s, match_object& match_obj )
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{
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// unpack all fields exposed in the header in the usual way
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//fc::raw::unpack<Stream, graphene::db::abstract_object<match_object> >(s, match_obj);
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fc::raw::unpack(s, match_obj.id);
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fc::raw::unpack(s, match_obj.tournament_id);
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fc::raw::unpack(s, match_obj.players);
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fc::raw::unpack(s, match_obj.games);
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fc::raw::unpack(s, match_obj.game_winners);
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fc::raw::unpack(s, match_obj.number_of_wins);
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fc::raw::unpack(s, match_obj.number_of_ties);
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fc::raw::unpack(s, match_obj.match_winners);
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fc::raw::unpack(s, match_obj.start_time);
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fc::raw::unpack(s, match_obj.end_time);
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// fc::raw::unpack the contents hidden in the impl class
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std::string stringified_stream;
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fc::raw::unpack(s, stringified_stream);
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std::istringstream stream(stringified_stream);
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match_obj.unpack_impl(stream);
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return s;
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}
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} }
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FC_REFLECT_ENUM(graphene::chain::match_state,
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(waiting_on_previous_matches)
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(match_in_progress)
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(match_complete))
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//FC_REFLECT_TYPENAME(graphene::chain::match_object) // manually serialized
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FC_REFLECT(graphene::chain::match_object, (players))
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